docs: plan progress — Tasks 1+3 done (outdoor node + outdoor-root flood validated)
Foundation shipped + validated: the flood roots at the outdoor node and reaches buildings with ZERO production changes (the design's central risk is resolved). Next = Task 2 + Phase 3 cutover together, inline (contextual GameWindow surgery ending at the visual gate). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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**Spec:** [docs/superpowers/specs/2026-06-07-render-unification-outdoor-as-cell-design.md](../specs/2026-06-07-render-unification-outdoor-as-cell-design.md)
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**Spec:** [docs/superpowers/specs/2026-06-07-render-unification-outdoor-as-cell-design.md](../specs/2026-06-07-render-unification-outdoor-as-cell-design.md)
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## Progress (2026-06-07)
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- **Task 1 — `OutdoorCellNode.Build` — DONE** (`2a2cc97`). 2 unit tests; App.Tests 212/212.
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- **Task 3 — outdoor-root flood — DONE** (`c5b4f77`, done before Task 2 to de-risk the
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core hypothesis). **KEY RESULT: the flood roots at the outdoor node and reaches
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buildings with ZERO production changes** — `PortalVisibilityBuilder.Build` and
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`OutdoorCellNode.Build` are correct as-is; cycle termination holds. App.Tests 214/214.
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(The plan's Task 3 fixture sketch had `InsideSide=0`; the shipped test uses the correct
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`InsideSide=1` — building interior at Y>5 is the negative half-space. `OutdoorCellNode`
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flips it so the outdoor camera passes the side test.)
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- **NEXT: Task 2 + Phase 3 together, INLINE** (not subagent — deeply-contextual GameWindow
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render-loop surgery, ends at the visual gate; CLAUDE.md warns against subagent
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integration here). Task 2 (build the node each frame) shares the render-loop region with
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the Phase 3 cutover, so they're one chunk: extract `GatherNearbyBuildingCells`, resolve
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`viewerRoot` to the node outdoors, repoint exit portals to the node in `Build`, unified
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draw path, then (after the user's visual gate) delete `BuildFromExterior` / `DrawPortal` /
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`OutsideView` / `DrawLandscapeThroughOutsideView`. Do this with fresh context.
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- Tree clean; HEAD `c5b4f77`; baselines App 214 / Core 1331-4-1.
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**Baselines that must hold:** build 0 errors; App.Tests 210 pass; Core.Tests 1331 pass / 4 fail (pre-existing) / 1 skip. Run the client per CLAUDE.md "Running the client"; `+Acdream` spawns at the Holtburg/Arcanum cottage. Launch logs are UTF-16. Use `ACDREAM_PROBE_FLAP` only (NOT `ACDREAM_PROBE_SHELL`).
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**Baselines that must hold:** build 0 errors; App.Tests 210 pass; Core.Tests 1331 pass / 4 fail (pre-existing) / 1 skip. Run the client per CLAUDE.md "Running the client"; `+Acdream` spawns at the Holtburg/Arcanum cottage. Launch logs are UTF-16. Use `ACDREAM_PROBE_FLAP` only (NOT `ACDREAM_PROBE_SHELL`).
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