docs(architecture): close GameWindow regression handoff

Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 06:12:47 +02:00
parent 4f1c067a21
commit 20e2998adb
6 changed files with 70 additions and 12 deletions

View file

@ -9,6 +9,14 @@ composition/callback shell: 14,101 lines (89.7%) were removed without changing
accepted gameplay or rendering behavior. The user's final connected visual
matrix passed 2026-07-23; the campaign is complete.
The post-closeout connected handoff also verified the radar correction,
interaction completion after cancelled or completed Use, bow target-facing,
and recall-tail retirement. Commit `f9736ece` restores interaction completion
ownership without moving behavior back into the native shell. The capped/RDP
jump-presentation cadence alias is deferred as issue #235: uncapped Release is
smooth, while object-clock, physics, collision, and movement-wire truth remain
unchanged.
| Slice | Ownership moved out | Closeout size |
|---|---|---:|
| 1 | world selection and interaction intent | 14,912 / 278 / 191 |
@ -146,7 +154,7 @@ review rule live in `docs/architecture/code-structure.md`.
## Accepted verification
- Final automated closeout: 293 focused Slice 8 tests pass; App Release passes
3,451 / 3 intentional skips; the complete Release suite passes 7,823 / 5.
3,462 / 3 intentional skips; the complete Release suite passes 7,835 / 5.
The Release build retains only the 17 pre-existing test-project warnings
tracked by #228. Behavior/retail, architecture/ownership, and adversarial
failure reviews are clean.