feat(vfx): port retail hidden and teleport presentation

Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
This commit is contained in:
Erik 2026-07-14 14:59:48 +02:00
parent a51ebc66e9
commit 1e98d81448
46 changed files with 4883 additions and 127 deletions

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@ -0,0 +1,82 @@
using System.Numerics;
using AcDream.App.Input;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Vfx;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
using AcDream.Core.World;
namespace AcDream.App.Tests.Physics;
public sealed class PlayerMovementHiddenTests
{
[Fact]
public void TickHidden_PositionManagerMovesRootAndEffectPoseWithoutPhysicsInput()
{
const uint playerGuid = 0x50000001u;
const uint targetGuid = 0x50000002u;
const uint cellId = 0x01010001u;
var controller = new PlayerMovementController(new PhysicsEngine());
controller.SetPosition(Vector3.Zero, cellId, Vector3.Zero);
var hosts = new Dictionary<uint, IPhysicsObjHost>();
EntityPhysicsHost? playerHost = null;
playerHost = new EntityPhysicsHost(
playerGuid,
() => controller.CellPosition,
() => controller.BodyVelocity,
() => 0.48f,
() => controller.BodyInContact,
() => 3f,
() => 0.1,
() => 0.1,
id => hosts.GetValueOrDefault(id),
info => playerHost!.PositionManager.HandleUpdateTarget(info),
() => { });
var targetPosition = new Position(
cellId,
new Vector3(5f, 0f, 0f),
Quaternion.Identity);
var targetHost = new EntityPhysicsHost(
targetGuid,
() => targetPosition,
() => Vector3.Zero,
() => 0.48f,
() => true,
() => null,
() => 0.1,
() => 0.1,
id => hosts.GetValueOrDefault(id),
_ => { },
() => { });
hosts.Add(playerGuid, playerHost);
hosts.Add(targetGuid, targetHost);
controller.PositionManager = playerHost.PositionManager;
playerHost.PositionManager.StickTo(targetGuid, radius: 0.48f, height: 1.835f);
var entity = new WorldEntity
{
Id = 7u,
ServerGuid = playerGuid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
ParentCellId = cellId,
MeshRefs = Array.Empty<MeshRef>(),
};
var poses = new EntityEffectPoseRegistry();
poses.Publish(entity, Array.Empty<Matrix4x4>());
MovementResult result = controller.TickHidden(0.1f);
entity.SetPosition(result.Position);
entity.ParentCellId = result.CellId;
Assert.True(poses.UpdateRoot(entity));
Assert.InRange(result.Position.X, 0.01f, 1.5f);
Assert.Equal(0f, result.Position.Z);
Assert.Equal(Vector3.Zero, controller.BodyVelocity);
Assert.True(poses.TryGetRootPose(entity.Id, out Matrix4x4 root));
Assert.Equal(result.Position, root.Translation);
}
}

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@ -52,6 +52,96 @@ public sealed class ProjectileControllerTests
Assert.Same(record.ProjectileRuntime!.Body, record.PhysicsBody);
}
[Fact]
public void Hidden_PausesProjectileWithoutClearingActiveOrReplayingClockBacklog()
{
var fixture = new Fixture();
LiveEntityRecord record = fixture.Spawn(instance: 1);
WorldEntity entity = record.WorldEntity!;
fixture.Engine.ShadowObjects.Register(
entity.Id,
entity.SourceGfxObjOrSetupId,
entity.Position,
entity.Rotation,
radius: 0.5f,
worldOffsetX: 0f,
worldOffsetY: 0f,
landblockId: 0x01010000u,
state: (uint)MissileState,
seedCellId: CellA);
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
PhysicsBody body = record.PhysicsBody!;
Assert.True(body.IsActive);
record.FinalPhysicsState = MissileState
| PhysicsStateFlags.Hidden
| PhysicsStateFlags.IgnoreCollisions;
Assert.True(fixture.Controller.ApplyAuthoritativeState(
Guid, record.FinalPhysicsState, 1.1, 1, 1));
Vector3 hiddenPosition = entity.Position;
fixture.Controller.Tick(5.0, 1, 1, playerWorldPosition: null);
Assert.Equal(hiddenPosition, entity.Position);
Assert.True(body.InWorld);
Assert.True(body.IsActive);
Assert.Equal(5.0, body.LastUpdateTime, 8);
Assert.Equal(0, fixture.Engine.ShadowObjects.TotalRegistered);
record.FinalPhysicsState = MissileState;
Assert.True(fixture.Controller.ApplyAuthoritativeState(
Guid, record.FinalPhysicsState, 5.0, 1, 1));
fixture.Controller.Tick(5.1, 1, 1, playerWorldPosition: null);
Assert.True(entity.Position.X > hiddenPosition.X);
Assert.True(entity.Position.X < hiddenPosition.X + 2f);
Assert.Equal(1, fixture.Engine.ShadowObjects.TotalRegistered);
}
[Fact]
public void HiddenSharedRemoteProjectile_UsesPositionManagerNarrowTickExactlyOnce()
{
var fixture = new Fixture();
LiveEntityRecord record = fixture.Spawn(instance: 1);
WorldEntity entity = record.WorldEntity!;
Assert.Null(record.AnimationRuntime);
var remote = new GameWindow.RemoteMotion();
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
remote.Body.Position = entity.Position;
remote.Body.Orientation = entity.Rotation;
fixture.Live.SetRemoteMotionRuntime(Guid, remote);
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
record.FinalPhysicsState = MissileState
| PhysicsStateFlags.Hidden
| PhysicsStateFlags.IgnoreCollisions;
Assert.True(fixture.Controller.ApplyAuthoritativeState(
Guid, record.FinalPhysicsState, 1.1, 1, 1));
remote.Interp.Enqueue(
entity.Position + Vector3.UnitX,
heading: 0f,
isMovingTo: false,
currentBodyPosition: remote.Body.Position);
var updater = new RemotePhysicsUpdater(
fixture.Engine,
(_, _) => (0.48f, 1.835f),
(_, _, _, _) => { });
int publishedRoots = 0;
updater.TickHiddenEntities(
fixture.Live,
localPlayerServerGuid: 0x50000001u,
dt: 0.1f,
_ => publishedRoots++);
Vector3 afterNarrowTick = entity.Position;
fixture.Controller.Tick(1.2, 1, 1, playerWorldPosition: null);
Assert.True(afterNarrowTick.X > 10f);
Assert.Equal(afterNarrowTick, entity.Position);
Assert.Equal(1, publishedRoots);
Assert.True(fixture.Controller.HandlesMovement(Guid));
}
[Fact]
public void PendingDestinationAndLaterHydration_RetainIdentityAndProjectileOwner()
{

