refactor(runtime): own combat and magic intent

Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:56:40 +02:00
parent 81b31857c6
commit 20df9d155d
49 changed files with 1949 additions and 634 deletions

View file

@ -2,6 +2,7 @@ using AcDream.App.Combat;
using AcDream.App.Input;
using AcDream.App.Net;
using AcDream.Core.Combat;
using AcDream.Runtime.Gameplay;
using AcDream.Core.Net;
namespace AcDream.App.Tests.Combat;
@ -152,7 +153,7 @@ public sealed class LiveCombatAttackOperationsTests
public void Show(string message) => Messages.Add(message);
}
private sealed class FakeOperations : ICombatAttackOperations
private sealed class FakeOperations : IRuntimeCombatAttackOperations
{
public bool CanStartValue { get; init; } = true;
public bool CanStartAttack() => CanStartValue;