fix(combat): restore retail power bar layers
Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets. Co-Authored-By: Codex <codex@openai.com>
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18 changed files with 200 additions and 32 deletions
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@ -27,6 +27,7 @@ public sealed class CombatLayoutConformanceTests
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Assert.Equal(0x060074CAu, power.TrackSprite);
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Assert.Equal(0x06001923u, power.ThumbSprite);
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Assert.Equal(0x06001200u, power.ScalarFillSprite);
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Assert.Equal(0x0600715Eu, power.ScalarRangeSprite);
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Assert.True(power.ScalarFillFromRight);
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var repeat = Assert.IsType<UiButton>(
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