diff --git a/src/AcDream.App/Streaming/LandblockStreamer.cs b/src/AcDream.App/Streaming/LandblockStreamer.cs index a325fb6..b79946a 100644 --- a/src/AcDream.App/Streaming/LandblockStreamer.cs +++ b/src/AcDream.App/Streaming/LandblockStreamer.cs @@ -157,6 +157,11 @@ public sealed class LandblockStreamer : IDisposable switch (job) { case LandblockStreamJob.Load load: + // TODO(A.5 T11/T16): route by load.Kind. LoadFar will skip + // LandBlockInfo + scenery generation; PromoteToNear will skip + // mesh build (terrain already on GPU). Today every Kind takes + // the full-load path via _loadLandblock, which matches today's + // single-tier semantics. try { var lb = _loadLandblock(load.LandblockId);