feat(vfx): port retail hidden and teleport presentation
Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
This commit is contained in:
parent
a51ebc66e9
commit
1e98d81448
46 changed files with 4883 additions and 127 deletions
82
tests/AcDream.App.Tests/Physics/PlayerMovementHiddenTests.cs
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82
tests/AcDream.App.Tests/Physics/PlayerMovementHiddenTests.cs
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using System.Numerics;
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using AcDream.App.Input;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using AcDream.Core.World;
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namespace AcDream.App.Tests.Physics;
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public sealed class PlayerMovementHiddenTests
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{
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[Fact]
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public void TickHidden_PositionManagerMovesRootAndEffectPoseWithoutPhysicsInput()
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{
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const uint playerGuid = 0x50000001u;
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const uint targetGuid = 0x50000002u;
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const uint cellId = 0x01010001u;
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var controller = new PlayerMovementController(new PhysicsEngine());
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controller.SetPosition(Vector3.Zero, cellId, Vector3.Zero);
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var hosts = new Dictionary<uint, IPhysicsObjHost>();
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EntityPhysicsHost? playerHost = null;
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playerHost = new EntityPhysicsHost(
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playerGuid,
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() => controller.CellPosition,
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() => controller.BodyVelocity,
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() => 0.48f,
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() => controller.BodyInContact,
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() => 3f,
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() => 0.1,
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() => 0.1,
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id => hosts.GetValueOrDefault(id),
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info => playerHost!.PositionManager.HandleUpdateTarget(info),
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() => { });
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var targetPosition = new Position(
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cellId,
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new Vector3(5f, 0f, 0f),
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Quaternion.Identity);
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var targetHost = new EntityPhysicsHost(
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targetGuid,
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() => targetPosition,
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() => Vector3.Zero,
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() => 0.48f,
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() => true,
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() => null,
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() => 0.1,
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() => 0.1,
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id => hosts.GetValueOrDefault(id),
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_ => { },
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() => { });
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hosts.Add(playerGuid, playerHost);
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hosts.Add(targetGuid, targetHost);
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controller.PositionManager = playerHost.PositionManager;
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playerHost.PositionManager.StickTo(targetGuid, radius: 0.48f, height: 1.835f);
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var entity = new WorldEntity
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{
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Id = 7u,
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ServerGuid = playerGuid,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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ParentCellId = cellId,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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var poses = new EntityEffectPoseRegistry();
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poses.Publish(entity, Array.Empty<Matrix4x4>());
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MovementResult result = controller.TickHidden(0.1f);
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entity.SetPosition(result.Position);
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entity.ParentCellId = result.CellId;
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Assert.True(poses.UpdateRoot(entity));
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Assert.InRange(result.Position.X, 0.01f, 1.5f);
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Assert.Equal(0f, result.Position.Z);
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Assert.Equal(Vector3.Zero, controller.BodyVelocity);
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Assert.True(poses.TryGetRootPose(entity.Id, out Matrix4x4 root));
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Assert.Equal(result.Position, root.Translation);
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}
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}
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@ -52,6 +52,96 @@ public sealed class ProjectileControllerTests
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Assert.Same(record.ProjectileRuntime!.Body, record.PhysicsBody);
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}
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[Fact]
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public void Hidden_PausesProjectileWithoutClearingActiveOrReplayingClockBacklog()
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{
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var fixture = new Fixture();
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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WorldEntity entity = record.WorldEntity!;
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fixture.Engine.ShadowObjects.Register(
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entity.Id,
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entity.SourceGfxObjOrSetupId,
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entity.Position,
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entity.Rotation,
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radius: 0.5f,
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worldOffsetX: 0f,
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worldOffsetY: 0f,
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landblockId: 0x01010000u,
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state: (uint)MissileState,
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seedCellId: CellA);
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
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PhysicsBody body = record.PhysicsBody!;
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Assert.True(body.IsActive);
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record.FinalPhysicsState = MissileState
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| PhysicsStateFlags.Hidden
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| PhysicsStateFlags.IgnoreCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 1.1, 1, 1));
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Vector3 hiddenPosition = entity.Position;
