fix(combat): restore retail power bar layers
Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets. Co-Authored-By: Codex <codex@openai.com>
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18 changed files with 200 additions and 32 deletions
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@ -105,6 +105,7 @@ public static class FixtureProvider
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attacks,
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() => gameplay,
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value => gameplay = value,
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() => true,
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new CombatUiLabels(
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"Speed", "Power", "Repeat Attacks", "Auto Target", "Keep in View",
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"High", "Medium", "Low"),
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