feat(combat): port retail basic combat bar
Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local. Co-Authored-By: Codex <codex@openai.com>
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22 changed files with 1265 additions and 46 deletions
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@ -458,6 +458,11 @@ include dungeons.
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local non-autonomous mt-0 UpdateMotion now uses retail's wholesale interpreted
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funnel and action-stamp gate, so ACE's server-selected melee/missile action
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drives the player's motion table; direct command-list replay is removed.
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- **M2 basic combat bar (implemented 2026-07-11; live gate pending)** — authored
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`gmCombatUI` LayoutDesc `0x21000073` now pops for Melee/Missile and shares one
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press/hold/release attack-request owner across DAT buttons and keybindings.
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Retail x86 resolves full charge to 1.0 s (0.8 s dual wield), also retiring the
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guessed jump-charge timing. See `docs/research/2026-07-11-retail-combat-bar-pseudocode.md`.
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- **L.1b** — Command router + motion-state cleanup (prereq for L.1c).
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**Freeze on landing:**
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