fix(combat): restore retail power bar layers
Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets. Co-Authored-By: Codex <codex@openai.com>
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18 changed files with 200 additions and 32 deletions
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@ -40,7 +40,8 @@ public sealed record CombatRuntimeBindings(
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CombatState State,
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CombatAttackController Attacks,
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Func<GameplaySettings> Gameplay,
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Action<GameplaySettings> SetGameplay);
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Action<GameplaySettings> SetGameplay,
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Func<bool> RecklessnessTrained);
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public sealed record ToolbarRuntimeBindings(
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ClientObjectTable Objects,
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@ -480,6 +481,7 @@ public sealed class RetailUiRuntime : IDisposable
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_bindings.Combat.Attacks,
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_bindings.Combat.Gameplay,
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_bindings.Combat.SetGameplay,
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_bindings.Combat.RecklessnessTrained,
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labels,
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visible =>
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{
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