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@ -0,0 +1,166 @@
using System.Numerics;
using AcDream.App.Physics;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Vfx;
using AcDream.Core.Physics;
using AcDream.Core.World;
namespace AcDream.App.Tests.Physics;
public sealed class RemotePhysicsUpdaterTests
{
[Fact]
public void TickHidden_AppliesPositionManagerOffsetWithoutAdvancingPhysics()
{
var motion = new GameWindow.RemoteMotion();
motion.Body.Position = Vector3.Zero;
motion.Body.Orientation = Quaternion.Identity;
motion.Body.Velocity = new Vector3(4f, 0f, 5f);
motion.Body.Acceleration = new Vector3(0f, 0f, -9.8f);
motion.CellId = 0x01010001u;
motion.Interp.Enqueue(
new Vector3(1f, 0f, 0f),
heading: 0f,
isMovingTo: false,
currentBodyPosition: Vector3.Zero);
var entity = new WorldEntity
{
Id = 1u,
ServerGuid = 0x70000001u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
var updater = new RemotePhysicsUpdater(
new PhysicsEngine(),
(_, _) => (0.48f, 1.835f),
(_, _, _, _) => { });
var poses = new EntityEffectPoseRegistry();
poses.Publish(entity, Array.Empty<Matrix4x4>());
updater.TickHidden(motion, entity, 0.1f);
Assert.True(poses.UpdateRoot(entity));
Assert.InRange(motion.Body.Position.X, 0.01f, 1f);
Assert.Equal(0f, motion.Body.Position.Z);
Assert.Equal(new Vector3(4f, 0f, 5f), motion.Body.Velocity);
Assert.Equal(motion.Body.Position, entity.Position);
Assert.Equal(motion.CellId, entity.ParentCellId);
Assert.True(poses.TryGetRootPose(entity.Id, out Matrix4x4 root));
Assert.Equal(entity.Position, root.Translation);
}
[Fact]
public void TickHidden_CrossCellCommitUpdatesCanonicalCellBeforeUnhide()
{
var engine = BuildBoundaryEngine();
var updater = new RemotePhysicsUpdater(
engine,
(_, _) => (0.48f, 1.835f),
(_, _, _, _) => { });
var motion = new GameWindow.RemoteMotion();
motion.Body.Position = new Vector3(191f, 10f, 50f);
motion.Body.Orientation = Quaternion.Identity;
motion.Body.TransientState = TransientStateFlags.Contact
| TransientStateFlags.OnWalkable;
uint canonicalCell = 0xA9B40039u;
int canonicalWrites = 0;
motion.BindCanonicalCell(
() => canonicalCell,
value =>
{
canonicalCell = value;
canonicalWrites++;
});
motion.CellId = canonicalCell;
canonicalWrites = 0;
motion.Interp.Enqueue(
new Vector3(193f, 10f, 50f),
heading: 0f,
isMovingTo: false,
currentBodyPosition: motion.Body.Position);
var entity = new WorldEntity
{
Id = 1u,
ServerGuid = 0x70000002u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = motion.Body.Position,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
updater.TickHidden(motion, entity, 2f);
Assert.Equal(0xAAB40001u, canonicalCell);
Assert.Equal(canonicalCell, entity.ParentCellId);
Assert.True(canonicalWrites > 0);
Assert.True(entity.Position.X > 192f);
}
[Fact]
public void TickHidden_LandingSynchronizesRemoteAirborneState()
{
var engine = BuildBoundaryEngine();
var updater = new RemotePhysicsUpdater(
engine,
(_, _) => (0.48f, 1.835f),
(_, _, _, _) => { });
var motion = new GameWindow.RemoteMotion
{
Airborne = true,
};
motion.Body.Position = new Vector3(10f, 10f, 50f);
motion.Body.Orientation = Quaternion.Identity;
motion.Body.TransientState = TransientStateFlags.Active;
motion.CellId = 0xA9B40001u;
motion.Interp.Enqueue(
new Vector3(11f, 10f, 50f),
heading: 0f,
isMovingTo: false,
currentBodyPosition: motion.Body.Position);
var entity = new WorldEntity
{
Id = 3u,
ServerGuid = 0x70000003u,
SourceGfxObjOrSetupId = 0x02000001u,
Position = motion.Body.Position,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
updater.TickHidden(motion, entity, 0.1f);
Assert.True(motion.Body.InContact);
Assert.True(motion.Body.OnWalkable);
Assert.False(motion.Airborne);
}
private static PhysicsEngine BuildBoundaryEngine()
{
static TerrainSurface FlatTerrain()
{
var heights = new byte[81];
var table = new float[256];
Array.Fill(table, 50f);
return new TerrainSurface(heights, table);
}
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
engine.AddLandblock(
0xA9B4FFFFu,
FlatTerrain(),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
0f,
0f);
engine.AddLandblock(
0xAAB4FFFFu,
FlatTerrain(),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
192f,
0f);
return engine;
}
}

