fix(physics): #32 L.2c wire edge-slide movement flag
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6 changed files with 75 additions and 14 deletions
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@ -59,3 +59,8 @@ InputDispatcher / PlayerMovementController
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outdoor cell ownership from world position during the sphere sweep, so 24m
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outdoor seams update low cell ids and full-cell callers crossing landblock
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seams get the destination landblock prefix plus the correct outdoor low cell.
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- 2026-04-30: L.2c edge-slide plumbing. User live-tested wall-adjacent slide as
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acceptable. Local player and remote dead-reckoning now pass retail-default
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`ObjectInfoState.EdgeSlide`; `ACDREAM_DUMP_EDGE_SLIDE=1` logs failed
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step-down edge cases so the next slice can distinguish missing walkable
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polygon context from cliff-slide/NegPolyHit gaps.
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