refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
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49 changed files with 1949 additions and 634 deletions
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@ -240,6 +240,7 @@ public sealed class InteractionUiRuntimeSourcesTests
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public IRuntimeSessionCommands Session => null!;
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public IRuntimeSelectionCommands Selection => null!;
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public IRuntimeCombatCommands Combat => null!;
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public IRuntimeMagicCommands Magic => null!;
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IRuntimeMovementCommands IGameRuntimeCommands.Movement => null!;
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IRuntimeChatCommands IGameRuntimeCommands.Chat => null!;
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IRuntimePortalCommands IGameRuntimeCommands.Portal => null!;
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