feat(items): port retail external-container looting
Add the ClientUISystem ground-object lifecycle, authoritative root and nested ViewContents projections, replacement and close semantics, and the DAT-authored gmExternalContainerUI strip for chests and corpses. Route double-click loot and full or partial drag transfers through the shared retail item policy without optimistic external ownership. Remove the incorrect NoLongerViewingContents behavior from owned side packs and retire AP-106/#196. Release build succeeds and all 5,875 tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com>
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27 changed files with 1750 additions and 45 deletions
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.App.World;
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using AcDream.Core.Items;
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using AcDream.Core.Selection;
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namespace AcDream.App.Tests.UI.Layout;
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public sealed class ExternalContainerControllerTests
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{
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private const uint Player = 0x50000001u;
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private const uint Chest = 0x70000001u;
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private const uint Item = 0x60000001u;
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private sealed class TestElement : UiElement { }
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private sealed class Harness : IDisposable
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{
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public readonly ExternalContainerState State = new();
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public readonly ClientObjectTable Objects = new();
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public readonly SelectionState Selection = new();
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public readonly StackSplitQuantityState Split = new();
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public readonly List<uint> Uses = new();
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public readonly List<uint> NoLonger = new();
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public readonly List<uint> Pickups = new();
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public readonly List<(uint Item, uint Container, int Placement)> Puts = new();
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public readonly List<(uint Item, uint Container, uint Placement, uint Amount)> Splits = new();
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public readonly UiRoot Screen = new() { Width = 800f, Height = 600f };
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public readonly UiItemList Top = new() { Width = 36f, Height = 36f };
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public readonly UiItemList Containers = new() { Width = 680f, Height = 36f };
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public readonly UiItemList Contents = new() { Width = 784f, Height = 32f };
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public readonly RetailWindowHandle Window;
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public readonly ItemInteractionController Interaction;
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public readonly ExternalContainerLifecycleController Lifecycle;
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public readonly ExternalContainerController Controller;
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public bool InRange = true;
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public Harness()
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{
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var root = new TestElement { Width = 800f, Height = 110f };
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var close = new UiButton(
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new ElementInfo { Id = ExternalContainerController.CloseButtonId, Type = 1 },
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static _ => (0u, 0, 0));
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var scrollbar = new UiScrollbar { Width = 784f, Height = 16f };
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root.AddChild(Top);
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root.AddChild(Containers);
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root.AddChild(Contents);
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root.AddChild(close);
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root.AddChild(scrollbar);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[ExternalContainerController.TopContainerId] = Top,
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[ExternalContainerController.ContainerListId] = Containers,
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[ExternalContainerController.ContentsListId] = Contents,
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[ExternalContainerController.ContentsScrollbarId] = scrollbar,
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[ExternalContainerController.CloseButtonId] = close,
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});
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Window = RetailWindowFrame.Mount(
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Screen,
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root,
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static _ => (0u, 0, 0),
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.ExternalContainer,
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Chrome = RetailWindowChrome.Imported,
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Visible = false,
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Draggable = false,
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Resizable = false,
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});
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Interaction = new ItemInteractionController(
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Objects,
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playerGuid: () => Player,
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sendUse: Uses.Add,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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groundObjectId: () => State.CurrentContainerId,
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placeInBackpack: Pickups.Add,
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sendPutItemInContainer: (item, container, placement) =>
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Puts.Add((item, container, placement)),
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sendSplitToContainer: (item, container, placement, amount) =>
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Splits.Add((item, container, placement, amount)),
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requestExternalContainer: id => State.RequestOpen(id));
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Lifecycle = new ExternalContainerLifecycleController(State, Objects, NoLonger.Add);
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Controller = ExternalContainerController.Bind(
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layout,
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State,
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Objects,
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Selection,
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Interaction,
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Split,
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static (_, _, _, _, _) => 0u,
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static (_, _, _, _, _) => 0u,
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Uses.Add,
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(item, container, placement) => Puts.Add((item, container, placement)),
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(item, container, placement, amount) =>
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Splits.Add((item, container, placement, amount)),
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_ => InRange,
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Window);
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Screen.WindowManager.AttachController(WindowNames.ExternalContainer, Controller);
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}
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public void Open(uint id = Chest, params ContainerContentEntry[] contents)
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{
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = id,
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Type = ItemType.Container,
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ItemsCapacity = 24,
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Useability = ItemUseability.Remote,
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});
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State.RequestOpen(id);
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Objects.ReplaceContents(id, contents);
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State.ApplyViewContents(id);
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}
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public void Dispose()
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{
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Lifecycle.Dispose();
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Interaction.Dispose();
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Screen.WindowManager.Dispose();
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}
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}
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[Fact]
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public void AuthoritativeView_ShowsAuthoredStripAndPopulatesLists()
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{
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using var h = new Harness();
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h.Open(Chest, new ContainerContentEntry(Item, 0u));
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Assert.True(h.Window.IsVisible);
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Assert.Equal(Chest, h.Top.GetItem(0)!.ItemId);
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Assert.Equal(Item, h.Contents.GetItem(0)!.ItemId);
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Assert.True(h.Contents.HorizontalScroll);
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Assert.Same(h.Contents.Scroll,
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Assert.IsType<UiScrollbar>(h.Window.ContentRoot.Children.Last()).Model);
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}
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[Fact]
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public void DoubleClickLoot_UsesSharedItemPolicyAndPicksUpItem()
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{
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using var h = new Harness();
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h.Open(Chest, new ContainerContentEntry(Item, 0u));
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h.Contents.GetItem(0)!.DoubleClicked!();
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Assert.Equal(new uint[] { Item }, h.Pickups);
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}
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[Fact]
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public void CloseAndRangeExit_SendUseOnceWithoutNoLongerViewing()
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{
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using var h = new Harness();
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h.Open();
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h.InRange = false;
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h.Controller.Tick();
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h.Controller.Tick();
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Assert.Equal(new uint[] { Chest }, h.Uses);
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Assert.Empty(h.NoLonger);
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Assert.False(h.Window.IsVisible);
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h.State.ApplyClose(Chest);
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Assert.Empty(h.NoLonger);
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}
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[Fact]
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public void Replacement_SendsNoLongerViewingForPreviousRootExactlyOnce()
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{
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using var h = new Harness();
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h.Open(Chest);
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h.Open(0x70000002u);
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Assert.Equal(new uint[] { Chest }, h.NoLonger);
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Assert.Equal(0x70000002u, h.State.CurrentContainerId);
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Assert.True(h.Window.IsVisible);
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}
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[Fact]
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public void DropOwnedPartialStackIntoChest_UsesSplitRequestWithoutLocalMove()
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{
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using var h = new Harness();
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h.Open();
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var item = new ClientObject { ObjectId = Item, StackSize = 5, Type = ItemType.Misc };
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h.Objects.AddOrUpdate(item);
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h.Objects.MoveItem(Item, Player, 0);
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h.Selection.Select(Item, SelectionChangeSource.Inventory);
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h.Split.Reset(5u, 2u);
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var source = new UiItemSlot { SourceKind = ItemDragSource.Inventory };
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source.SetItem(Item, 0u);
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var payload = new ItemDragPayload(Item, ItemDragSource.Inventory, 0, source);
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UiItemSlot target = h.Contents.GetItem(0)!;
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h.Controller.HandleDropRelease(h.Contents, target, payload);
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Assert.Equal(new[] { (Item, Chest, 0u, 2u) }, h.Splits);
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Assert.Equal(Player, h.Objects.Get(Item)!.ContainerId);
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Assert.Empty(h.Puts);
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}
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}
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