ship(O): Phase O — DatPath Unification — SHIPPED
ONE thing touches the DATs. WB code lives in our repo:
- src/AcDream.Core/Rendering/Wb/ — pure helpers (5 files, ~782 LOC)
- src/AcDream.App/Rendering/Wb/ — GL infra + mesh pipeline (~27 files, ~7K LOC)
Project references to WorldBuilder.Shared + Chorizite.OpenGLSDLBackend
dropped from AcDream.App.csproj and AcDream.Core.csproj.
references/WorldBuilder/ remains in-tree as read-reference only.
DefaultDatReaderWriter eliminated; DatCollection is the only dat reader.
WbMeshAdapter consumes our DatCollection via DatCollectionAdapter
(O-D7 fallback adapter; ObjectMeshManager has 26 _dats.X call sites,
exceeding the 20 refactor threshold).
Visual side-by-side passed: Holtburg town, inn interior, dungeon all
render identically to pre-O.
Doc updates:
- CLAUDE.md: rewrote WB integration cribs to point at extracted code.
Code Structure Rules rule 2 updated to remove stale seam names.
"Currently working toward" flipped from Phase O to M1.5 resumption.
- docs/architecture/worldbuilder-inventory.md: Phase O banner added.
Status/integration model updated to post-O ownership. Workflow
section updated to reference our extracted tree, not WB project ref.
- docs/plans/2026-04-11-roadmap.md: Phase O moved to shipped table.
Phase O "ahead" block collapsed to SHIPPED note. M1.5 block updated
to ACTIVE (Phase O shipped; resuming from 2026-05-20 baseline).
- docs/plans/2026-05-12-milestones.md: M1.5 heading updated to ACTIVE;
Phase O ship writeup prepended to the M1.5 block.
Phase O ship closes Tasks O-T1..O-T7 shipped across this session.
Specs + audit + plan: docs/superpowers/{specs,plans}/2026-05-21-phase-o-*
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
57ee19968c
commit
2256006cb7
4 changed files with 162 additions and 140 deletions
|
|
@ -185,7 +185,18 @@ close range and the player sees "You pick up the X." in chat.
|
|||
|
||||
---
|
||||
|
||||
### M1.5 — "Indoor world feels right" — 🔵 NEXT (active, opened 2026-05-20)
|
||||
### M1.5 — "Indoor world feels right" — 🔵 ACTIVE (resumed 2026-05-21 after Phase O ship)
|
||||
|
||||
**Phase O — DatPath Unification — shipped 2026-05-21.** ONE thing
|
||||
touches the DATs. ~33 WB files (~7.7K LOC) extracted into
|
||||
`src/AcDream.{Core,App}/Rendering/Wb/`; project references to
|
||||
`WorldBuilder.Shared` + `Chorizite.OpenGLSDLBackend` dropped;
|
||||
`DefaultDatReaderWriter` eliminated. Visual side-by-side passed at
|
||||
Holtburg town, inn interior, and dungeon. Phase O pre-empted M1.5
|
||||
per user direction 2026-05-21; M1.5 now resumes from the 2026-05-20
|
||||
baseline with no code changes lost — Phase O did not touch dat-loading
|
||||
infrastructure for physics or collision, only the rendering pipeline.
|
||||
M1.5's planned phases (A6 + A7) are unaffected.
|
||||
|
||||
**Demo scenario:** Enter the Holtburg Sewer dungeon through the in-town entry
|
||||
portal. Navigate to the end (5–7 rooms with stairs + a multi-Z chamber).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue