sky(phase-8): retail-faithful night sky + README refresh
Iteration on the sky rendering pipeline to restore stars/moon visibility
at night and fix washed-out grey daytime clouds. Key fixes:
* sky.frag: disable fog-mix on sky meshes. Retail's keyframe FogEnd
(0..400m at midnight, up to 2400m during day) is calibrated for
terrain; sky meshes are authored at radii 1050-14271m which sits
past FogEnd universally, causing every sky pixel to saturate to
fogColor (dark navy). Stars, moon, dome texture all got
obliterated. The horizon-glow trade-off is noted in the shader
comment; research item to find retail's sky-specific fog range
later.
* SkyRenderer + sky.frag: promote rep.Luminosity into uEmissive so the
vertex lighting saturates properly for bright keyframes. Retail's
FUN_0059da60 non-luminous path writes rep.Luminosity into
material.Emissive via the cache +0x3c slot; we were instead using
it as a post-fragment multiply which could only dim, never brighten.
Net effect: daytime clouds now render saturated white, dome dims
correctly at night (rep.Luminosity=0.11 → Emissive=0.11), stars
and moon unchanged.
* terrain.vert: MIN_FACTOR 0.08 -> 0.0 per retail FUN_00532440 decompile
(DAT_00796344 ambient-floor = 0.0). Back-lit terrain now falls to
pure ambient rather than getting an 8% sun floor.
New research / tooling (no runtime impact):
* docs/research/2026-04-24-lambert-brightness-split.md — retail's
ambient-brightness formula pinned from PE .rdata read + live
RetailTimeProbe capture: effAmbBright = AmbBright + |sunDir| * 0.2
where scale constant 0x0079a1e8 = 0.2f exactly.
* docs/research/2026-04-23-lightning-real.md — research note on the
dat-baked PhysicsScript-driven lightning path (Rainy DayGroup has
explicit PES-triggered flash SkyObjects with 5ms time windows).
* Corrections stapled to sky-decompile-hunt-{B,C}.md: DAT_00842778 is
DirColor, DAT_0084277c is AmbColor (the hunt docs had the swap
backwards).
* tools/RetailTimeProbe/Program.cs: extended with pid=NNNN selector,
sky global probe (DirColor/AmbColor/AmbBright/sunDir/cache.amb),
and the 0x0079a1e8 scale-factor readout.
* tools/SkyObjectInspect/: throwaway dat-inspector built by the Opus
deep-dive agent. Identified GfxObj 0x010015EF as the stars layer
(A8R8G8B8 128x128 texture, 4% bright-pixel ratio).
* src/AcDream.App/Rendering/TextureCache.cs: per-texture alpha
histogram dump under ACDREAM_DUMP_SKY=1 for diagnosing "are the
clouds decoded with proper alpha" type questions.
README: rewrite to reflect current state (playable pre-alpha rendering
Dereth with animated characters, day-night cycle, weather, etc.)
instead of the stale "Phase 0 dat inventory only" description.
All 742 tests green.
This commit is contained in:
parent
889b235886
commit
1d54880213
12 changed files with 1217 additions and 43 deletions
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@ -1,6 +1,6 @@
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// RetailTimeProbe — read the live retail acclient.exe process memory and
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// dump its TimeOfDay struct so we can compare against acdream's computed
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// calendar values.
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// dump its TimeOfDay struct + sky-lighting global block so we can compare
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// against acdream's computed calendar / SkyKeyframe values.
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//
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// Decompile provenance (docs/research/2026-04-23-sky-decompile-hunt-C.md
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// §4 and the daygroup-selection research):
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@ -18,6 +18,30 @@
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// TimeOfDay +0x68 int — DayOfYear
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// TimeOfDay +0x6C int — SeasonIndex
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//
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// Sky-lighting globals (hunt-C §1, with 2026-04-24 label correction — the
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// DirColor/AmbColor labeling in §1/§2/§5 was backwards; we use the
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// corrected mapping):
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//
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// DAT_00842778 4 ARGB DirColor (directional / sun color)
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// DAT_0084277c 4 ARGB AmbColor (ambient color)
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// DAT_00842780 4 float AmbBright (ambient brightness scalar, also fog-start offset)
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// DAT_00842784 4 ARGB FogSecondary
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// DAT_00842788 4 ARGB FogPrimary
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// DAT_00842950 12 3×flt sunDir XYZ (|v| = DirBright, NOT a unit vector)
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// DAT_0084295c 4 float DirBright floor (MinWorldFog clamp)
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// DAT_0079a1e8 4 float fog-distance scale factor (used in
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// fogDist = |sunDir| * _DAT_0079a1e8 + AmbBright)
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//
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// Cached D3D light struct (written by FUN_00505f30:6058-6065 and
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// FUN_004530e0:2083-2086 — see chunk_00500000.c / chunk_00450000.c):
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//
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// DAT_008682b0 12 3×flt light.Ambient pre-mul = fogTint * AmbBright
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// (set inside FUN_004530e0 via FUN_00451a60(DirColor))
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// DAT_008682bc 12 3×flt sunDir copy (fVar1/2/3 = X/Y/Z)
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// DAT_008682c8 12 3×flt sunDir primary
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// DAT_008682d4 4 uint reserved (written 0)
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// DAT_008682d8 4 uint light type (3 = directional)
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//
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// The acclient.exe referenced in the decompile has preferred image base
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// 0x00400000 (standard Win32 default). If ASLR is enabled the actual
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// load address will differ — we compute relative to Process.MainModule
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@ -48,6 +72,27 @@ internal static class Program
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private const int Off_DayOfYear = 0x68; // int
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private const int Off_SeasonIndex = 0x6C; // int
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// Sky-lighting globals (static VAs in acclient.exe image).
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private const uint SkyBlockBase = 0x00842778u; // DirColor / start of sky block
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private const uint SkyBlockSize = 72u; // 0x00842778..0x008427c0 = 72 bytes
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private const uint DAT_DirColor = 0x00842778u; // ARGB
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private const uint DAT_AmbColor = 0x0084277cu; // ARGB
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private const uint DAT_AmbBright = 0x00842780u; // float
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private const uint DAT_FogSecondary = 0x00842784u; // ARGB
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private const uint DAT_FogPrimary = 0x00842788u; // ARGB
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private const uint DAT_SunDirX = 0x00842950u; // float
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private const uint DAT_SunDirY = 0x00842954u; // float
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private const uint DAT_SunDirZ = 0x00842958u; // float
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private const uint DAT_DirBrightMin = 0x0084295cu; // float (MinWorldFog / DirBright floor)
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private const uint DAT_FogScale = 0x0079a1e8u; // float (|sun|·scale factor)
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// Cached D3D light struct.
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private const uint DAT_LightAmbient = 0x008682b0u; // 3×float (light.Ambient pre-mul)
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private const uint DAT_LightDirCopy = 0x008682bcu; // 3×float (sunDir copy)
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private const uint DAT_LightDirMain = 0x008682c8u; // 3×float (sunDir primary)
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private const uint DAT_LightReserved = 0x008682d4u; // uint
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private const uint DAT_LightType = 0x008682d8u; // uint (3 = directional)
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// Process access rights needed: read memory + query info.
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private const uint PROCESS_VM_READ = 0x0010u;
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private const uint PROCESS_QUERY_INFORMATION = 0x0400u;
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@ -55,22 +100,51 @@ internal static class Program
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private static int Main(string[] args)
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{
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// Retail's process name is "acclient" (.exe stripped by Process API).
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// Allow override from the command line just in case.
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string processName = args.Length > 0 ? args[0] : "acclient";
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Console.WriteLine($"RetailTimeProbe — scanning for process \"{processName}\"...");
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Process[] procs = Process.GetProcessesByName(processName);
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if (procs.Length == 0)
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// args[0] = process name OR "pid=NNNN" to target a specific pid.
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string processName = "acclient";
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int? requestedPid = null;
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foreach (var a in args)
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{
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Console.Error.WriteLine(
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$"no process named \"{processName}\" is running. Launch the retail AC client " +
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"and log in to a character first, then re-run this probe.");
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return 2;
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if (a.StartsWith("pid=", StringComparison.OrdinalIgnoreCase) &&
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int.TryParse(a.Substring(4), out var pidParsed))
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requestedPid = pidParsed;
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else
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processName = a;
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}
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if (procs.Length > 1)
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Console.WriteLine($"(found {procs.Length} matching processes — probing the first)");
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Process target = procs[0];
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Process target;
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if (requestedPid is int pid)
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{
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try { target = Process.GetProcessById(pid); }
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catch (Exception ex)
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{
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Console.Error.WriteLine($"no process with pid={pid}: {ex.Message}");
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return 2;
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}
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Console.WriteLine($"RetailTimeProbe — targeting pid={pid} ({target.ProcessName})");
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}
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else
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{
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Console.WriteLine($"RetailTimeProbe — scanning for process \"{processName}\"...");
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Process[] procs = Process.GetProcessesByName(processName);
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if (procs.Length == 0)
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{
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Console.Error.WriteLine(
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$"no process named \"{processName}\" is running. Launch the retail AC client " +
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"and log in to a character first, then re-run this probe.");
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return 2;
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}
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if (procs.Length > 1)
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{
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Console.WriteLine($"(found {procs.Length} matching processes — use `pid=NNNN` to target a specific one)");
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foreach (var p in procs)
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{
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Console.WriteLine($" pid={p.Id} start={p.StartTime:HH:mm:ss} title=\"{p.MainWindowTitle}\"");
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}
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Console.WriteLine("(probing the first)");
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}
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target = procs[0];
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}
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Console.WriteLine(
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$"pid={target.Id} name={target.ProcessName} start={target.StartTime:HH:mm:ss} " +
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$"mainmodule={target.MainModule?.FileName ?? "<null>"}");
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@ -155,6 +229,9 @@ internal static class Program
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double inferredTick = curDayStart + dayFraction * (curDayEnd - curDayStart);
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Console.WriteLine($" inferred retail tick = {inferredTick:F3}");
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Console.WriteLine($" retail LCG seed = year*secsPerDay + dayOfYear = {year}*{secsPerDayI}+{dayOfYear} = {(long)year * secsPerDayI + dayOfYear}");
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// ---------------- Sky-lighting block dump ----------------
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DumpSkyBlock(handle, moduleBase);
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return 0;
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}
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finally
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@ -163,6 +240,103 @@ internal static class Program
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}
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}
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private static void DumpSkyBlock(IntPtr handle, IntPtr moduleBase)
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{
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// Helper to relocate a preferred-image-base VA onto the live module.
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IntPtr Reloc(uint va) =>
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(IntPtr)(moduleBase.ToInt64() + (long)(va - PreferredImageBase));
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Console.WriteLine();
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Console.WriteLine("=========== Sky globals (retail acclient.exe, live) ===========");
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// Raw block dump for the contiguous 72-byte region at 0x00842778.
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byte[] block = ReadBytes(handle, Reloc(SkyBlockBase), (int)SkyBlockSize);
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Console.Write($" [raw {SkyBlockBase:X8}..{SkyBlockBase + SkyBlockSize - 1:X8}]");
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for (int i = 0; i < block.Length; i++)
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{
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if ((i % 16) == 0) Console.Write($"\n +{i:X2}:");
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Console.Write($" {block[i]:X2}");
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}
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Console.WriteLine();
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Console.WriteLine();
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// Primary field-by-field decode.