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fixture.Controller.Tick(5.0, 1, 1, playerWorldPosition: null);
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Assert.Equal(hiddenPosition, entity.Position);
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Assert.True(body.InWorld);
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Assert.True(body.IsActive);
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Assert.Equal(5.0, body.LastUpdateTime, 8);
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Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
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record.FinalPhysicsState = MissileState;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 5.0, 1, 1));
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fixture.Controller.Tick(5.1, 1, 1, playerWorldPosition: null);
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Assert.True(entity.Position.X > hiddenPosition.X);
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Assert.True(entity.Position.X < hiddenPosition.X + 2f);
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Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
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}
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[Fact]
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public void HiddenSharedRemoteProjectile_UsesPositionManagerNarrowTickExactlyOnce()
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{
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var fixture = new Fixture();
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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WorldEntity entity = record.WorldEntity!;
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Assert.Null(record.AnimationRuntime);
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var remote = new GameWindow.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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remote.Body.Position = entity.Position;
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remote.Body.Orientation = entity.Rotation;
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fixture.Live.SetRemoteMotionRuntime(Guid, remote);
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
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Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
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record.FinalPhysicsState = MissileState
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| PhysicsStateFlags.Hidden
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| PhysicsStateFlags.IgnoreCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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Guid, record.FinalPhysicsState, 1.1, 1, 1));
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remote.Interp.Enqueue(
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entity.Position + Vector3.UnitX,
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heading: 0f,
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isMovingTo: false,
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currentBodyPosition: remote.Body.Position);
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var updater = new RemotePhysicsUpdater(
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fixture.Engine,
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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int publishedRoots = 0;
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updater.TickHiddenEntities(
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fixture.Live,
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localPlayerServerGuid: 0x50000001u,
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dt: 0.1f,
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_ => publishedRoots++);
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Vector3 afterNarrowTick = entity.Position;
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fixture.Controller.Tick(1.2, 1, 1, playerWorldPosition: null);
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Assert.True(afterNarrowTick.X > 10f);
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Assert.Equal(afterNarrowTick, entity.Position);
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Assert.Equal(1, publishedRoots);
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Assert.True(fixture.Controller.HandlesMovement(Guid));
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}
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[Fact]
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public void PendingDestinationAndLaterHydration_RetainIdentityAndProjectileOwner()
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{
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166
tests/AcDream.App.Tests/Physics/RemotePhysicsUpdaterTests.cs
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166
tests/AcDream.App.Tests/Physics/RemotePhysicsUpdaterTests.cs
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using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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namespace AcDream.App.Tests.Physics;
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public sealed class RemotePhysicsUpdaterTests
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{
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[Fact]
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public void TickHidden_AppliesPositionManagerOffsetWithoutAdvancingPhysics()
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{
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var motion = new GameWindow.RemoteMotion();
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motion.Body.Position = Vector3.Zero;
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motion.Body.Orientation = Quaternion.Identity;
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motion.Body.Velocity = new Vector3(4f, 0f, 5f);
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motion.Body.Acceleration = new Vector3(0f, 0f, -9.8f);
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motion.CellId = 0x01010001u;
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motion.Interp.Enqueue(
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new Vector3(1f, 0f, 0f),
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heading: 0f,
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isMovingTo: false,
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currentBodyPosition: Vector3.Zero);
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var entity = new WorldEntity
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{
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Id = 1u,
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ServerGuid = 0x70000001u,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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var updater = new RemotePhysicsUpdater(
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new PhysicsEngine(),
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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var poses = new EntityEffectPoseRegistry();
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poses.Publish(entity, Array.Empty<Matrix4x4>());
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updater.TickHidden(motion, entity, 0.1f);
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Assert.True(poses.UpdateRoot(entity));
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Assert.InRange(motion.Body.Position.X, 0.01f, 1f);
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Assert.Equal(0f, motion.Body.Position.Z);
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Assert.Equal(new Vector3(4f, 0f, 5f), motion.Body.Velocity);
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Assert.Equal(motion.Body.Position, entity.Position);
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Assert.Equal(motion.CellId, entity.ParentCellId);
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Assert.True(poses.TryGetRootPose(entity.Id, out Matrix4x4 root));
