docs: hand off placement campaign finish
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is closed. K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's portable single-session host at `f8cb840f`, K2's deterministic scheduler and shared bot API at `7e8acb74` plus `38e83640`, and K3's shared-content/isolation plus connected observer gate at `3f340125`. K4 closed through `776482da`: 1/5/10/30-root isolation and two-hour simulated endurance, death/randomized cancellation, committed resource ceilings, ten minutes of exact native Linux two-account connected sampling, ACE-confirmed graceful logout, and zero-debt Runtime/content convergence all pass. Slice L Linux graphical/platform work is parked at its L1 implementation checkpoint by user direction on 2026-07-27. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-08-03. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is closed. K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's portable single-session host at `f8cb840f`, K2's deterministic scheduler and shared bot API at `7e8acb74` plus `38e83640`, and K3's shared-content/isolation plus connected observer gate at `3f340125`. K4 closed through `776482da`: 1/5/10/30-root isolation and two-hour simulated endurance, death/randomized cancellation, committed resource ceilings, ten minutes of exact native Linux two-account connected sampling, ACE-confirmed graceful logout, and zero-debt Runtime/content convergence all pass. Slice L Linux graphical/platform work is parked at its L1 implementation checkpoint by user direction on 2026-07-27. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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**Slice L checkpoint:** L0 closed at `66f114b2` with one typed graphical
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@ -62,7 +62,7 @@ crowd, two-client remote/door/portal, and shallow-water behavior. The user
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waived the general sweep and explicitly deferred the barred-house gate as
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#274. The later exact-location #273 tight-gap gate is now fixed and accepted.
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**Remaining physics-divergence closeout (ACTIVE 2026-07-31):** the user then
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**Remaining physics-divergence closeout (ACTIVE, checkpoint 2026-08-03):** the user then
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authorized retirement of the remaining proven collision/placement gaps before
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vendor work resumes. Nested retry, edge/StepDown/Path-6 ordering, exact cell
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availability, atomic collision generations, canonical Core SetPosition,
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@ -84,12 +84,17 @@ execution-time retail Position routing, shared apply bodies keeping one
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snapshot store in lockstep, and converged ownership ledgers on every
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abandonment path — dual independent reviews PASS; register rows
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AD-59/AD-60/AP-130/AP-131/AP-132/TS-62/TS-63 filed in the same commit.
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Production Create registration is not yet cut over (the executor has no
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production caller). Next is the all-host/all-route cutover which can retire
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AP-1/AD-1 behind its connected/visual gates. AP-22 authored object shapes and
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AD-10 remote contact-plane projection follow, then the final matrix and
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ledger closeout. Current handoff:
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[`2026-08-02-runtime-continuation-executor-handoff.md`](../research/2026-08-02-runtime-continuation-executor-handoff.md).
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Production initial Create registration is now cut over by C3c (`529e0e9d`).
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The O(changed) collision-publication checkpoint and five stabilization fixes
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through `175ad6b0` restore recenter convergence, remote world-frame placement
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and targeting, distant Use, one-shot spell/projectile/static effects, and
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login materialization; the corresponding connected user gates passed. The
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campaign remains open for six fixture reconciliations, C4 routes 2–7, portal
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destination prefetch #280, the final-binary C5 suite/soak/visual matrix,
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AP-22 authored object shapes, and AD-10 remote contact-plane projection.
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Current plan and copy-ready handoff:
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[`2026-08-02-placement-cutover.md`](2026-08-02-placement-cutover.md) and
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[`NEXT-AGENT-PROMPT.md`](../research/2026-08-02-collision-throughput-handoff/NEXT-AGENT-PROMPT.md).
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---
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@ -109,12 +109,18 @@ through the canonical SetPosition lifecycle. Independent retail-conformance
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and architecture/adversarial reviews both PASS after five implementation
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rounds; register rows AD-59/AD-60/AP-130/AP-131/AP-132/TS-62/TS-63 document
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the slice's deviations; Runtime tests 903/903, complete Release solution
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10,696/4 skips. Production Create registration is still NOT cut over — the
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executor has no production caller. The remaining order is the all-host/
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all-route cutover (which can retire AP-1/AD-1 behind its connected/visual
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gates), AP-22 shape fidelity, AD-10 remote contact-plane projection, and the
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final matrix/ledger closeout. Resume Slice 5 vendor browsing only after that
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closeout or a new explicit user direction.
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10,696/4 skips. Production initial Create registration is now cut over by C3c
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(`529e0e9d`). The O(changed) collision-publication checkpoint and
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stabilization fixes `01f4791e`, `670f307c`, `1fc529cd`, `f24532ad`, and
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`175ad6b0` are connected user-accepted for recenter convergence, remote
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monster/static placement and targeting, distant Use, spell/projectile/static
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VFX, and login materialization. The remaining order is six selected-fixture
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reconciliations, C4 routes 2–7, portal destination prefetch #280, C5's
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final-binary complete suite/soak/two-client matrix, AP-22 shape fidelity,
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AD-10 remote contact-plane projection, and final ledger closeout. Resume Slice
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5 vendor browsing only after that closeout or a new explicit user direction.