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uint dirColor = ReadUInt32(handle, Reloc(DAT_DirColor));
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uint ambColor = ReadUInt32(handle, Reloc(DAT_AmbColor));
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float ambBright = ReadSingle(handle, Reloc(DAT_AmbBright));
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uint fogSecondary = ReadUInt32(handle, Reloc(DAT_FogSecondary));
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uint fogPrimary = ReadUInt32(handle, Reloc(DAT_FogPrimary));
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float sunX = ReadSingle(handle, Reloc(DAT_SunDirX));
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float sunY = ReadSingle(handle, Reloc(DAT_SunDirY));
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float sunZ = ReadSingle(handle, Reloc(DAT_SunDirZ));
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float dirBrightMin = ReadSingle(handle, Reloc(DAT_DirBrightMin));
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float fogScale = ReadSingle(handle, Reloc(DAT_FogScale));
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double dirBright = Math.Sqrt((double)sunX * sunX + (double)sunY * sunY + (double)sunZ * sunZ);
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Console.WriteLine($" [retail sky] DirColor = {FormatArgb(dirColor)}");
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Console.WriteLine($" [retail sky] AmbColor = {FormatArgb(ambColor)}");
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Console.WriteLine($" [retail sky] AmbBright = {ambBright:F4} (@0x{DAT_AmbBright:X8})");
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Console.WriteLine($" [retail sky] FogPrimary = {FormatArgb(fogPrimary)} (@0x{DAT_FogPrimary:X8})");
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Console.WriteLine($" [retail sky] FogSecondary = {FormatArgb(fogSecondary)} (@0x{DAT_FogSecondary:X8})");
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Console.WriteLine($" [retail sky] sunDir = ({sunX,7:F4},{sunY,7:F4},{sunZ,7:F4}) |dir|=DirBright={dirBright:F4}");
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Console.WriteLine($" [retail sky] DirBrightMin = {dirBrightMin:F4} (@0x{DAT_DirBrightMin:X8}, MinWorldFog clamp)");
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Console.WriteLine($" [retail sky] 0x0079a1e8 = {fogScale:F6} (fog |sun|-scale factor)");
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// Derived fog distance (matches FUN_00505f30:6067-6069):
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// fogDist = |sunDir| * _DAT_0079a1e8 + AmbBright
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double fogDist = dirBright * fogScale + ambBright;
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Console.WriteLine($" [retail sky] derived fogDist = |sun|*scale + AmbBright = {fogDist:F4}");
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// ---- Cached D3D light struct at 0x008682b0..0x008682d8 (40 bytes) ----
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Console.WriteLine();
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Console.WriteLine(" -- cached D3D light struct (0x008682b0..0x008682d8) --");
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float ambR = ReadSingle(handle, Reloc(DAT_LightAmbient + 0));
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float ambG = ReadSingle(handle, Reloc(DAT_LightAmbient + 4));
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float ambB = ReadSingle(handle, Reloc(DAT_LightAmbient + 8));
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float dcX = ReadSingle(handle, Reloc(DAT_LightDirCopy + 0));
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float dcY = ReadSingle(handle, Reloc(DAT_LightDirCopy + 4));
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float dcZ = ReadSingle(handle, Reloc(DAT_LightDirCopy + 8));
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float dmX = ReadSingle(handle, Reloc(DAT_LightDirMain + 0));
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float dmY = ReadSingle(handle, Reloc(DAT_LightDirMain + 4));
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float dmZ = ReadSingle(handle, Reloc(DAT_LightDirMain + 8));
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uint reservedVal = ReadUInt32(handle, Reloc(DAT_LightReserved));
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uint lightType = ReadUInt32(handle, Reloc(DAT_LightType));
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Console.WriteLine($" [retail sky] cache.amb = ({ambR,7:F4},{ambG,7:F4},{ambB,7:F4}) (fogTint * AmbBright, effective light.Ambient)");
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Console.WriteLine($" [retail sky] cache.dirCpy = ({dcX,7:F4},{dcY,7:F4},{dcZ,7:F4}) (008682bc/c0/c4, sunDir duplicate)");
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Console.WriteLine($" [retail sky] cache.dirMain= ({dmX,7:F4},{dmY,7:F4},{dmZ,7:F4}) (008682c8/cc/d0, sunDir primary)");
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Console.WriteLine($" [retail sky] cache.reserv = 0x{reservedVal:X8} (008682d4, written 0 by 00505f30:6065)");
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Console.WriteLine($" [retail sky] cache.type = 0x{lightType:X8} (008682d8, 3 = directional)");
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Console.WriteLine("=================================================================");
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}
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/// <summary>
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/// Format a packed ARGB u32 as "#AARRGGBB (r=.. g=.. b=..)". Retail uses the
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/// standard Windows D3DCOLOR layout verified against FUN_00451a60 (chunk
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/// _00450000.c:615-622): float R = (u >> 16) & 0xff, G = (u >> 8) & 0xff,
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/// B = u & 0xff, each divided by 255.