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@ -0,0 +1,38 @@
using AcDream.App.Physics;
using AcDream.Core.Physics;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteTeleportHookTests
{
[Fact]
public void Execute_UsesRetailOrderAndExactCancelContext()
{
var calls = new List<string>();
WeenieError cancelContext = WeenieError.None;
RemoteTeleportHook.Execute(new RemoteTeleportHookActions(
CancelMoveTo: error =>
{
cancelContext = error;
calls.Add("cancel");
},
UnStick: () => calls.Add("unstick"),
StopInterpolating: () => calls.Add("stop-interpolating"),
UnConstrain: () => calls.Add("unconstrain"),
NotifyTeleported: () => calls.Add("notify-teleported"),
ReportCollisionEnd: () => calls.Add("collision-end")));
Assert.Equal(0x3Cu, (uint)cancelContext);
Assert.Equal(
[
"cancel",
"unstick",
"stop-interpolating",
"unconstrain",
"notify-teleported",
"collision-end",
],
calls);
}
}

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@ -0,0 +1,194 @@
using System.Numerics;
using AcDream.App.Physics;
using AcDream.Core.Physics;
using Xunit;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteTeleportPlacementTests
{
[Fact]
public void Apply_HardSnapsFullFrameAndPhysicsClock()
{
var body = new PhysicsBody
{
Orientation = Quaternion.Identity,
LastUpdateTime = 2.0,
};
body.SnapToCell(
0x01010001u,
new Vector3(3f, 4f, 5f),
new Vector3(3f, 4f, 5f));
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
Quaternion orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(210f, 220f, 12f),
0x02020123u,
IsOnGround: false),
new Vector3(18f, 28f, 12f),
orientation,
17.5,
previousContact: body.InContact,
previousOnWalkable: body.OnWalkable);
Assert.Equal(new Vector3(210f, 220f, 12f), body.Position);
Assert.Equal(0x02020123u, body.CellPosition.ObjCellId);
Assert.Equal(new Vector3(18f, 28f, 12f), body.CellPosition.Frame.Origin);
Assert.Equal(orientation, body.Orientation);
Assert.Equal(17.5, body.LastUpdateTime);
Assert.True(body.InWorld);
}
[Fact]
public void Apply_InstallsPlacementDerivedContactAndSynchronizesAirborneState()
{
var velocity = new Vector3(1f, 2f, 3f);
var body = new PhysicsBody
{
Velocity = velocity,
TransientState = TransientStateFlags.Active,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
var contactPlane = new Plane(Vector3.UnitZ, 0f);
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
InContact: true,
OnWalkable: true,
ContactPlane: contactPlane,
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: false,
previousOnWalkable: false);
Assert.Equal(Vector3.Zero, body.Velocity);
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
Assert.True(body.ContactPlaneValid);
Assert.Equal(contactPlane, body.ContactPlane);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingHydrationUsesPreservedSourceFlagsBeforeCollisionResponse()
{
var originalVelocity = new Vector3(-3f, 0f, 0f);
var body = new PhysicsBody
{
Velocity = originalVelocity,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// ParkPending deliberately clears these flags while the destination
// landblock is absent. SetPositionInternal must still receive the
// grounded source edge captured before parking.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body)
{
Airborne = true,
};
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: true,
CollisionNormalValid: true,
CollisionNormal: Vector3.UnitX,
InContact: true,
OnWalkable: true,
ContactPlane: new Plane(Vector3.UnitZ, 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
// Staying on walkable ground suppresses reflection. If the parked
// false/false flags were used, the -X velocity would reflect to +X.
Assert.Equal(originalVelocity, body.Velocity);
Assert.True(body.OnWalkable);
Assert.False(remote.Airborne);
}
[Fact]
public void Apply_PendingGroundToSteepContact_RestoresSourceWalkabilityForFirstAcceleration()
{
var body = new PhysicsBody
{
Omega = new Vector3(0f, 0f, 3f),
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
};
// The unloaded-destination parking frame cleared both bits. Retail
// restores the captured source OnWalkable bit through the first
// calc_acceleration, which clears grounded angular drift, before
// set_on_walkable installs the steep destination's false value.
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(200f, 200f, 50f),
0x02020001u,
IsOnGround: false,
InContact: true,
OnWalkable: false,
ContactPlane: new Plane(Vector3.Normalize(new Vector3(1f, 0f, 0.2f)), 0f),
ContactPlaneCellId: 0x02020001u),
new Vector3(8f, 8f, 50f),
Quaternion.Identity,
9.0,
previousContact: true,
previousOnWalkable: true);
Assert.Equal(Vector3.Zero, body.Omega);
Assert.True(body.InContact);
Assert.False(body.OnWalkable);
Assert.True(remote.Airborne);
}
[Fact]
public void Apply_RejectsMalformedPlacementWithoutMutatingBody()
{
var original = new Vector3(7f, 8f, 9f);
var body = new PhysicsBody { Position = original };
var remote = new AcDream.App.Rendering.GameWindow.RemoteMotion(body);
Assert.Throws<ArgumentOutOfRangeException>(() =>
RemoteTeleportPlacement.Apply(
remote,
body,
new ResolveResult(
new Vector3(float.NaN, 0f, 0f),
0,
IsOnGround: false,
Ok: false),
Vector3.Zero,
Quaternion.Identity,
double.NaN,
previousContact: false,
previousOnWalkable: false));
Assert.Equal(original, body.Position);
Assert.Equal(0u, body.CellPosition.ObjCellId);
}
}

