From 23b43d1859469c461f498edd57864bd222b411af Mon Sep 17 00:00:00 2001 From: Erik Date: Tue, 21 Jul 2026 12:01:12 +0200 Subject: [PATCH] docs(plan): record convergent session reset checkpoint --- docs/plans/2026-07-21-gamewindow-slice-3-live-session.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/docs/plans/2026-07-21-gamewindow-slice-3-live-session.md b/docs/plans/2026-07-21-gamewindow-slice-3-live-session.md index 5e2689b0..96229955 100644 --- a/docs/plans/2026-07-21-gamewindow-slice-3-live-session.md +++ b/docs/plans/2026-07-21-gamewindow-slice-3-live-session.md @@ -29,8 +29,13 @@ character-selection UI or redesign the transport. concurrent and reentrant disposal serialization, and delayed-dialog indirection that makes displaced transports both inert and collectible. Three-agent review clean. Release: 6,636 passed / 5 skipped. -- [ ] C — convergent session reset (in progress). -- [ ] D — complete lifecycle controller. +- [x] C — convergent session reset (`4f31a508`): fixed ordered manifest, + all-attempt named transaction, retry-observable owner resets, canonical + live-runtime convergence/identity gate, retained-world preservation, + retail dialog completion semantics, and actual-owner A → failed drain → + retry → clean-state coverage. Three-agent review clean. Release: 6,659 + passed / 5 skipped. +- [ ] D — complete lifecycle controller (in progress). - [ ] E — GameWindow cutover. - [ ] F — final review, connected gate, and documentation closeout.