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/// </summary>
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private static string FormatArgb(uint argb)
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{
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byte a = (byte)((argb >> 24) & 0xff);
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byte r = (byte)((argb >> 16) & 0xff);
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byte g = (byte)((argb >> 8) & 0xff);
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byte b = (byte)( argb & 0xff);
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return $"#{a:X2}{r:X2}{g:X2}{b:X2} (r={r / 255.0f:F3} g={g / 255.0f:F3} b={b / 255.0f:F3})";
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}
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private static byte[] ReadBytes(IntPtr handle, IntPtr address, int count)
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{
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byte[] buf = new byte[count];
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if (!ReadProcessMemory(handle, address, buf, buf.Length, out _))
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throw new InvalidOperationException(
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$"ReadProcessMemory(0x{address.ToInt64():X8}, {count}) failed " +
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$"(Win32 error {Marshal.GetLastPInvokeError()})");
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return buf;
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}
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private static uint ReadUInt32(IntPtr handle, IntPtr address)
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{
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byte[] buf = new byte[4];
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175
tools/SkyObjectInspect/Program.cs
Normal file
175
tools/SkyObjectInspect/Program.cs
Normal file
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@ -0,0 +1,175 @@
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// SkyObjectInspect — throwaway probe for the Dereth stars mystery.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using DatReaderWriter;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Options;
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using DatReaderWriter.Types;
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using SysEnv = System.Environment;
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string datDir = SysEnv.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(SysEnv.GetFolderPath(SysEnv.SpecialFolder.UserProfile),
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"Documents", "Asheron's Call");
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Console.WriteLine($"datDir = {datDir}");
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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if (!dats.TryGet<Region>(0x13000000u, out var region) || region is null)
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{
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Console.Error.WriteLine("ERROR: Cannot read Region 0x13000000");
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return 1;
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}
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Console.WriteLine($"Region loaded. SkyInfo.DayGroups count: {region.SkyInfo?.DayGroups?.Count ?? -1}");
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var interesting = new[] { 0, 8 };
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foreach (int dg in interesting)
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{
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if (region.SkyInfo?.DayGroups is null || dg >= region.SkyInfo.DayGroups.Count) continue;
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var group = region.SkyInfo.DayGroups[dg];
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Console.WriteLine();
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Console.WriteLine($"=== DayGroup[{dg}] Name=\"{group.DayName?.Value}\" Chance={group.ChanceOfOccur:F3} SkyObjs={group.SkyObjects.Count} SkyTimes={group.SkyTime.Count} ===");
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for (int oi = 0; oi < group.SkyObjects.Count; oi++)
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{
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var so = group.SkyObjects[oi];
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Console.WriteLine($" OI={oi}: Begin={so.BeginTime:F3} End={so.EndTime:F3} BeginAng={so.BeginAngle:F1} EndAng={so.EndAngle:F1} TexVel=({so.TexVelocityX:F3},{so.TexVelocityY:F3}) Gfx=0x{(uint)so.DefaultGfxObjectId:X8} Pes=0x{(uint)so.DefaultPesObjectId:X8} Props=0x{so.Properties:X8}");
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}
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// Show every SkyTime's SkyObjectReplace entries — this tells us if any OI
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// actually changes at night.
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foreach (var skytime in group.SkyTime.OrderBy(s => s.Begin))
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{
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Console.WriteLine($" [SkyTime @ Begin={skytime.Begin:F3}] Replaces={skytime.SkyObjReplace.Count}");
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foreach (var r in skytime.SkyObjReplace)
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{
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Console.WriteLine($" OI={r.ObjectIndex}: Gfx=0x{(uint)r.GfxObjId:X8} Rot={r.Rotate:F2} Transp={r.Transparent:F3} Lum={r.Luminosity:F3} MaxB={r.MaxBright:F3}");
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}
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}
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}
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// Also scan ALL DayGroups for any SkyObject with BeginTime > EndTime (wrap)
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// OR BeginTime in late night (>0.75) with a gfx that could be stars.
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Console.WriteLine();
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Console.WriteLine("=== Scan: any SkyObject with night-spanning window (begin>0.7 or end<0.3 wrap-candidate) across ALL DayGroups ===");
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int nFound = 0;
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if (region.SkyInfo?.DayGroups is not null)
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{
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for (int dg = 0; dg < region.SkyInfo.DayGroups.Count; dg++)
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{
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var group = region.SkyInfo.DayGroups[dg];
|
||||
for (int oi = 0; oi < group.SkyObjects.Count; oi++)
|
||||
{
|
||||
var so = group.SkyObjects[oi];
|
||||
bool wrap = so.BeginTime > so.EndTime && so.BeginTime != so.EndTime;
|
||||
bool late = so.BeginTime > 0.7f;
|
||||
bool early = so.EndTime < 0.3f && so.EndTime > 0f;
|
||||
if (wrap || late || early)
|
||||
{
|
||||
Console.WriteLine($" DG[{dg}]=\"{group.DayName?.Value}\" OI={oi} Begin={so.BeginTime:F3} End={so.EndTime:F3} Gfx=0x{(uint)so.DefaultGfxObjectId:X8} wrap={wrap} late={late} early={early}");
|
||||
nFound++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Console.WriteLine($" (found {nFound} night-window candidates)");
|
||||
|
||||
// Candidate GfxObjs for Sunny.
|
||||
var candidateIds = new uint[] { 0x010015EEu, 0x010015EFu, 0x01001F6Au, 0x01004C36u, 0x02000714u };
|
||||
foreach (uint gid in candidateIds)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"=== GfxObj 0x{gid:X8} ===");
|
||||
if (gid >= 0x02000000u)
|
||||
{
|
||||
if (dats.TryGet<Setup>(gid, out var setup) && setup is not null)
|
||||
{
|
||||
Console.WriteLine($" [Setup] Parts={setup.Parts.Count}");
|
||||
for (int pi = 0; pi < setup.Parts.Count; pi++)
|
||||
{
|
||||
uint partGid = (uint)setup.Parts[pi];
|
||||
Console.WriteLine($" Part[{pi}] = GfxObj 0x{partGid:X8}");
|
||||
DumpGfxObj(dats, partGid, indent: " ");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine(" (not a Setup or not found)");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
DumpGfxObj(dats, gid, indent: " ");
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
static void DumpGfxObj(DatCollection dats, uint gid, string indent)
