feat(vfx): port retail hidden and teleport presentation

Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
This commit is contained in:
Erik 2026-07-14 14:59:48 +02:00
parent a51ebc66e9
commit 1e98d81448
46 changed files with 4883 additions and 127 deletions

View file

@ -180,9 +180,10 @@ public sealed class InboundPhysicsStateControllerTests
liveVelocity,
out PositionTimestampDisposition normalDisposition,
out WorldSession.EntitySpawn normal,
out _));
out AcceptedPhysicsTimestamps normalTimestamps));
Assert.Equal(PositionTimestampDisposition.Apply, normalDisposition);
Assert.Equal(liveVelocity, normal.Physics!.Value.Velocity);
Assert.False(normalTimestamps.TeleportAdvanced);
Assert.True(controller.TryApplyPosition(
new WorldSession.EntityPositionUpdate(
@ -200,9 +201,10 @@ public sealed class InboundPhysicsStateControllerTests
liveVelocity,
out PositionTimestampDisposition teleportDisposition,
out WorldSession.EntitySpawn teleported,
out _));
out AcceptedPhysicsTimestamps teleportTimestamps));
Assert.Equal(PositionTimestampDisposition.Apply, teleportDisposition);
Assert.Equal(Vector3.Zero, teleported.Physics!.Value.Velocity);
Assert.True(teleportTimestamps.TeleportAdvanced);
}
[Fact]