docs: hand off placement campaign finish
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# Collision System Port - Status and Plan
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## 2026-08-03 production cutover stabilization checkpoint
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Production initial Create placement is cut over through the Runtime residence
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and continuation-executor path. The O(changed) collision-publication
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checkpoint is live, followed by five root-cause fixes:
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- `01f4791e`: pending-only live projections no longer create/replay a second
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origin-recenter retirement receipt;
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- `670f307c`: remote Create placement, local-player hosting, targeting, chase,
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and attack share the same world-coordinate frame;
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- `1fc529cd`: distant Use materializes the canonical minimal static host before
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MoveTo;
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- `f24532ad`: effects, projectiles, and static animation bind after canonical
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placement and follow the committed cell;
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- `175ad6b0`: LoginComplete waits for the local first-placement terminal edge.
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The user accepted those connected behaviors. The campaign remains open for
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six fixture reconciliations, C4 placement routes 2–7, #276/#277, destination
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prefetch #280, C5's final-binary suite/soak/two-client matrix, AP-22, and
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AD-10. Canonical continuation prompt:
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`docs/research/2026-08-02-collision-throughput-handoff/NEXT-AGENT-PROMPT.md`.
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**Do not use the 2026-04-29 whole-world staging-root description below as a
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production blueprint.** It is retained as historical context. O1/O2/O3 at
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`71604331` replaced that clone/journal/rebase design with the per-landblock
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O(changed) publication mechanism; `01f4791e` then repaired its recenter
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receipt lifetime.
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## 2026-08-01 initial Create residence checkpoint
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> Historical checkpoint; superseded by the 2026-08-03 production cutover
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> status above.
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The dormant Runtime SetPosition path is now complete through activation,
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graphical/no-window placement receipts, collision-prefix quiescence, exact
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authoritative route classification, pre-placement App staging, and initial
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