test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
xUnit's default parallel execution let diagnostic-harness tests (CellarUp, DoorBug, DoorCollisionApparatus) mutate PhysicsResolveCapture.CapturePath and PhysicsDiagnostics probe flags concurrently with victim tests (MotionInterpreter, PositionManager, PlayerMovementController, DispatcherToMovement, BSPStepUp), producing a flaky 14-26 failure range. Fixes: - Add PhysicsResolveCapture.ResetForTest() + PhysicsDiagnostics.ResetForTest() as documented test-only reset APIs (never called from production paths). - Add IDisposable to CellarUpTrajectoryReplayTests with ctor/Dispose calling both ResetForTest() — prevents CapturePath from leaking between the Capture_* tests in the same class (the immediate root cause of Capture_SkipsNonPlayerCalls finding an unexpected file). - Add xunit.runner.json (maxParallelThreads=1, parallelizeTestCollections=false) to AcDream.Core.Tests — eliminates parallelism-induced probe-flag leaks across all test classes without requiring [Collection] boilerplate on every offender. After: two consecutive runs produce the identical 12-failure set. Confirmed: LiveCompare_FirstCap_FixClosesCottageFloorCap passes. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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<Using Include="Xunit" />
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</ItemGroup>
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<ItemGroup>
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<!-- T0: force serial test execution to prevent PhysicsResolveCapture /
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PhysicsDiagnostics static state from leaking between test classes.
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These statics are mutated by diagnostic-harness tests; xUnit's
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default parallel execution races them against victim tests like
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MotionInterpreterTests and PlayerMovementControllerTests. -->
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<None Update="xunit.runner.json" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\AcDream.Core\AcDream.Core.csproj" />
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<ProjectReference Include="..\..\src\AcDream.App\AcDream.App.csproj" />
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