|
||||
{
|
||||
if (!dats.TryGet<GfxObj>(gid, out var go) || go is null)
|
||||
{
|
||||
Console.WriteLine($"{indent}(GfxObj 0x{gid:X8} not found)");
|
||||
return;
|
||||
}
|
||||
Console.WriteLine($"{indent}GfxObj 0x{gid:X8}: Flags=0x{(uint)go.Flags:X8} Surfaces={go.Surfaces.Count} Polys={go.Polygons.Count} Verts={go.VertexArray?.Vertices?.Count ?? 0}");
|
||||
for (int si = 0; si < go.Surfaces.Count; si++)
|
||||
{
|
||||
uint sid = (uint)go.Surfaces[si];
|
||||
if (!dats.TryGet<Surface>(sid, out var surf) || surf is null)
|
||||
{
|
||||
Console.WriteLine($"{indent} Surf[{si}]=0x{sid:X8} (not found)");
|
||||
continue;
|
||||
}
|
||||
string texDesc = DescribeTexture(dats, surf);
|
||||
Console.WriteLine($"{indent} Surf[{si}]=0x{sid:X8} Type={surf.Type} Translucency={surf.Translucency:F3} Luminosity={surf.Luminosity:F3} Diffuse={surf.Diffuse:F3} Tex=[{texDesc}]");
|
||||
}
|
||||
}
|
||||
|
||||
static string DescribeTexture(DatCollection dats, Surface surf)
|
||||
{
|
||||
if (!(surf.Type.HasFlag(SurfaceType.Base1Image) || surf.Type.HasFlag(SurfaceType.Base1ClipMap)))
|
||||
return $"solid color A=0x{surf.ColorValue.Alpha:X2} R=0x{surf.ColorValue.Red:X2} G=0x{surf.ColorValue.Green:X2} B=0x{surf.ColorValue.Blue:X2}";
|
||||
uint stid = (uint)surf.OrigTextureId;
|
||||
if (stid == 0) return "no-texture";
|
||||
if (!dats.TryGet<SurfaceTexture>(stid, out var st) || st is null)
|
||||
return $"SurfaceTex 0x{stid:X8} missing";
|
||||
if (st.Textures.Count == 0) return $"SurfaceTex 0x{stid:X8} empty";
|
||||
uint rsid = (uint)st.Textures[0];
|
||||
if (!dats.TryGet<RenderSurface>(rsid, out var rs) || rs is null)
|
||||
return $"RenderSurf 0x{rsid:X8} missing";
|
||||
double brightRatio = ApproxBrightRatio(rs);
|
||||
return $"{rs.Width}x{rs.Height} {rs.Format} data={rs.SourceData.Length}B palette=0x{rs.DefaultPaletteId:X8} brightRatio~{brightRatio:F3}";
|
||||
}
|
||||
|
||||
static double ApproxBrightRatio(RenderSurface rs)
|
||||
{
|
||||
if (rs.SourceData is null || rs.SourceData.Length == 0) return 0;
|
||||
if (rs.Format == PixelFormat.PFID_A8R8G8B8)
|
||||
{
|
||||
int bright = 0, total = rs.SourceData.Length / 4;
|
||||
for (int i = 0; i + 4 <= rs.SourceData.Length; i += 4)
|
||||
{
|
||||
byte a = rs.SourceData[i];
|
||||
byte r = rs.SourceData[i + 1];
|
||||
byte g = rs.SourceData[i + 2];
|
||||
byte b = rs.SourceData[i + 3];
|
||||
if (a > 0 && (r + g + b) / 3 > 48) bright++;
|
||||
}
|
||||
return total > 0 ? (double)bright / total : 0;
|
||||
}
|
||||
if (rs.Format == PixelFormat.PFID_R8G8B8)
|
||||
{
|
||||
int bright = 0, total = rs.SourceData.Length / 3;
|
||||
for (int i = 0; i + 3 <= rs.SourceData.Length; i += 3)
|
||||
{
|
||||
byte r = rs.SourceData[i];
|
||||
byte g = rs.SourceData[i + 1];
|
||||
byte b = rs.SourceData[i + 2];
|
||||
if ((r + g + b) / 3 > 48) bright++;
|
||||
}
|
||||
return total > 0 ? (double)bright / total : 0;
|
||||
}
|
||||
int nonZero = 0;
|
||||
for (int i = 0; i < rs.SourceData.Length; i++) if (rs.SourceData[i] != 0) nonZero++;
|
||||
return (double)nonZero / rs.SourceData.Length;
|
||||
}
|
||||
15
tools/SkyObjectInspect/SkyObjectInspect.csproj
Normal file
15
tools/SkyObjectInspect/SkyObjectInspect.csproj
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>SkyObjectInspect</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\references\DatReaderWriter\DatReaderWriter\DatReaderWriter.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue