docs(architecture): close GameWindow regression handoff
Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock. Co-authored-by: Codex <codex@openai.com>
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6 changed files with 70 additions and 12 deletions
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@ -72,11 +72,14 @@ lines after J. Checkpoint K adds deferred same-frame canonical owner snapshots
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and closes #232 through two clean 403-second fresh-process nine-stop routes
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without loosening the process thresholds. The automated Slice 8 closeout is
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complete: `GameWindow` is 1,622 raw lines; 293 focused tests, App Release
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3,451/3, the complete Release suite 7,823/5, lifecycle/reconnect, both
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3,462/3, the complete Release suite 7,835/5, lifecycle/reconnect, both
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canonical soaks, all three corrected-diff reviews, and the Slice-7 framebuffer
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comparison pass. The user's connected visual matrix passed 2026-07-23,
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including the post-closeout radar correction, so new M4 feature bodies may
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begin through the extracted owners.
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begin through the extracted owners. Interaction completion, target-facing, and
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recall-tail regression gates also pass. The capped/RDP jump presentation
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cadence alias remains non-blocking issue #235; it is smooth uncapped and does
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not alter the retail 30 Hz object clock.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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