docs: hand off placement campaign finish

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Erik 2026-08-03 12:54:47 +02:00
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# Collision System Port - Status and Plan
## 2026-08-03 production cutover stabilization checkpoint
Production initial Create placement is cut over through the Runtime residence
and continuation-executor path. The O(changed) collision-publication
checkpoint is live, followed by five root-cause fixes:
- `01f4791e`: pending-only live projections no longer create/replay a second
origin-recenter retirement receipt;
- `670f307c`: remote Create placement, local-player hosting, targeting, chase,
and attack share the same world-coordinate frame;
- `1fc529cd`: distant Use materializes the canonical minimal static host before
MoveTo;
- `f24532ad`: effects, projectiles, and static animation bind after canonical
placement and follow the committed cell;
- `175ad6b0`: LoginComplete waits for the local first-placement terminal edge.
The user accepted those connected behaviors. The campaign remains open for
six fixture reconciliations, C4 placement routes 27, #276/#277, destination
prefetch #280, C5's final-binary suite/soak/two-client matrix, AP-22, and
AD-10. Canonical continuation prompt:
`docs/research/2026-08-02-collision-throughput-handoff/NEXT-AGENT-PROMPT.md`.
**Do not use the 2026-04-29 whole-world staging-root description below as a
production blueprint.** It is retained as historical context. O1/O2/O3 at
`71604331` replaced that clone/journal/rebase design with the per-landblock
O(changed) publication mechanism; `01f4791e` then repaired its recenter
receipt lifetime.
## 2026-08-01 initial Create residence checkpoint
> Historical checkpoint; superseded by the 2026-08-03 production cutover
> status above.
The dormant Runtime SetPosition path is now complete through activation,
graphical/no-window placement receipts, collision-prefix quiescence, exact
authoritative route classification, pre-placement App staging, and initial