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Canonical checkpoint:
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[`2026-08-02-placement-cutover.md`](2026-08-02-placement-cutover.md).
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The separately authorized modern-runtime performance program has completed
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Slices A–D: corrected measurement, prepared-package bake/dedup, package-only
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@ -6,6 +6,60 @@ residence + continuation-executor owner (`38fd4b8d` / `30012361` /
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`5db3de3c`), delete the legacy duplicate authorities, and retire AP-1/AD-1
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behind connected + user-visual gates.
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## Handoff checkpoint — 2026-08-03
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**Status: stabilization checkpoint accepted; campaign closeout is not yet
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complete.** The C3c production cutover and the O(changed) collision
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publication checkpoint are now playable after five separately committed
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root-cause fixes:
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- `01f4791e` stops origin recenter from manufacturing and replaying a second
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retirement receipt for a pending-only live-projection bucket. Its exact
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binary passed the complete Release suite, lifecycle route, and canonical
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nine-stop soak (`connected-r6-soak-20260802-204309`, nine stops, zero
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failures/wait cues/pending retirements).
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- `670f307c` keeps remote Create placement, the local-player physics host,
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targeting, chasing, and attacks in the same world-coordinate frame. The
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user accepted monster placement/chase/hit behavior and static placement
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after portals.
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- `1fc529cd` materializes the canonical minimal static physics host before a
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distant Use/MoveTo route and reconciles the pre-PartArray startup motion
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suffix. The user accepted near and distant object use.
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- `f24532ad` defers one-shot F754/F755 effects until canonical placement has
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bound presentation, retries projectile/static-animation sidecars on the
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committed visibility edge, and keeps effect cells synchronized. The user
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accepted buffs, recalls, arrows, combat spell projectiles, portals, and
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static animation.
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- `175ad6b0` sends LoginComplete from the local first-placement terminal edge
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instead of raw PlayerCreate receipt, so ACE's intentional login Hidden/
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materialization state cannot race placement. The user accepted the login
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haze behavior.
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Focused verification after the final fix passed 90 App effect/projectile/
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static-scheduler tests, two Runtime login tests, the exact live-entity cell
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tracking regression, all 79 Headless tests, and the Release solution build
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with zero errors. The long connected soak and complete solution suite have
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**not** been rerun on the final `175ad6b0` binary. A broader selected fixture
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run also exposed five `LiveEntityRuntimeTests` failures tied to the still-open
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placement cutover plus one old remote first-entry fixture that supplies an
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empty collision source; classify and fix those before claiming C5 closure.
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Remaining campaign work, in order:
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1. Reproduce and repair the six fixture failures without weakening their
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assertions or adding compatibility bypasses.
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2. Finish C4's routes 2–7 and remove their legacy placement writers; fold in
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#276 and #277 where their route becomes authoritative.
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3. Resolve #280 with retail's configured destination-prefetch window so the
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portal viewport never reveals visibly constructing far terrain.
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4. Run C5's complete Release suite, lifecycle/reconnect route, latest-binary
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nine-stop soak, two-client observation, and the remaining #269 slope-glide
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visual check. A pass from `01f4791e` is evidence for that fix, not a
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substitute for the final-binary soak.
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5. Delete the superseded paths, retire AP-1/AD-1/AP-131 and AD-60's legacy
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half only when the code proves they are gone, then complete AP-22 and
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AD-10 and close the campaign ledger.
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**Inputs (read in order):**
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1. [`2026-08-02-runtime-continuation-executor-handoff.md`](../research/2026-08-02-runtime-continuation-executor-handoff.md)
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— the completed dormant mechanism and its cutover notes.
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@ -189,7 +243,7 @@ same commit) → docs/handoff commit. No workarounds; no fused slices.
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175401`). Closeout:
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[`2026-08-02-c3c-cutover-closeout.md`](../research/2026-08-02-c3c-cutover-closeout.md).
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**Carried to C4/C5:** route-1 far-Create service-window conversion
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if either streaming/broadcast radius changes (#276); the
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if either streaming/broadcast radius changes (#277); the
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window-departure park narrowing; `NotifyRetirement`-on-active-entry
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subscriber invariant; the reachable equip-mid-conductor fail-fast;
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settle-CellId discard (#276-adjacent, see ISSUES).
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@ -198,9 +252,10 @@ same commit) → docs/handoff commit. No workarounds; no fused slices.
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4 (remote Create/Position; delete `RemoteTeleportController`/`Placement`
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and the inline MoveOrTeleport duplicate), 5 (projectile authoritative),
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6 (drops + split-recovery marking), 7 (residual pickup/parent/delete
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polish).** May land as more than one commit if a route proves large;
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polish). — OPEN at the 2026-08-03 handoff.** May land as more than one
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commit if a route proves large;
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each sub-landing keeps the full review discipline.
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- **C5 — legacy deletion + closeout gates.** Delete every superseded legacy
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- **C5 — legacy deletion + closeout gates — OPEN.** Delete every superseded legacy
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path; parity tests; exact lifecycle/reconnect + canonical nine-stop
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connected routes; two-client observation; **user visual matrix** (the
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campaign's stopping point for user acceptance). Retire AP-1, AD-1,
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