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@ -88,6 +88,38 @@ public sealed class AttachmentUpdateOrderTests
Assert.Equal(new Vector3(100f, 2f, 0f), renderedOrigin, new Vector3ToleranceComparer());
}
[Fact]
public void NestedDrawable_InheritsAncestorSuppressionWithoutMutatingOwnState()
{
var root = Entity(1u);
var child = Entity(2u);
var grandchild = Entity(3u);
root.IsDrawVisible = false;
EquippedChildRenderController.ApplyParentDrawVisibility(child, root);
EquippedChildRenderController.ApplyParentDrawVisibility(grandchild, child);
Assert.True(child.IsDrawVisible);
Assert.False(child.IsAncestorDrawVisible);
Assert.True(grandchild.IsDrawVisible);
Assert.False(grandchild.IsAncestorDrawVisible);
root.IsDrawVisible = true;
EquippedChildRenderController.ApplyParentDrawVisibility(child, root);
EquippedChildRenderController.ApplyParentDrawVisibility(grandchild, child);
Assert.True(child.IsAncestorDrawVisible);
Assert.True(grandchild.IsAncestorDrawVisible);
}
private static AcDream.Core.World.WorldEntity Entity(uint id) => new()
{
Id = id,
SourceGfxObjOrSetupId = 0x02000001u,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<AcDream.Core.World.MeshRef>(),
};
[Fact]
public void AncestorTeardownCollectsEntireAttachmentSubtreePostOrder()
{

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@ -0,0 +1,65 @@
using System.Numerics;
using AcDream.App.Rendering;
using AcDream.Core.Physics;
using AcDream.Core.Physics.Motion;
namespace AcDream.App.Tests.Rendering;
public sealed class EntityPhysicsHostTests
{
[Fact]
public void NotifyHidden_FansNonOkStatusAndClearsWatcherSubscription()
{
const uint watcherId = 0x50000001u;
const uint targetId = 0x70000001u;
var hosts = new Dictionary<uint, IPhysicsObjHost>();
var watcherUpdates = new List<TargetInfo>();
EntityPhysicsHost watcher = CreateHost(
watcherId,
hosts,
watcherUpdates.Add);
EntityPhysicsHost target = CreateHost(targetId, hosts, _ => { });
hosts.Add(watcherId, watcher);
hosts.Add(targetId, target);
watcher.SetTarget(0u, targetId, 1f, 0.1);
watcherUpdates.Clear();
target.NotifyHidden();
TargetInfo hidden = Assert.Single(watcherUpdates);
Assert.Equal(TargetStatus.ExitWorld, hidden.Status);
Assert.Null(watcher.TargetManager.TargetInfo);
Assert.False(target.TargetManager.VoyeurTable!.ContainsKey(watcherId));
watcherUpdates.Clear();
watcher.SetTarget(0u, targetId, 1f, 0.1);
TargetInfo restored = Assert.Single(watcherUpdates);
Assert.Equal(TargetStatus.Ok, restored.Status);
Assert.Equal(targetId, restored.ObjectId);
Assert.True(target.TargetManager.VoyeurTable.ContainsKey(watcherId));
}
private static EntityPhysicsHost CreateHost(
uint id,
IReadOnlyDictionary<uint, IPhysicsObjHost> hosts,
Action<TargetInfo> update)
{
return new EntityPhysicsHost(
id,
getPosition: () => new Position(
0x01010001u,
new Vector3(id == 0x50000001u ? 0f : 2f, 0f, 0f),
Quaternion.Identity),
getVelocity: () => Vector3.Zero,
getRadius: () => 0.5f,
inContact: () => true,
minterpMaxSpeed: () => 1f,
curTime: () => 1.0,
physicsTimerTime: () => 1.0,
getObjectA: objectId => hosts.GetValueOrDefault(objectId),
handleUpdateTarget: update,
interruptCurrentMovement: () => { });
}
}

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@ -166,6 +166,28 @@ public sealed class EntityEffectControllerTests
Assert.DoesNotContain(fixture.Sink.Calls, call => call.EntityId == Guid);
}
[Fact]
public void PreparedOwner_DoesNotReplayPendingPacketsUntilConstructionBarrierOpens()
{
var fixture = new Fixture();
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
WorldSession.EntitySpawn spawn = Spawn(Guid, 1);
fixture.Runtime.RegisterLiveEntity(spawn);
fixture.Runtime.SetEffectProfile(Guid, Fixture.LiveProfile());
fixture.Runtime.MaterializeLiveEntity(
Guid,
spawn.Position!.Value.LandblockId,
id => Entity(id, Guid));
Assert.True(fixture.Controller.PrepareLiveEntityOwner(Guid));
Assert.Equal(1, fixture.Controller.PendingPacketCount);
Assert.Equal(0, fixture.Runner.ActiveScriptCount);
Assert.True(fixture.Controller.ReplayPendingForLiveEntity(Guid));
Assert.Equal(0, fixture.Controller.PendingPacketCount);
Assert.Equal(1, fixture.Runner.ActiveScriptCount);
}
[Fact]
public void ReadyOwnerReceivesDirectAndTypedPacketsImmediately()
{

