docs(architecture): close GameWindow regression handoff

Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 06:12:47 +02:00
parent 4f1c067a21
commit 20e2998adb
6 changed files with 70 additions and 12 deletions

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@ -72,11 +72,14 @@ lines after J. Checkpoint K adds deferred same-frame canonical owner snapshots
and closes #232 through two clean 403-second fresh-process nine-stop routes
without loosening the process thresholds. The automated Slice 8 closeout is
complete: `GameWindow` is 1,622 raw lines; 293 focused tests, App Release
3,451/3, the complete Release suite 7,823/5, lifecycle/reconnect, both
3,462/3, the complete Release suite 7,835/5, lifecycle/reconnect, both
canonical soaks, all three corrected-diff reviews, and the Slice-7 framebuffer
comparison pass. The user's connected visual matrix passed 2026-07-23,
including the post-closeout radar correction, so new M4 feature bodies may
begin through the extracted owners.
begin through the extracted owners. Interaction completion, target-facing, and
recall-tail regression gates also pass. The capped/RDP jump presentation
cadence alias remains non-blocking issue #235; it is smooth uncapped and does
not alter the retail 30 Hz object clock.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus