feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize

Swap ChatWindowController's imported main-chat LayoutDesc from the wrong
0x21000006 (an unrelated layout whose root and 800px resize bar appear
nowhere in the EoR gameplay UI) to retail's ACTUAL main chat window,
0x2100006F (window root 0x10000600, authored 410x100 — confirmed by a
direct DAT dump, found in dats.Local not dats.Portal). Every downstream
compensation that existed only to paper over the wrong import is deleted:
the hand-cropped 490px content width, the dropped 800px resize bar, the
9px transcript patch, the orphan-sibling pruning, the max/min-vs-scrollbar
overlap shift, and the scrollbar top-reclaim. The window now mounts with
RetailWindowChrome.Imported (0x2100006F's own 8 border/corner elements are
its complete chrome) instead of the universal nine-slice wrapper.

LayoutImporter/DatWidgetFactory gain a Type-9 (UIElement_Resizebar) case:
UiResizeGrip decodes retail's exact four-bool BorderLocation algorithm
(0x2A=bottom/0x2B=left/0x2C=right/0x2D=top,
UIElement_Resizebar::StartMouseResizing @0x0046B7E0) into a ResizeEdges
bitmask. A direct DAT dump established the true shape: only 7 of the 8
grip-position ids are Type 9 — the straight top-EDGE strip (0x1000069C) is
a Type-2 Dragbar (move handle), not a Resizebar, because the main window
has no title bar. UiRoot now gives a directly-hit grip's own edges
priority over its generic proximity heuristic, and a directly-hit move
handle the same priority over ambient proximity — so the plain top strip
moves the window while its two corner grips resize it including the Y
axis, and all 4 edges + 4 corners work everywhere else. This also fixes
the reported "no diagonal cursor at corners" (CursorFeedbackController's
existing RetailCursorCatalog cursor ids already matched the DAT exactly;
they just never received a genuine diagonal edge combination) and "cannot
grow in Y from the bottom-right corner" (the old NineSlice+crop mount's
indirection is gone; the Imported mount uses the DAT's real
minH=100/maxH=2000/minW=300/maxW=2000 directly).

The 8 cosmetic "_Locked" border-art twins default hidden (register row
AP-185 — retail's UiLocked-driven art swap between the two skins is not
ported; UiRoot.UiLocked continues to gate the underlying interaction
correctly either way). The 4 chat-window-1..4 indicator buttons import
generically (visible, inert) for CH6b to wire. The two hand-drawn
translucent-black tints on the transcript/input are removed now that
their parent panels draw their own authored background sprites.

Filed #366 (chat window's new-unseen-text indicator 0x1000048C is
swallowed by UiText.ConsumesDatChildren, pre-existing and out of scope).
Corrected the research doc's "all eight grips" claim against the direct
DAT dump. Full Release suite: 12,317 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-10 09:38:27 +02:00
parent ab82347d42
commit 1fd515436c
19 changed files with 6734 additions and 5694 deletions

View file

@ -56,7 +56,7 @@ public static class DatWidgetFactory
Func<UiStringInfoValue, string?>? stringResolve = null)
{
// Retail Type 3 = UIElement_Field (reg :126190), but in acdream's CURRENT layouts
// (vitals 0x2100006C / chat 0x21000006) Type-3 elements are sprite-bearing chrome +
// (vitals 0x2100006C / chat 0x2100006F) Type-3 elements are sprite-bearing chrome +
// containers (the 8-piece bevel corners/edges, the transcript/input panels), NOT
// editable fields — retail draws those as inert media-bearing Fields, which our
// UiDatElement reproduces pixel-for-pixel (and without the spurious focus/edit
@ -95,6 +95,7 @@ public static class DatWidgetFactory
// gmUIElement_*Indicator custom button classes
6 => new UiMenu(), // UIElement_Menu (reg :120163)
7 => BuildMeter(info, resolve, elementFont), // UIElement_Meter
9 => BuildResizeGrip(info), // UIElement_Resizebar (reg 0x0046B920)
0xD => new UiViewport(), // UIElement_Viewport — 3-D mini-scene blit leaf
11 => BuildScrollbar(info, resolve), // UIElement_Scrollbar (reg :124137)
12 => BuildText(info, resolve, elementFont, stringResolve), // UIElement_Text
@ -255,6 +256,29 @@ public static class DatWidgetFactory
return bar;
}
/// <summary>
/// Builds a <see cref="UiResizeGrip"/> from a Type-9 <c>UIElement_Resizebar</c>
/// element: retail <c>StartMouseResizing @0x0046B7E0</c> reads four BOOL
/// attributes — <c>0x2A</c>=bottom, <c>0x2B</c>=left, <c>0x2C</c>=right,
/// <c>0x2D</c>=top — and decodes them into a <c>BorderLocation</c>. A grip with
/// no true bool (the inert <c>_Locked</c> cosmetic twins are a DIFFERENT
/// element type entirely and never reach this factory case, but an
/// all-false Type-9 element is handled defensively the same way retail's own
/// BORDER_NONE fallback does) decodes to <see cref="UiResizeGrip.Border.None"/>
/// — <see cref="UiRoot"/> then treats it as contributing no resize edges.
/// </summary>
private static UiResizeGrip BuildResizeGrip(ElementInfo info)
{
bool bottom = info.TryGetEffectiveBool(0x2Au, out bool bottomValue) && bottomValue;
bool left = info.TryGetEffectiveBool(0x2Bu, out bool leftValue) && leftValue;
bool right = info.TryGetEffectiveBool(0x2Cu, out bool rightValue) && rightValue;
bool top = info.TryGetEffectiveBool(0x2Du, out bool topValue) && topValue;
return new UiResizeGrip
{
BorderLocation = UiResizeGrip.DecodeBorderLocation(bottom, left, right, top),
};
}
private static UiLayoutPolicy? CreateLayoutPolicy(ElementInfo info)
{
if (!info.HasOriginalParentSize) return null;