feat(vfx): port retail hidden and teleport presentation
Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
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46 changed files with 4883 additions and 127 deletions
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@ -30,6 +30,22 @@ public sealed class WorldEntity
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/// </summary>
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public required IReadOnlyList<MeshRef> MeshRefs { get; set; }
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/// <summary>
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/// Whether the root PartArray participates in mesh drawing. Live-object
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/// PhysicsState NoDraw/Hidden transitions change this without destroying
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/// the entity or its scripts, particles, lights, cell identity, or cached
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/// mesh resources. Dat/static entities remain visible by default.
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/// </summary>
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public bool IsDrawVisible { get; set; } = true;
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/// <summary>
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/// Retained-tree visibility inherited from attached ancestors. Retail
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/// draws child physics objects through their parent hierarchy; acdream
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/// flattens them into independent draw entries, so this separate bit keeps
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/// ancestor suppression out of the child's own PhysicsState.
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/// </summary>
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public bool IsAncestorDrawVisible { get; set; } = true;
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/// <summary>
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/// Stable Setup-part-indexed poses used by attachment and effect hooks.
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/// Unlike <see cref="MeshRefs"/>, this array never compacts around a DAT
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