docs(architecture): close GameWindow regression handoff

Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 06:12:47 +02:00
parent 4f1c067a21
commit 20e2998adb
6 changed files with 70 additions and 12 deletions

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@ -113,11 +113,15 @@ retry/no-replay state, and native-window-last terminal reporting. The host was
Checkpoint K adds deferred, acknowledged, same-frame canonical resource
snapshots and closes #232 through two clean fresh-process nine-stop routes.
The shell is 1,622 raw lines. All 293 focused tests, App Release 3,451/3, the
complete Release suite 7,823/5, connected lifecycle/reconnect, both canonical
The shell is 1,622 raw lines. All 293 focused tests, App Release 3,462/3, the
complete Release suite 7,835/5, connected lifecycle/reconnect, both canonical
soaks, three corrected-diff reviews, and the exact Slice-7 framebuffer
comparison pass. The user's connected visual matrix passed 2026-07-23 and the
structural program is complete.
structural program is complete. Post-closeout radar, interaction completion,
target-facing, and recall-tail regression gates also pass. The capped/RDP jump
presentation cadence alias is deferred as non-blocking issue #235; uncapped
Release presentation is smooth and the retail 30 Hz object clock remains
unchanged.
This is a behavior-preserving structural program. Severe regressions still get
root-cause fixes in separate commits; ordinary feature work resumes with M4