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@ -96,6 +96,46 @@ public sealed class RadarSnapshotProviderTests
Assert.True(snapshot.UiLocked);
}
[Fact]
public void BuildSnapshot_UsesCanonicalPlayerWhileHiddenTargetsStayExcluded()
{
const uint player = 20u;
const uint hiddenTarget = 21u;
var objects = new ClientObjectTable();
objects.Ingest(Weenie(player, "Player", ItemType.Creature));
objects.Ingest(Weenie(hiddenTarget, "Hidden target", ItemType.Creature) with
{
RadarBehavior = (byte)RadarBehavior.ShowAlways,
});
var canonical = new Dictionary<uint, WorldEntity>
{
[player] = Entity(player, Vector3.Zero, Quaternion.Identity),
[hiddenTarget] = Entity(hiddenTarget, new Vector3(5f, 0f, 0f), Quaternion.Identity),
};
var interactionVisible = new Dictionary<uint, WorldEntity>();
var spawns = new Dictionary<uint, WorldSession.EntitySpawn>
{
[player] = Spawn(player),
[hiddenTarget] = Spawn(hiddenTarget),
};
var provider = new RadarSnapshotProvider(
objects,
interactionVisible,
spawns,
playerGuid: () => player,
playerYawRadians: () => 0f,
playerCellId: () => 0xA9B40001u,
selectedGuid: () => hiddenTarget,
coordinatesOnRadar: () => true,
uiLocked: () => false,
playerEntities: canonical);
var snapshot = provider.BuildSnapshot();
Assert.NotNull(snapshot.CoordinatesText);
Assert.Empty(snapshot.Blips);
}
private static WorldEntity Entity(uint guid, Vector3 position, Quaternion rotation) => new()
{
Id = guid,

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@ -180,9 +180,10 @@ public sealed class InboundPhysicsStateControllerTests
liveVelocity,
out PositionTimestampDisposition normalDisposition,
out WorldSession.EntitySpawn normal,
out _));
out AcceptedPhysicsTimestamps normalTimestamps));
Assert.Equal(PositionTimestampDisposition.Apply, normalDisposition);
Assert.Equal(liveVelocity, normal.Physics!.Value.Velocity);
Assert.False(normalTimestamps.TeleportAdvanced);
Assert.True(controller.TryApplyPosition(
new WorldSession.EntityPositionUpdate(
@ -200,9 +201,10 @@ public sealed class InboundPhysicsStateControllerTests
liveVelocity,
out PositionTimestampDisposition teleportDisposition,
out WorldSession.EntitySpawn teleported,
out _));
out AcceptedPhysicsTimestamps teleportTimestamps));
Assert.Equal(PositionTimestampDisposition.Apply, teleportDisposition);
Assert.Equal(Vector3.Zero, teleported.Physics!.Value.Velocity);
Assert.True(teleportTimestamps.TeleportAdvanced);
}
[Fact]

