docs: hand off placement campaign finish
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is closed. K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's portable single-session host at `f8cb840f`, K2's deterministic scheduler and shared bot API at `7e8acb74` plus `38e83640`, and K3's shared-content/isolation plus connected observer gate at `3f340125`. K4 closed through `776482da`: 1/5/10/30-root isolation and two-hour simulated endurance, death/randomized cancellation, committed resource ceilings, ten minutes of exact native Linux two-account connected sampling, ACE-confirmed graceful logout, and zero-debt Runtime/content convergence all pass. Slice L Linux graphical/platform work is parked at its L1 implementation checkpoint by user direction on 2026-07-27. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-08-03. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is closed. K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's portable single-session host at `f8cb840f`, K2's deterministic scheduler and shared bot API at `7e8acb74` plus `38e83640`, and K3's shared-content/isolation plus connected observer gate at `3f340125`. K4 closed through `776482da`: 1/5/10/30-root isolation and two-hour simulated endurance, death/randomized cancellation, committed resource ceilings, ten minutes of exact native Linux two-account connected sampling, ACE-confirmed graceful logout, and zero-debt Runtime/content convergence all pass. Slice L Linux graphical/platform work is parked at its L1 implementation checkpoint by user direction on 2026-07-27. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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**Slice L checkpoint:** L0 closed at `66f114b2` with one typed graphical
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@ -62,7 +62,7 @@ crowd, two-client remote/door/portal, and shallow-water behavior. The user
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waived the general sweep and explicitly deferred the barred-house gate as
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#274. The later exact-location #273 tight-gap gate is now fixed and accepted.
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**Remaining physics-divergence closeout (ACTIVE 2026-07-31):** the user then
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**Remaining physics-divergence closeout (ACTIVE, checkpoint 2026-08-03):** the user then
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authorized retirement of the remaining proven collision/placement gaps before
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vendor work resumes. Nested retry, edge/StepDown/Path-6 ordering, exact cell
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availability, atomic collision generations, canonical Core SetPosition,
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@ -84,12 +84,17 @@ execution-time retail Position routing, shared apply bodies keeping one
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snapshot store in lockstep, and converged ownership ledgers on every
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abandonment path — dual independent reviews PASS; register rows
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AD-59/AD-60/AP-130/AP-131/AP-132/TS-62/TS-63 filed in the same commit.
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Production Create registration is not yet cut over (the executor has no
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production caller). Next is the all-host/all-route cutover which can retire
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AP-1/AD-1 behind its connected/visual gates. AP-22 authored object shapes and
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AD-10 remote contact-plane projection follow, then the final matrix and
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ledger closeout. Current handoff:
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[`2026-08-02-runtime-continuation-executor-handoff.md`](../research/2026-08-02-runtime-continuation-executor-handoff.md).
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Production initial Create registration is now cut over by C3c (`529e0e9d`).
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The O(changed) collision-publication checkpoint and five stabilization fixes
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through `175ad6b0` restore recenter convergence, remote world-frame placement
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and targeting, distant Use, one-shot spell/projectile/static effects, and
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login materialization; the corresponding connected user gates passed. The
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campaign remains open for six fixture reconciliations, C4 routes 2–7, portal
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destination prefetch #280, the final-binary C5 suite/soak/visual matrix,
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AP-22 authored object shapes, and AD-10 remote contact-plane projection.
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Current plan and copy-ready handoff:
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[`2026-08-02-placement-cutover.md`](2026-08-02-placement-cutover.md) and
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[`NEXT-AGENT-PROMPT.md`](../research/2026-08-02-collision-throughput-handoff/NEXT-AGENT-PROMPT.md).
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