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Assert.Equal(entity.Position, root.Translation);
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}
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[Fact]
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public void TickHidden_CrossCellCommitUpdatesCanonicalCellBeforeUnhide()
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{
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var engine = BuildBoundaryEngine();
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var updater = new RemotePhysicsUpdater(
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engine,
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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var motion = new GameWindow.RemoteMotion();
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motion.Body.Position = new Vector3(191f, 10f, 50f);
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motion.Body.Orientation = Quaternion.Identity;
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motion.Body.TransientState = TransientStateFlags.Contact
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| TransientStateFlags.OnWalkable;
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uint canonicalCell = 0xA9B40039u;
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int canonicalWrites = 0;
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motion.BindCanonicalCell(
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() => canonicalCell,
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value =>
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{
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canonicalCell = value;
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canonicalWrites++;
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});
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motion.CellId = canonicalCell;
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canonicalWrites = 0;
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motion.Interp.Enqueue(
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new Vector3(193f, 10f, 50f),
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heading: 0f,
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isMovingTo: false,
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currentBodyPosition: motion.Body.Position);
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var entity = new WorldEntity
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{
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Id = 1u,
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ServerGuid = 0x70000002u,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = motion.Body.Position,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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updater.TickHidden(motion, entity, 2f);
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Assert.Equal(0xAAB40001u, canonicalCell);
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Assert.Equal(canonicalCell, entity.ParentCellId);
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Assert.True(canonicalWrites > 0);
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Assert.True(entity.Position.X > 192f);
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}
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[Fact]
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public void TickHidden_LandingSynchronizesRemoteAirborneState()
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{
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var engine = BuildBoundaryEngine();
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var updater = new RemotePhysicsUpdater(
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engine,
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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var motion = new GameWindow.RemoteMotion
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{
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Airborne = true,
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};
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motion.Body.Position = new Vector3(10f, 10f, 50f);
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motion.Body.Orientation = Quaternion.Identity;
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motion.Body.TransientState = TransientStateFlags.Active;
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motion.CellId = 0xA9B40001u;
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motion.Interp.Enqueue(
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new Vector3(11f, 10f, 50f),
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heading: 0f,
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isMovingTo: false,
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currentBodyPosition: motion.Body.Position);
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var entity = new WorldEntity
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{
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Id = 3u,
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ServerGuid = 0x70000003u,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = motion.Body.Position,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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updater.TickHidden(motion, entity, 0.1f);
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Assert.True(motion.Body.InContact);
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Assert.True(motion.Body.OnWalkable);
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Assert.False(motion.Airborne);
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}
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private static PhysicsEngine BuildBoundaryEngine()
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{
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static TerrainSurface FlatTerrain()
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{
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var heights = new byte[81];
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var table = new float[256];
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Array.Fill(table, 50f);
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return new TerrainSurface(heights, table);
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}
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var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
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engine.AddLandblock(
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0xA9B4FFFFu,
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FlatTerrain(),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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0f,
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0f);
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engine.AddLandblock(
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0xAAB4FFFFu,
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FlatTerrain(),
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Array.Empty<CellSurface>(),
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Array.Empty<PortalPlane>(),
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192f,
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0f);
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return engine;
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}
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}
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1288
tests/AcDream.App.Tests/Physics/RemoteTeleportControllerTests.cs
Normal file
1288
tests/AcDream.App.Tests/Physics/RemoteTeleportControllerTests.cs
Normal file
File diff suppressed because it is too large
Load diff
38
tests/AcDream.App.Tests/Physics/RemoteTeleportHookTests.cs
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38
tests/AcDream.App.Tests/Physics/RemoteTeleportHookTests.cs
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using AcDream.App.Physics;
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using AcDream.Core.Physics;
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namespace AcDream.App.Tests.Physics;
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public sealed class RemoteTeleportHookTests
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{
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[Fact]
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public void Execute_UsesRetailOrderAndExactCancelContext()
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{
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var calls = new List<string>();
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WeenieError cancelContext = WeenieError.None;
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RemoteTeleportHook.Execute(new RemoteTeleportHookActions(
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CancelMoveTo: error =>
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{
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cancelContext = error;
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calls.Add("cancel");
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},
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UnStick: () => calls.Add("unstick"),
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StopInterpolating: () => calls.Add("stop-interpolating"),
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UnConstrain: () => calls.Add("unconstrain"),
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NotifyTeleported: () => calls.Add("notify-teleported"),
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ReportCollisionEnd: () => calls.Add("collision-end")));
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Assert.Equal(0x3Cu, (uint)cancelContext);
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Assert.Equal(
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[
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"cancel",
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"unstick",
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"stop-interpolating",
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"unconstrain",
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"notify-teleported",
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"collision-end",
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],
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calls);
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}
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}
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194
tests/AcDream.App.Tests/Physics/RemoteTeleportPlacementTests.cs
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194
tests/AcDream.App.Tests/Physics/RemoteTeleportPlacementTests.cs
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using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.App.Tests.Physics;
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public sealed class RemoteTeleportPlacementTests
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{
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[Fact]
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public void Apply_HardSnapsFullFrameAndPhysicsClock()
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{
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var body = new PhysicsBody
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{
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Orientation = Quaternion.Identity,
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LastUpdateTime = 2.0,
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};
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body.SnapToCell(
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0x01010001u,
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new Vector3(3f, 4f, 5f),
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new Vector3(3f, 4f, 5f));
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
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Quaternion orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f);
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RemoteTeleportPlacement.Apply(
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remote,
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body,
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new ResolveResult(
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new Vector3(210f, 220f, 12f),
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0x02020123u,
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IsOnGround: false),
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new Vector3(18f, 28f, 12f),
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orientation,
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17.5,
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previousContact: body.InContact,
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previousOnWalkable: body.OnWalkable);
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Assert.Equal(new Vector3(210f, 220f, 12f), body.Position);
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Assert.Equal(0x02020123u, body.CellPosition.ObjCellId);
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Assert.Equal(new Vector3(18f, 28f, 12f), body.CellPosition.Frame.Origin);
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Assert.Equal(orientation, body.Orientation);
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Assert.Equal(17.5, body.LastUpdateTime);
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Assert.True(body.InWorld);
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}
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[Fact]
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public void Apply_InstallsPlacementDerivedContactAndSynchronizesAirborneState()
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{
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var velocity = new Vector3(1f, 2f, 3f);
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var body = new PhysicsBody
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{
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Velocity = velocity,
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TransientState = TransientStateFlags.Active,
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State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
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};
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var contactPlane = new Plane(Vector3.UnitZ, 0f);
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var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body)
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{
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Airborne = true,
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};
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RemoteTeleportPlacement.Apply(
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remote,
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body,
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new ResolveResult(
|
||||
new Vector3(200f, 200f, 50f),
|
||||
0x02020001u,
|
||||
IsOnGround: true,
|
||||
InContact: true,
|
||||
OnWalkable: true,
|
||||
ContactPlane: contactPlane,
|
||||
ContactPlaneCellId: 0x02020001u),
|
||||
new Vector3(8f, 8f, 50f),
|
||||
Quaternion.Identity,
|
||||
9.0,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false);
|
||||
|
||||
Assert.Equal(Vector3.Zero, body.Velocity);
|
||||
Assert.True(body.InContact);
|
||||
Assert.True(body.OnWalkable);
|
||||
Assert.True(body.ContactPlaneValid);
|
||||
Assert.Equal(contactPlane, body.ContactPlane);
|
||||
Assert.False(remote.Airborne);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Apply_PendingHydrationUsesPreservedSourceFlagsBeforeCollisionResponse()
|
||||
{
|
||||
var originalVelocity = new Vector3(-3f, 0f, 0f);
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Velocity = originalVelocity,
|
||||
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
|
||||
};
|
||||
// ParkPending deliberately clears these flags while the destination
|
||||
// landblock is absent. SetPositionInternal must still receive the
|
||||
// grounded source edge captured before parking.
