refactor(runtime): own combat and magic intent

Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:56:40 +02:00
parent 81b31857c6
commit 20df9d155d
49 changed files with 1949 additions and 634 deletions

View file

@ -240,6 +240,7 @@ public sealed class InteractionUiRuntimeSourcesTests
public IRuntimeSessionCommands Session => null!;
public IRuntimeSelectionCommands Selection => null!;
public IRuntimeCombatCommands Combat => null!;
public IRuntimeMagicCommands Magic => null!;
IRuntimeMovementCommands IGameRuntimeCommands.Movement => null!;
IRuntimeChatCommands IGameRuntimeCommands.Chat => null!;
IRuntimePortalCommands IGameRuntimeCommands.Portal => null!;