refactor(runtime): own combat and magic intent
Move attack build/repeat state, combat-mode policy, authoritative auto-target transitions, and spell-cast intent beneath RuntimeActionState. Keep App as the input, world-query, DAT-policy, transport, and presentation adapter while preserving retail request and busy ordering. Add direct/graphical parity, reset, failure, and instance-isolation coverage. Co-authored-by: Codex <noreply@openai.com>
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49 changed files with 1949 additions and 634 deletions
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@ -58,7 +58,7 @@ internal sealed record LiveSessionInteractionRuntime(
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PlayerModeController PlayerMode,
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PlayerModeAutoEntry PlayerModeAutoEntry,
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ItemInteractionController ItemInteraction,
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CombatAttackController CombatAttack,
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RuntimeCombatAttackState CombatAttack,
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SelectionInteractionController SelectionInteractions);
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internal sealed record LiveSessionWorldRuntime(
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