docs(architecture): close GameWindow regression handoff
Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock. Co-authored-by: Codex <codex@openai.com>
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@ -9,6 +9,14 @@ composition/callback shell: 14,101 lines (89.7%) were removed without changing
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accepted gameplay or rendering behavior. The user's final connected visual
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matrix passed 2026-07-23; the campaign is complete.
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The post-closeout connected handoff also verified the radar correction,
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interaction completion after cancelled or completed Use, bow target-facing,
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and recall-tail retirement. Commit `f9736ece` restores interaction completion
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ownership without moving behavior back into the native shell. The capped/RDP
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jump-presentation cadence alias is deferred as issue #235: uncapped Release is
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smooth, while object-clock, physics, collision, and movement-wire truth remain
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unchanged.
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| Slice | Ownership moved out | Closeout size |
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|---|---|---:|
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| 1 | world selection and interaction intent | 14,912 / 278 / 191 |
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@ -146,7 +154,7 @@ review rule live in `docs/architecture/code-structure.md`.
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## Accepted verification
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- Final automated closeout: 293 focused Slice 8 tests pass; App Release passes
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3,451 / 3 intentional skips; the complete Release suite passes 7,823 / 5.
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3,462 / 3 intentional skips; the complete Release suite passes 7,835 / 5.
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The Release build retains only the 17 pre-existing test-project warnings
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tracked by #228. Behavior/retail, architecture/ownership, and adversarial
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failure reviews are clean.
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