View file

@ -0,0 +1,273 @@
using System.Numerics;
using AcDream.App.Streaming;
using AcDream.App.World;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
namespace AcDream.App.Tests.World;
public sealed class LiveEntityPresentationControllerTests
{
[Fact]
public void InitialVisibleObject_DoesNotPlayUnHide()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.Empty(fixture.TypedPlays);
Assert.True(fixture.Entity.IsDrawVisible);
Assert.Equal(1, fixture.Shadows.TotalRegistered);
}
[Fact]
public void HiddenThenVisible_PlaysTypedEffectsMutatesChildrenAndRestoresShadow()
{
Fixture fixture = new(
PhysicsStateFlags.Hidden | PhysicsStateFlags.ReportCollisions);
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.Equal(
[(fixture.Entity.Id, LiveEntityPresentationController.HiddenScriptType, 1f)],
fixture.TypedPlays);
Assert.Equal([(Fixture.Guid, true)], fixture.ChildNoDraw);
Assert.Equal([Fixture.Guid], fixture.InvalidTargets);
Assert.Equal(0, fixture.Shadows.TotalRegistered);
Assert.False(fixture.Entity.IsDrawVisible);
Assert.True(fixture.Runtime.TryApplyState(
new SetState.Parsed(Fixture.Guid, 0u, 1, 2),
out _,
out _));
Assert.True(fixture.Controller.OnStateAccepted(Fixture.Guid));
Assert.Equal(
[
(fixture.Entity.Id, LiveEntityPresentationController.HiddenScriptType, 1f),
(fixture.Entity.Id, LiveEntityPresentationController.UnHideScriptType, 1f),
],
fixture.TypedPlays);
Assert.Equal([(Fixture.Guid, true), (Fixture.Guid, false)], fixture.ChildNoDraw);
Assert.Equal(1, fixture.Shadows.TotalRegistered);
Assert.True(fixture.Entity.IsDrawVisible);
Assert.Same(fixture.Entity, Assert.Single(fixture.Runtime.WorldEntities).Value);
}
[Fact]
public void IdenticalOrStaleState_DoesNotReplayHiddenEffect()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
fixture.Controller.OnLiveEntityReady(Fixture.Guid);
var hidden = new SetState.Parsed(
Fixture.Guid,
(uint)(PhysicsStateFlags.Hidden | PhysicsStateFlags.ReportCollisions),
1,
2);
Assert.True(fixture.Runtime.TryApplyState(hidden, out _, out _));
fixture.Controller.OnStateAccepted(Fixture.Guid);
Assert.False(fixture.Runtime.TryApplyState(hidden, out _, out _));
fixture.Controller.OnStateAccepted(Fixture.Guid);
Assert.Single(fixture.TypedPlays);
Assert.Equal(LiveEntityPresentationController.HiddenScriptType,
fixture.TypedPlays[0].Type);
}
[Fact]
public void UnHideWhileLandblockPending_RestoresShadowWhenProjectionReturns()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
fixture.Controller.OnLiveEntityReady(Fixture.Guid);
Assert.True(fixture.Runtime.TryApplyState(
new SetState.Parsed(
Fixture.Guid,
(uint)(PhysicsStateFlags.Hidden | PhysicsStateFlags.ReportCollisions),
1,
2),
out _,
out _));
fixture.Controller.OnStateAccepted(Fixture.Guid);
Assert.Equal(0, fixture.Shadows.TotalRegistered);
Assert.True(fixture.Runtime.RebucketLiveEntity(Fixture.Guid, 0x02020001u));
Assert.False(fixture.Runtime.WorldEntities.ContainsKey(Fixture.Guid));
Assert.True(fixture.Runtime.TryApplyState(
new SetState.Parsed(Fixture.Guid, 0u, 1, 3),
out _,
out _));
fixture.Controller.OnStateAccepted(Fixture.Guid);
Assert.Equal(0, fixture.Shadows.TotalRegistered);
fixture.Spatial.AddLandblock(new LoadedLandblock(
0x0202FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
Assert.True(fixture.Runtime.WorldEntities.ContainsKey(Fixture.Guid));
Assert.Equal(1, fixture.Shadows.TotalRegistered);
}
[Fact]
public void ActivePlacement_IsGenerationScopedAndClearsOnTeardownAndReset()
{
Fixture fixture = new(PhysicsStateFlags.ReportCollisions);
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 1));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.True(fixture.Runtime.TryGetRecord(Fixture.Guid, out LiveEntityRecord oldRecord));
fixture.Controller.Forget(oldRecord);
Assert.True(fixture.Runtime.UnregisterLiveEntity(
new DeleteObject.Parsed(Fixture.Guid, 1),
isLocalPlayer: false));
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Runtime.RegisterLiveEntity(Fixture.Spawn(
PhysicsStateFlags.ReportCollisions,
instanceSequence: 2));
fixture.Runtime.MaterializeLiveEntity(
Fixture.Guid,
0x01010001u,
id => new WorldEntity
{
Id = id,
ServerGuid = Fixture.Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(10f, 10f, 5f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
});
Assert.True(fixture.Controller.OnLiveEntityReady(Fixture.Guid));
Assert.False(fixture.Controller.CompleteAuthoritativePlacement(
Fixture.Guid,
generation: 1,
deferShadowRestore: true));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
Assert.True(fixture.Controller.BeginAuthoritativePlacement(Fixture.Guid, 2));
Assert.True(fixture.Controller.HasActivePlacement(Fixture.Guid));
fixture.Controller.Clear();
Assert.False(fixture.Controller.HasActivePlacement(Fixture.Guid));
Assert.False(fixture.Controller.HasDeferredShadowRestore(Fixture.Guid));
}
private sealed class Fixture
{
public const uint Guid = 0x70000051u;
public List<(uint Owner, uint Type, float Intensity)> TypedPlays { get; } = [];
public List<(uint Parent, bool NoDraw)> ChildNoDraw { get; } = [];
public List<uint> InvalidTargets { get; } = [];
public GpuWorldState Spatial { get; }
public LiveEntityRuntime Runtime { get; }
public ShadowObjectRegistry Shadows { get; } = new();
public WorldEntity Entity { get; }
public LiveEntityPresentationController Controller { get; }
public Fixture(PhysicsStateFlags initialState)
{
Spatial = new GpuWorldState();
Spatial.AddLandblock(new LoadedLandblock(
0x0101FFFFu,
new LandBlock(),
Array.Empty<WorldEntity>()));
Runtime = new LiveEntityRuntime(
Spatial,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
WorldSession.EntitySpawn spawn = Spawn(initialState);
Runtime.RegisterLiveEntity(spawn);
Entity = Runtime.MaterializeLiveEntity(
Guid,
0x01010001u,
id => new WorldEntity
{
Id = id,
ServerGuid = Guid,
SourceGfxObjOrSetupId = 0x02000001u,
Position = new Vector3(10f, 10f, 5f),
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
})!;
Shadows.Register(
Entity.Id,
0x01000001u,
Entity.Position,
Entity.Rotation,
1f,
0f,
0f,
0x01010000u,
state: (uint)initialState,
seedCellId: 0x01010001u);
Controller = new LiveEntityPresentationController(
Runtime,
Shadows,
(owner, type, intensity) =>
{
TypedPlays.Add((owner, type, intensity));
return true;
},
(parent, noDraw) => ChildNoDraw.Add((parent, noDraw)),
InvalidTargets.Add,
() => (1, 1));
}
internal static WorldSession.EntitySpawn Spawn(
PhysicsStateFlags state,
ushort instanceSequence = 1)
{
var position = new CreateObject.ServerPosition(
0x01010001u, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
var timestamps = new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1);
var physics = new PhysicsSpawnData(
RawState: (uint)state,
Position: position,
Movement: null,
AnimationFrame: null,
SetupTableId: 0x02000001u,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: null,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
return new WorldSession.EntitySpawn(
Guid,
position,
0x02000001u,
Array.Empty<CreateObject.AnimPartChange>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.SubPaletteSwap>(),
null,
null,
"fixture",
null,
null,
MotionTableId: 0x09000001u,
PhysicsState: (uint)state,
InstanceSequence: instanceSequence,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
}
}
}

