@
feat(D.2b): chat polish — typing fix, opacity, scrollbar 3-slice, retail channel menu Visual-iteration batch (decomp-grounded), each fix verified against the retail screenshots: - typing: UiElement.HitTest aborted on ClickThrough BEFORE walking children, so the ClickThrough UiDatElement panels blocked hit-testing to the input/transcript inside them. Check ClickThrough AFTER the child walk (it only gates whether THIS element claims the hit). Restores input focus + typing. - opacity: UiElement.Opacity + a UiRenderContext alpha stack applied to sprite/rect draws (text bypasses it, stays sharp); chat frame Opacity=0.75 → translucent chat. - brown sliver: grow the transcript panel up 9px to cover the dropped resize-bar strip. - scrollbar: real 3-slice thumb (caps 0x06004C60/66 + tiled mid) + tiled track. - max/min: shifted one button-width left of the scrollbar (dat right-anchors collide). - system text now green (retail ChatMessageType 5; was yellow). - word-wrap: transcript lines wrap to the panel width (greedy, ports GlyphList::Recalculate). - channel menu reworked to retail gmMainChatUI::InitTalkFocusMenu: "Chat" button + a TWO-COLUMN popup of the 14 talk-focus items (Squelch, Tell to Selected, Chat to All, Tell to Fellows, ...) on a tan panel; channel items set the active outbound channel. Build + 392 App tests green. Visual confirmation in progress. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> @
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7 changed files with 329 additions and 126 deletions
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@ -1857,19 +1857,36 @@ public sealed class GameWindow : IDisposable
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// Ctrl+C / Ctrl+A on the transcript need the keyboard for clipboard + modifiers.
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// _uiHost.Keyboard is set by WireKeyboard above — it is non-null here.
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chatController.Transcript.Keyboard = _uiHost.Keyboard;
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// Top-level retail window: user-positioned at the bottom-left, movable + resizable.
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// KEEP the dat-authored size (do NOT override Width/Height) so the child anchors
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// capture their dat margins on the first layout — the same reason the vitals root
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// keeps its dat size. The user resizes/moves from there.
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// Wrap the dat content in the universal 8-piece beveled window chrome —
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// the SAME UiNineSlicePanel the vitals window uses. The chat's own dat
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// layout only carries flat background sprites, so without this the window
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// has no retail-style border (the user asked for the vitals border). The
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// nine-slice IS the movable/resizable window; the dat content fills its
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// interior, inset by the border. The gmMainChatUI content is authored 490
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// wide (its transcript/input panels) — KEEP that width + the dat-authored
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// HEIGHT so the content's child anchors (input-bar-at-bottom, transcript-
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// fills) capture correct margins on first layout; resizing the frame reflows
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// them correctly from there.
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const int chatBorder = AcDream.App.UI.RetailChromeSprites.Border;
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var chatRoot = chatController.Root;
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chatRoot.Left = 10;
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chatRoot.Top = 460; // bottom-left default; pending the user's visual review
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chatRoot.Anchors = AcDream.App.UI.AnchorEdges.None;
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chatRoot.Draggable = true;
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chatRoot.Resizable = true;
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chatRoot.MinWidth = 200f;
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chatRoot.MinHeight = 80f;
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_uiHost.Root.AddChild(chatRoot);
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float contentW = 490f, contentH = chatRoot.Height; // dat-authored height
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var chatFrame = new AcDream.App.UI.UiNineSlicePanel(ResolveChrome)
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{
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Left = 10, Top = 440,
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Width = contentW + 2 * chatBorder, Height = contentH + 2 * chatBorder,
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MinWidth = 200f, MinHeight = 90f,
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// Retail chat is translucent — fade the window's backgrounds/chrome
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// (text stays opaque). Configurable opacity is a later step; 0.75 reads
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// as see-through-but-readable. (retail SetDefaultOpacity ~0.5 / active 1.0)
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Opacity = 0.75f,
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};
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chatRoot.Left = chatBorder; chatRoot.Top = chatBorder;
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chatRoot.Width = contentW; chatRoot.Height = contentH;
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chatRoot.Anchors = AcDream.App.UI.AnchorEdges.Left | AcDream.App.UI.AnchorEdges.Top
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| AcDream.App.UI.AnchorEdges.Right | AcDream.App.UI.AnchorEdges.Bottom;
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chatRoot.Draggable = false; chatRoot.Resizable = false;
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chatFrame.AddChild(chatRoot);
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_uiHost.Root.AddChild(chatFrame);
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Console.WriteLine("[D.2b] retail chat window from LayoutDesc importer (0x21000006).");
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}
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else Console.WriteLine("[D.2b] chat: required role elements missing in 0x21000006.");
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