refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
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parent
81b31857c6
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20df9d155d
49 changed files with 1949 additions and 634 deletions
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@ -19,7 +19,7 @@ public sealed class RuntimeActionOwnershipTests
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gameWindow,
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StringComparison.Ordinal);
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Assert.Contains(
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"_runtimeActions = new RuntimeActionState(_runtimeInventory.Transactions);",
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"_runtimeActions = new RuntimeActionState(",
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gameWindow,
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StringComparison.Ordinal);
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Assert.Contains(
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@ -61,6 +61,18 @@ public sealed class RuntimeActionOwnershipTests
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Assert.Empty(Regex.Matches(
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production,
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@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeInteractionTransactionState\s*\("));
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Assert.Empty(Regex.Matches(
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production,
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@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeCombatAttackState\s*\("));
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Assert.Empty(Regex.Matches(
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production,
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@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeCombatTargetState\s*\("));
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Assert.Empty(Regex.Matches(
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production,
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@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeCombatModeState\s*\("));
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Assert.Empty(Regex.Matches(
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production,
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@"\bnew\s+(?:AcDream\.Runtime\.Gameplay\.)?RuntimeSpellCastState\s*\("));
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Assert.Equal(
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1,
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Regex.Matches(
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@ -104,6 +116,11 @@ public sealed class RuntimeActionOwnershipTests
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Assert.Contains("d.Actions.Transactions,", ui, StringComparison.Ordinal);
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Assert.Contains("d.Actions.Selection", ui, StringComparison.Ordinal);
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Assert.Contains("d.Actions.Combat", ui, StringComparison.Ordinal);
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Assert.Contains(
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"_dependencies.Actions.CombatAttack",
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ui,
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StringComparison.Ordinal);
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Assert.Contains("d.Actions.SpellCast", ui, StringComparison.Ordinal);
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Assert.Contains("d.Actions.Selection", session, StringComparison.Ordinal);
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Assert.Contains("d.Actions.Combat", session, StringComparison.Ordinal);
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Assert.Contains("_domain.Actions.Combat", liveSession, StringComparison.Ordinal);
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