fix(ui): refresh live skill rows
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parent
461a1fb7b4
commit
1d8371dbe5
3 changed files with 55 additions and 4 deletions
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@ -776,12 +776,14 @@ public static class CharacterStatController
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foreach (var skill in skills)
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{
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int rowIndex = bindings.Count;
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CharacterSkill LiveSkill() =>
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FindSkill(data(), skill.Id) ?? skill;
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var row = AddRow(list, datFont, spriteResolve,
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left: 0f, top: y, width: listW, height: SkillRowHeight,
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iconDid: skill.IconDid,
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nameText: skill.Name,
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valueProvider: () => skill.CurrentLevel.ToString(),
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valueColorProvider: () => SkillValueColor(skill),
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valueProvider: () => LiveSkill().CurrentLevel.ToString(),
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valueColorProvider: () => SkillValueColor(LiveSkill()),
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nameColor: Vector4.One);
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row.OnClick = () =>
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{
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@ -857,6 +859,18 @@ public static class CharacterStatController
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return result;
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}
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private static CharacterSkill? FindSkill(CharacterSheet sheet, uint skillId)
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{
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IReadOnlyList<CharacterSkill> skills = sheet.Skills;
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for (int i = 0; i < skills.Count; i++)
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{
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CharacterSkill skill = skills[i];
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if (skill.Id == skillId)
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return skill;
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}
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return null;
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}
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private static CharacterSkill? SkillAtDisplayIndex(CharacterSheet sheet, int index)
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{
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if (index < 0) return null;
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