refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
81b31857c6
commit
20df9d155d
49 changed files with 1949 additions and 634 deletions
|
|
@ -184,7 +184,7 @@ public class SelectedObjectControllerTests
|
|||
h.StackMap[Replacement] = 1u;
|
||||
|
||||
h.Selection.Select(Dead, SelectionChangeSource.World);
|
||||
// CombatTargetController is registered before the retained toolbar in
|
||||
// RuntimeCombatTargetState is registered before the retained toolbar in
|
||||
// production. Its clear handler selects a replacement reentrantly.
|
||||
h.Selection.Changed += transition =>
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue