fix(combat): restore retail power bar layers
Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets. Co-Authored-By: Codex <codex@openai.com>
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0f2d98c501
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18 changed files with 200 additions and 32 deletions
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@ -466,13 +466,24 @@ public class DatWidgetFactoryTests
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fill.StateMedia[""] = (0x06001200u, 1);
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fill.States[UiStateInfo.DirectStateId] = new UiStateInfo
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{ Id = UiStateInfo.DirectStateId, Image = new UiImageMedia(0x06001200u, 1) };
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var range = new ElementInfo
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{
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Id = 0x100005EFu,
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Type = 3,
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X = 63,
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Width = 407,
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Height = 14,
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};
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range.StateMedia[""] = (0x0600715Eu, 1);
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range.States[UiStateInfo.DirectStateId] = new UiStateInfo
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{ Id = UiStateInfo.DirectStateId, Image = new UiImageMedia(0x0600715Eu, 1) };
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var meter = new ElementInfo
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{
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Id = CombatUiController.PowerControlId + 1,
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Type = 7,
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Width = 507,
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Height = 14,
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Children = [fill],
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Children = [fill, range],
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};
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var info = new ElementInfo
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{
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@ -490,6 +501,7 @@ public class DatWidgetFactoryTests
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Assert.Equal(0x06001919u, bar.TrackSprite);
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Assert.Equal(0x06001923u, bar.ThumbSprite);
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Assert.Equal(0x06001200u, bar.ScalarFillSprite);
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Assert.Equal(0x0600715Eu, bar.ScalarRangeSprite);
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Assert.True(bar.ScalarFillFromRight);
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}
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