View file

@ -29,6 +29,11 @@ public sealed class LiveEntityRuntimeTests
private sealed class EffectProfile : ILiveEntityEffectProfile { }
private sealed class RemoteMotionRuntime : ILiveEntityRemoteMotionRuntime
{
public PhysicsBody Body { get; } = new();
}
private sealed class FailingRegisterResources : ILiveEntityResourceLifecycle
{
public int RegisterCount { get; private set; }
@ -73,6 +78,8 @@ public sealed class LiveEntityRuntimeTests
spawn.Position!.Value.LandblockId,
id => Entity(id, spawn.Guid));
runtime.SetAnimationRuntime(spawn.Guid, new AnimationRuntime(entity!));
var visibilityEdges = new List<bool>();
runtime.ProjectionVisibilityChanged += (_, visible) => visibilityEdges.Add(visible);
Assert.True(registered.LogicalRegistrationCreated);
Assert.Equal(1, resources.RegisterCount);
@ -90,6 +97,7 @@ public sealed class LiveEntityRuntimeTests
Assert.Single(spatial.Entities);
Assert.Equal(1, resources.RegisterCount);
Assert.True(runtime.TryGetAnimationRuntime(entity!.Id, out _));
Assert.Equal(new[] { false, true }, visibilityEdges);
}
[Fact]
@ -296,6 +304,7 @@ public sealed class LiveEntityRuntimeTests
Assert.True(runtime.TryGetWorldEntity(spawn.Guid, out WorldEntity resolved));
Assert.Same(attached, resolved);
Assert.Equal(1, resources.RegisterCount);
attached.IsAncestorDrawVisible = false;
WorldEntity same = runtime.MaterializeLiveEntity(
spawn.Guid,
@ -304,6 +313,7 @@ public sealed class LiveEntityRuntimeTests
LiveEntityProjectionKind.World)!;
Assert.Same(attached, same);
Assert.True(same.IsAncestorDrawVisible);
Assert.Same(attached, Assert.Single(runtime.WorldEntities).Value);
Assert.True(runtime.TryMarkWorldSpawnPublished(spawn.Guid));
Assert.False(runtime.TryMarkWorldSpawnPublished(spawn.Guid));
@ -500,6 +510,210 @@ public sealed class LiveEntityRuntimeTests
Assert.True(runtime.ShouldAdvanceRootRuntime(guid));
}
[Fact]
public void PhysicsStateAndRemoteBodyStaySynchronizedAcrossEitherArrivalOrder()
{
const uint stateBeforeBindGuid = 0x70000037u;
const uint bindBeforeStateGuid = 0x70000038u;
var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
runtime.RegisterLiveEntity(Spawn(stateBeforeBindGuid, 1, 1, 0x01010001u));
runtime.RegisterLiveEntity(Spawn(bindBeforeStateGuid, 1, 1, 0x01010001u));
PhysicsStateFlags firstState = PhysicsStateFlags.Hidden
| PhysicsStateFlags.Gravity
| PhysicsStateFlags.ReportCollisions;
Assert.True(runtime.TryApplyState(
new SetState.Parsed(stateBeforeBindGuid, (uint)firstState, 1, 2),
out _));
var lateBody = new RemoteMotionRuntime();
runtime.SetRemoteMotionRuntime(stateBeforeBindGuid, lateBody);
var earlyBody = new RemoteMotionRuntime();
runtime.SetRemoteMotionRuntime(bindBeforeStateGuid, earlyBody);
PhysicsStateFlags secondState = PhysicsStateFlags.Static
| PhysicsStateFlags.Ethereal
| PhysicsStateFlags.NoDraw;
Assert.True(runtime.TryApplyState(
new SetState.Parsed(bindBeforeStateGuid, (uint)secondState, 1, 2),
out _));
Assert.Equal((firstState & ~PhysicsStateFlags.ReportCollisions)
| PhysicsStateFlags.IgnoreCollisions,
lateBody.Body.State);
Assert.Equal(secondState, earlyBody.Body.State);
}
[Fact]
public void ParentDrivenChildNoDrawKeepsBoundBodyInCanonicalState()
{
const uint guid = 0x70000039u;
var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010001u));
var remote = new RemoteMotionRuntime();
runtime.SetRemoteMotionRuntime(guid, remote);
Assert.True(runtime.SetAttachedChildNoDraw(guid, true));
Assert.True(remote.Body.State.HasFlag(PhysicsStateFlags.NoDraw));
Assert.True(runtime.SetAttachedChildNoDraw(guid, false));
Assert.False(remote.Body.State.HasFlag(PhysicsStateFlags.NoDraw));
}
[Fact]
public void InitiallyVisibleCreate_DoesNotManufactureUnHideTransition()
{
const uint guid = 0x70000040u;
var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010001u));
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
Assert.True(record.TryDequeueStateTransition(out RetailPhysicsStateTransition transition));
Assert.Equal(RetailHiddenTransition.None, transition.HiddenTransition);
Assert.Equal(PhysicsStateFlags.ReportCollisions, record.FinalPhysicsState);
}
[Fact]
public void HiddenCreate_SuppressesMeshInteractionButRetainsNarrowObjectTick()
{
const uint guid = 0x70000041u;
var spatial = new GpuWorldState();
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
runtime.RegisterLiveEntity(Spawn(
guid,
1,
1,
0x01010001u,
PhysicsStateFlags.Hidden | PhysicsStateFlags.ReportCollisions));
