refactor(runtime): own combat and magic intent

Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 11:56:40 +02:00
parent 81b31857c6
commit 20df9d155d
49 changed files with 1949 additions and 634 deletions

View file

@ -58,7 +58,7 @@ internal sealed record LiveSessionInteractionRuntime(
PlayerModeController PlayerMode,
PlayerModeAutoEntry PlayerModeAutoEntry,
ItemInteractionController ItemInteraction,
CombatAttackController CombatAttack,
RuntimeCombatAttackState CombatAttack,
SelectionInteractionController SelectionInteractions);
internal sealed record LiveSessionWorldRuntime(