docs: record the user-verified cathedral falls fix in the FW plan
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -475,6 +475,29 @@ hygiene).
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**Goal:** everything draws at its walk turn; the patch apparatus and the
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old visibility layer are gone.
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**THE CATHEDRAL FALLS — FIXED, USER-VERIFIED 2026-08-30 (`280c0549`).**
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After six failed staging rounds, a seven-report independent review
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(corpus + synthesis: `docs/research/2026-08-30-cathedral-*.md`), the
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reverts of slices 4+5 (`7f500b97` — the straddle rule was invented and
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slice 5 had misidentified cell-0x106 TORCHES as the falls, causing the
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in-cathedral particle regression), and Phase I instrumentation proving
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every submission datum healthy (route/phase/admission/flood all
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retail-correct), the OWNER's pointer to the old pipeline's user-verified
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#132 fix (`e102fb36`) supplied the missing mechanism: retail's falls
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containment is POSITIONAL — an outdoor emitter's polys join the one
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alpha list AT ITS OWNER CELL'S TURN in the far-to-near landscape walk,
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so each nearer building's pre-punch FlushAlphaList drains the farther
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content against still-true depth BEFORE the punch stamps far-Z. The walk
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path had the barriers but batched all static-owner submission after
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every punch. `WalkFrameEventKind.StaticParticles` now submits each
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landscape cell's and building shell's owners at that turn (meshes
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marked/flushed first); the batched path is deleted for both root kinds.
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Torches confirmed unregressed. CARRIED from the same gate: indoor RAIN
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(our weather confined by the slice scissor AABB instead of retail's
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polygon-exact view planes — diagnosed, unfixed) and the STALKS (drawn
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never-drawn marker anchors — the degrade admission re-land, synthesis
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plan step 10).
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**FW4 SLICE 1 — the interior outside-view source cutover (2026-08-30,
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pulled forward from the FW3 visual gate).** The owner's stairwell/grass
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transition report (grass briefly covering floor openings at doorway
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