feat(vfx): port retail hidden and teleport presentation
Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
This commit is contained in:
parent
a51ebc66e9
commit
1e98d81448
46 changed files with 4883 additions and 127 deletions
|
|
@ -50,6 +50,9 @@ public sealed class InitialPlacementOverlapTests
|
|||
movingEntityId: PlayerId);
|
||||
|
||||
Assert.True(result.Ok);
|
||||
Assert.True(result.InContact);
|
||||
Assert.True(result.OnWalkable);
|
||||
Assert.Equal(Cell, result.ContactPlaneCellId);
|
||||
Assert.NotEqual(savedFeet, result.Position);
|
||||
float centerDistance = Vector3.Distance(
|
||||
result.Position + new Vector3(0f, 0f, Radius),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue