docs(R2-Q6): register/roadmap/plan sweep — R2 shipped pending the stage visual pass

Dead-reference sweep clean (no live IsLocomotionCycleLowByte / HasCycle /
RemoteMotionSink / SCFAST-SCFULL code refs — remaining mentions are
historical doc comments). Register reconciled incrementally through
Q3-Q5 (AP-73 + stale IA-4 deleted; AP-74/75/76 + AD-35/36 added; AD-34
extended). Roadmap Phase R entry records R1+R2 shipped + R3 prep;
memory index notes the 2026-06-04 sequencer-deep-dive divergences now
mostly closed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-02 21:56:46 +02:00
parent d82f07d4e5
commit 220927d350
2 changed files with 14 additions and 3 deletions

View file

@ -705,6 +705,13 @@ diagnostic scaffolding, not yet the final collision system.
funnel + 183-case live-retail conformance harness, pace-guesser deletion)
are absorbed as components. NOTE: this Phase R is unrelated to the retired
"R1→R8 refactor sketch" from early 2026 — same letter, new plan.
**R1 SHIPPED 2026-07-02** (verbatim CSequence core + adapter rehost,
a987cad1 tail). **R2 SHIPPED 2026-07-02 pending the stage visual pass**
(Q0Q5: MotionState 2345da30, CMotionTable 98f58db9, MotionTableManager
aa65990a, adapter cutover 3b9d9bb6 — Fix B/fast-path/stop-anim-fallback/
G17 deleted, RemoteMotionSink deleted d82f07d4 — AP-73 retired; live
smoke green). R3 research + all 10 ambiguity pins done in parallel
(8eff3978, cd0289be). NEXT: R2 user visual pass, then R3-W1.
- **L.2g — Inbound motion interpretation (remote-entity CMotionInterp funnel).**
ACTIVE 2026-07-02. Port retail's inbound motion pipeline verbatim for ALL
remote entities (players, NPCs, monsters — one funnel, user-approved):