WorldEntity entity = runtime.MaterializeLiveEntity(
guid,
0x01010001u,
id => Entity(id, guid))!;
Assert.False(entity.IsDrawVisible);
Assert.Empty(runtime.WorldEntities);
Assert.Same(entity, Assert.Single(runtime.MaterializedWorldEntities).Value);
Assert.Single(spatial.Entities);
Assert.True(runtime.ShouldAdvanceRootRuntime(guid));
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
Assert.Equal(PhysicsStateFlags.None,
record.FinalPhysicsState & PhysicsStateFlags.ReportCollisions);
Assert.NotEqual(PhysicsStateFlags.None,
record.FinalPhysicsState & PhysicsStateFlags.IgnoreCollisions);
}
[Fact]
public void HiddenThenVisibleState_RestoresSameMeshAndInteractionIdentity()
{
const uint guid = 0x70000042u;
var spatial = new GpuWorldState();
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010001u));
WorldEntity entity = runtime.MaterializeLiveEntity(
guid,
0x01010001u,
id => Entity(id, guid))!;
Assert.True(runtime.TryApplyState(new SetState.Parsed(
guid,
(uint)(PhysicsStateFlags.Hidden | PhysicsStateFlags.ReportCollisions),
1,
2), out _, out RetailPhysicsStateTransition hidden));
Assert.Equal(RetailHiddenTransition.BecameHidden, hidden.HiddenTransition);
Assert.False(entity.IsDrawVisible);
Assert.Empty(runtime.WorldEntities);
Assert.False(runtime.TryGetInteractionEligibleEntity(guid, out _));
Assert.True(runtime.TryApplyState(new SetState.Parsed(
guid,
0u,
1,
3), out _, out RetailPhysicsStateTransition visible));
Assert.Equal(RetailHiddenTransition.BecameVisible, visible.HiddenTransition);
Assert.True(entity.IsDrawVisible);
Assert.True(runtime.TryGetInteractionEligibleEntity(guid, out var eligible));
Assert.Same(entity, eligible);
Assert.Same(entity, Assert.Single(runtime.WorldEntities).Value);
Assert.Same(entity, Assert.Single(spatial.Entities));
}
[Fact]
public void PositionAfterPickup_RequiresTeleportHookEvenWithEqualTeleportStamp()
{
const uint guid = 0x70000043u;
var runtime = new LiveEntityRuntime(new GpuWorldState(), new RecordingResources());
WorldSession.EntitySpawn spawn = Spawn(guid, 1, 1, 0x01010001u);
runtime.RegisterLiveEntity(spawn);
Assert.True(runtime.TryApplyPickup(
new PickupEvent.Parsed(guid, 1, 2),
out _));
var update = new WorldSession.EntityPositionUpdate(
guid,
new CreateObject.ServerPosition(
0x01010002u, 12f, 13f, 5f, 1f, 0f, 0f, 0f),
null,
null,
true,
1,
3,
0,
0);
Assert.True(runtime.TryApplyPosition(
update,
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
out PositionTimestampDisposition disposition,
out _,
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
}
[Fact]
public void PositionFromPendingProjection_RequiresTeleportHookWithEqualTeleportStamp()
{
const uint guid = 0x70000044u;
var spatial = new GpuWorldState();
spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
var runtime = new LiveEntityRuntime(spatial, new RecordingResources());
WorldSession.EntitySpawn spawn = Spawn(guid, 1, 1, 0x01010001u);
runtime.RegisterLiveEntity(spawn);
runtime.MaterializeLiveEntity(
guid,
0x01010001u,
id => Entity(id, guid));
spatial.RemoveLandblock(0x0101FFFFu);
Assert.True(runtime.TryApplyPosition(
new WorldSession.EntityPositionUpdate(
guid,
new CreateObject.ServerPosition(
0x01010002u, 12f, 13f, 5f, 1f, 0f, 0f, 0f),
null,
null,
true,
1,
2,
0,
0),
isLocalPlayer: false,
forcePositionRotation: null,
currentLocalVelocity: null,
out PositionTimestampDisposition disposition,
out _,
out AcceptedPhysicsTimestamps timestamps));
Assert.Equal(PositionTimestampDisposition.Apply, disposition);
Assert.False(timestamps.TeleportAdvanced);
Assert.True(timestamps.TeleportHookRequired);
}
[Fact]
public void LandblockUnload_HidesTopLevelViewAndReloadRestoresSameIdentity()
{
@ -792,14 +1006,15 @@ public sealed class LiveEntityRuntimeTests
uint guid,
ushort instance,
ushort positionSequence,
uint cell)
uint cell,
PhysicsStateFlags state = PhysicsStateFlags.ReportCollisions)
{
var position = new CreateObject.ServerPosition(
cell, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
var timestamps = new PhysicsTimestamps(
positionSequence, 1, 1, 1, 0, 1, 0, 1, instance);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.ReportCollisions,
RawState: (uint)state,
Position: position,
Movement: null,
AnimationFrame: null,
@ -832,7 +1047,7 @@ public sealed class LiveEntityRuntimeTests
null,
null,
0x09000001u,
PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
PhysicsState: (uint)state,
InstanceSequence: instance,
MovementSequence: 1,
ServerControlSequence: 1,