fix(combat): restore retail power bar layers
Preserve the authored gray track, trained-Recklessness range, live bright charge meter, and independent desired-power thumb while keeping Speed and Power over gray side regions. Correct retail text justification value 2 to left alignment and retain direct RenderSurface decoding in the texture inspection tool used to verify the assets. Co-Authored-By: Codex <codex@openai.com>
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18 changed files with 200 additions and 32 deletions
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@ -2135,7 +2135,8 @@ public sealed class GameWindow : IDisposable
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Combat,
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_combatAttackController,
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() => _persistedGameplay,
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SetRetailCombatGameplay),
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SetRetailCombatGameplay,
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() => LocalPlayer.GetSkill(0x32u)?.Status >= 2u),
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Toolbar: new AcDream.App.UI.ToolbarRuntimeBindings(
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Objects,
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() => Shortcuts,
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