sky(phase-3g): fix LCG multiplier — 360 (DaysPerYear), not 7620
Ran a live memory probe against retail acclient.exe (new tool:
tools/RetailTimeProbe/) to read the TimeOfDay struct at
DAT_008ee9c8 and compare against our computed values. The decompile
agent's identification of TimeOfDay+0x10 as "SecondsPerDay (int
copy)" turned out to be WRONG — the live value is **360**, which is
GameTime.DaysPerYear.
The retail FUN_00501990 LCG seed is:
seed = Year × (*+0x10) + DayOfYear
= Year × DaysPerYear + DayOfYear
= flat "total days since epoch" day-index
Our previous Phase 3c port passed 7620 (DayLength in ticks) as the
multiplier, producing seed=883,967 against retail's seed=41,807 —
completely different LCG outputs, completely different DayGroup
picks. That's why the user's retail kept showing stormy/rainy while
acdream showed sunny/clear (or vice versa) even after Phases 3c.1
and 3f aligned Year and DayOfYear.
Also confirmed by the probe:
- EpochBase / ZeroTimeOfYear = 3600 ✓ Phase 3f already correct
- BaseYear / ZeroYear = 10 ✓ DerethDateTime.ZeroYear
- Year=116, DayOfYear=47 ✓ our AbsoluteYear / DayOfYear
- SecondsPerDay float (+0x0C) = 7620 ✓ DayTicks
- SecondsPerYear = 2,743,200 ✓ YearTicks
One "finding that's not a fix": retail's +0x48 DayFraction is a
sub-period fraction (fraction through current day/night window)
NOT a full-day fraction. CurDayEnd - CurDayStart = 2857.5 = 0.375
of a day = 6 Dereth hours = night duration. Not relevant for our
keyframe bracket interpolation, which correctly uses a full-day
0..1 scale matching the SkyTime.Begin values. Documented in the
probe research doc so future work doesn't trip on it.
Changes:
- tools/RetailTimeProbe/ — new P/Invoke tool. Forced x86 target to
match retail's bitness so hardcoded DAT_xxxxxxxx addresses are
pointer-width-correct. Handles ASLR relocation via
Process.MainModule.BaseAddress.
- src/AcDream.App/Rendering/GameWindow.cs: RefreshSkyForCurrentDay
passes 360 (DaysInAMonth × MonthsInAYear) not 7620.
- src/AcDream.Core/World/SkyDescLoader.cs: ActiveDayGroup(ticks)
and DefaultDayGroup same.
- docs/research/2026-04-23-retail-memory-probe.md — full probe
results + decompile-agent correction.
- AcDream.slnx — add tools/ folder.
Build + 733 tests green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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cd8a37a9c8
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docs/research/2026-04-23-retail-memory-probe.md
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# Retail acclient.exe Live Memory Probe — TimeOfDay Struct
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**Date:** 2026-04-23
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**Tool:** `tools/RetailTimeProbe/` — P/Invoke `ReadProcessMemory` against a running retail client
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**Target:** `C:\Turbine\Asheron's Call\acclient.exe`, pid 17980
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## Observed values
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```
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module base = 0x00400000 (no ASLR delta from preferred)
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DAT_008ee9c8 relocated to 0x008EE9C8
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TimeOfDay* = 0x00A5C1C0
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EpochBase (+0x00 double) = 3600.000000 ← matches dat ZeroTimeOfYear ✓
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BaseYear (+0x08 int) = 10 ← matches dat ZeroYear ✓
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SecondsPerDay (+0x0C float) = 7620 ← matches dat DayLength ✓
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+0x10 (int) = 360 ← see §1 — NOT seconds-per-day!
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SecondsPerYear (+0x40 double) = 2743200.000000 ← DayLength × DaysPerYear ✓
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DayFraction (+0x48 float) = 0.340492 ← see §2
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CurDayStart (+0x50 double) = 291133740.000000
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CurDayEnd (+0x58 double) = 291136597.500000
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Year (+0x64 int) = 116 ← matches our AbsoluteYear ✓
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DayOfYear (+0x68 int) = 47 ← matches our DayOfYear ✓
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SeasonIndex (+0x6C int) = 1
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```
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Acdream at the same wall-clock moment:
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```
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AbsoluteYear = 116 ✓
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DayOfYear = 47 ✓
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```
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## 1. The `+0x10` field is DaysPerYear (360), not SecondsPerDay
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The decompile agent's C trail
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(`docs/research/2026-04-23-sky-decompile-hunt-C.md` §1 + §4) labeled
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`TimeOfDay+0x10` as *"SecondsPerDay (int copy — source of iVar6)"*
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for the `FUN_00501990` (`SkyDesc::PickCurrentDayGroup`) LCG seed.
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The live probe disproves that. The value is **360** — the same as
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`GameTime.DaysPerYear` from the dat.
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Implication for the retail LCG seed formula:
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```c
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// FUN_00501990 line 1296 of chunk_00500000.c:
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iVar4 = (iVar3 * iVar6 + iVar4) * 0x6a42fdb2 + -0x7541e9ae;
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// ^Year ^x0x10 ^DayOfYear
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```
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With `iVar6 = 360` (DaysPerYear), the seed is:
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```
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seed = Year × DaysPerYear + DayOfYear
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= total days since (Year 0, DayOfYear 0)
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```
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That's a flat day-index, which makes obvious sense for a per-day
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weather picker. Retail's engineers didn't pass a "seconds per day" at
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all — they passed "days per year" as the year-to-day multiplier so the
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final seed is a total-day count.
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**Actionable:** our C# port must pass 360 (`DaysInAMonth * MonthsInAYear`)
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as the LCG's `secondsPerDay` parameter, not the 7620 we previously used.
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With 7620 we compute `seed = 883,967`; retail computes `seed = 41,807`.
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Completely different LCG outputs → different DayGroup picks → weather
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mismatch users observed against their retail client side-by-side.
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## 2. `+0x48 DayFraction` is a sub-period fraction, not full-day
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Live retail at the probed moment:
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- Calendar: `PY116 ColdMeet 18 Dawnsong` (hour 4 of 16, i.e. morning).
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- DayFraction: 0.340492
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Our acdream at the same tick would compute `dayFraction ≈ 0.13` using
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the full-day formula `((tick + ZeroTimeOfYear) mod DayLength) / DayLength`.
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The stored `CurDayStart/End` bounds give it away:
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```
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CurDayEnd - CurDayStart = 2857.5 ticks = 0.375 × 7620 = 6 Dereth hours
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```
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6 hours = night duration (hours 0-3 + 14-15 = 6 hours of the 16-hour day).
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So retail's `+0x48 DayFraction` is **"fraction through current day/night
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period"**, NOT "fraction through full calendar day". Using these fields:
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```
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retailDayFraction = (currentTick - CurDayStart) / (CurDayEnd - CurDayStart)
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```
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For our use-case (bracketing SkyTime keyframes whose `Begin` is on a
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[0, 1] full-day scale), the full-day formula we have is correct — sky
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keyframes don't care about retail's internal sub-period storage. The
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difference is only visible if we reverse-engineer "what hour does retail
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think it is" by reading its field; we wouldn't use retail's
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`+0x48` value for interpolation even if we could.
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So: no fix required for our dayFraction path. The keyframe bracket works
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correctly with our own `(tick + 3600) mod 7620 / 7620` formula.
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## 3. Confirmed no-change items
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- `EpochBase` / `ZeroTimeOfYear` = 3600 ✓ (Phase 3f commit cd8a37a already
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adopted this from `Region.GameTime.ZeroTimeOfYear`).
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- `BaseYear` / `ZeroYear` = 10 ✓ (`DerethDateTime.ZeroYear`).
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- `SecondsPerDay` float (+0x0C) = 7620 ✓ (`DayTicks`).
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- `SecondsPerYear` = 2,743,200 ✓ (`YearTicks`).
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- `Year` = 116, `DayOfYear` = 47 — our `AbsoluteYear` and `DayOfYear`
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helpers already reproduce these from the server tick.
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## 4. Follow-ups
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None critical after the Phase 3g fix (DaysPerYear in LCG). If the
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DayFraction sub-period storage becomes relevant (e.g. if we ever render
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retail's "Xm until night" UI), we'd replicate the CurDayStart/End
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computation from `FUN_005a7800` in the decompile.
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