refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
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49 changed files with 1949 additions and 634 deletions
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@ -2,6 +2,7 @@ using AcDream.App.Combat;
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using AcDream.App.Diagnostics;
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using AcDream.App.Input;
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using AcDream.Runtime;
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using AcDream.Runtime.Gameplay;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.Input;
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@ -184,6 +185,13 @@ public sealed class GameplayInputCommandControllerTests
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RuntimeCommandStatus.Accepted,
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expectedGeneration);
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}
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public RuntimeCommandResult ExecuteAttack(
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RuntimeGenerationToken expectedGeneration,
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in RuntimeCombatAttackInput command) =>
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new(
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RuntimeCommandStatus.Unsupported,
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expectedGeneration);
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}
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private sealed class FakeRuntimeView : IGameRuntimeView
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