docs(R2-Q6): register/roadmap/plan sweep — R2 shipped pending the stage visual pass
Dead-reference sweep clean (no live IsLocomotionCycleLowByte / HasCycle / RemoteMotionSink / SCFAST-SCFULL code refs — remaining mentions are historical doc comments). Register reconciled incrementally through Q3-Q5 (AP-73 + stale IA-4 deleted; AP-74/75/76 + AD-35/36 added; AD-34 extended). Roadmap Phase R entry records R1+R2 shipped + R3 prep; memory index notes the 2026-06-04 sequencer-deep-dive divergences now mostly closed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -705,6 +705,13 @@ diagnostic scaffolding, not yet the final collision system.
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funnel + 183-case live-retail conformance harness, pace-guesser deletion)
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are absorbed as components. NOTE: this Phase R is unrelated to the retired
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"R1→R8 refactor sketch" from early 2026 — same letter, new plan.
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**R1 SHIPPED 2026-07-02** (verbatim CSequence core + adapter rehost,
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a987cad1 tail). **R2 SHIPPED 2026-07-02 pending the stage visual pass**
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(Q0–Q5: MotionState 2345da30, CMotionTable 98f58db9, MotionTableManager
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aa65990a, adapter cutover 3b9d9bb6 — Fix B/fast-path/stop-anim-fallback/
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G17 deleted, RemoteMotionSink deleted d82f07d4 — AP-73 retired; live
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smoke green). R3 research + all 10 ambiguity pins done in parallel
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(8eff3978, cd0289be). NEXT: R2 user visual pass, then R3-W1.
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- **L.2g — Inbound motion interpretation (remote-entity CMotionInterp funnel).**
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ACTIVE 2026-07-02. Port retail's inbound motion pipeline verbatim for ALL
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remote entities (players, NPCs, monsters — one funnel, user-approved):
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