fix(combat): restore retail power bar layers

Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 21:14:14 +02:00
parent 0f2d98c501
commit 256c1930bd
18 changed files with 200 additions and 32 deletions

View file

@ -105,6 +105,7 @@ public static class FixtureProvider
attacks,
() => gameplay,
value => gameplay = value,
() => true,
new CombatUiLabels(
"Speed", "Power", "Repeat Attacks", "Auto Target", "Keep in View",
"High", "Medium", "Low"),