fix(combat): restore retail power bar layers

Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:14:14 +02:00
parent 0f2d98c501
commit 256c1930bd
18 changed files with 200 additions and 32 deletions

View file

@ -40,7 +40,8 @@ public sealed record CombatRuntimeBindings(
CombatState State,
CombatAttackController Attacks,
Func<GameplaySettings> Gameplay,
Action<GameplaySettings> SetGameplay);
Action<GameplaySettings> SetGameplay,
Func<bool> RecklessnessTrained);
public sealed record ToolbarRuntimeBindings(
ClientObjectTable Objects,
@ -480,6 +481,7 @@ public sealed class RetailUiRuntime : IDisposable
_bindings.Combat.Attacks,
_bindings.Combat.Gameplay,
_bindings.Combat.SetGameplay,
_bindings.Combat.RecklessnessTrained,
labels,
visible =>
{