|
||||
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
|
||||
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body)
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
|
||||
RemoteTeleportPlacement.Apply(
|
||||
remote,
|
||||
body,
|
||||
new ResolveResult(
|
||||
new Vector3(200f, 200f, 50f),
|
||||
0x02020001u,
|
||||
IsOnGround: true,
|
||||
CollisionNormalValid: true,
|
||||
CollisionNormal: Vector3.UnitX,
|
||||
InContact: true,
|
||||
OnWalkable: true,
|
||||
ContactPlane: new Plane(Vector3.UnitZ, 0f),
|
||||
ContactPlaneCellId: 0x02020001u),
|
||||
new Vector3(8f, 8f, 50f),
|
||||
Quaternion.Identity,
|
||||
9.0,
|
||||
previousContact: true,
|
||||
previousOnWalkable: true);
|
||||
|
||||
// Staying on walkable ground suppresses reflection. If the parked
|
||||
// false/false flags were used, the -X velocity would reflect to +X.
|
||||
Assert.Equal(originalVelocity, body.Velocity);
|
||||
Assert.True(body.OnWalkable);
|
||||
Assert.False(remote.Airborne);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Apply_PendingGroundToSteepContact_RestoresSourceWalkabilityForFirstAcceleration()
|
||||
{
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Omega = new Vector3(0f, 0f, 3f),
|
||||
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
|
||||
};
|
||||
// The unloaded-destination parking frame cleared both bits. Retail
|
||||
// restores the captured source OnWalkable bit through the first
|
||||
// calc_acceleration, which clears grounded angular drift, before
|
||||
// set_on_walkable installs the steep destination's false value.
|
||||
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
|
||||
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
|
||||
|
||||
RemoteTeleportPlacement.Apply(
|
||||
remote,
|
||||
body,
|
||||
new ResolveResult(
|
||||
new Vector3(200f, 200f, 50f),
|
||||
0x02020001u,
|
||||
IsOnGround: false,
|
||||
InContact: true,
|
||||
OnWalkable: false,
|
||||
ContactPlane: new Plane(Vector3.Normalize(new Vector3(1f, 0f, 0.2f)), 0f),
|
||||
ContactPlaneCellId: 0x02020001u),
|
||||
new Vector3(8f, 8f, 50f),
|
||||
Quaternion.Identity,
|
||||
9.0,
|
||||
previousContact: true,
|
||||
previousOnWalkable: true);
|
||||
|
||||
Assert.Equal(Vector3.Zero, body.Omega);
|
||||
Assert.True(body.InContact);
|
||||
Assert.False(body.OnWalkable);
|
||||
Assert.True(remote.Airborne);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Apply_RejectsMalformedPlacementWithoutMutatingBody()
|
||||
{
|
||||
var original = new Vector3(7f, 8f, 9f);
|
||||
var body = new PhysicsBody { Position = original };
|
||||
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
|
||||
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() =>
|
||||
RemoteTeleportPlacement.Apply(
|
||||
remote,
|
||||
body,
|
||||
new ResolveResult(
|
||||
new Vector3(float.NaN, 0f, 0f),
|
||||
0,
|
||||
IsOnGround: false,
|
||||
Ok: false),
|
||||
Vector3.Zero,
|
||||
Quaternion.Identity,
|
||||
double.NaN,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false));
|
||||
|
||||
Assert.Equal(original, body.Position);
|
||||
Assert.Equal(0u, body.CellPosition.ObjCellId);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue