feat(vfx): port retail hidden and teleport presentation
Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized.
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46 changed files with 4883 additions and 127 deletions
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@ -135,6 +135,19 @@ public sealed class EntityPhysicsHost : IPhysicsObjHost
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/// registry.</summary>
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public void NotifyExitWorld() => _targetManager.NotifyVoyeurOfEvent(TargetStatus.ExitWorld);
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/// <summary>
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/// A Hidden object remains logically alive but is removed from the cell
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/// lookup/interaction surface. Retail's DetectionManager sends
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/// <c>LeftDetection</c> from <c>CObjCell::hide_object</c>; that manager is
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/// not ported yet, so the App bridges the same unavailability edge through
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/// the existing target fan-out. The non-Ok update tears down watcher
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/// MoveTo/Sticky consumers, and the watched-role table is cleared so an
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/// UnHide re-subscription receives a fresh initial snapshot. The object's
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/// own watcher role is deliberately preserved.
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/// </summary>
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public void NotifyHidden() =>
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_targetManager.NotifyVoyeurOfEventAndClear(TargetStatus.ExitWorld);
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/// <summary>R5-V3 (#171): retail <c>CPhysicsObj::teleport_hook</c>'s tail
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/// (0x00514ed0 @0x00514f1b-0x00514f28) — <c>TargetManager::ClearTarget</c>
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/// (drop this entity's OWN subscription) then
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