fix #451: stabilize portal seam rendering
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This commit is contained in:
Erik 2026-08-27 14:30:21 +02:00
parent f6fe0f2a4f
commit 1d2f2f738f
29 changed files with 1650 additions and 239 deletions

View file

@ -992,6 +992,8 @@ internal sealed class RenderScenePViewFrameProductController :
{
CurrentRenderPViewRoute.LandscapeOutdoorStatic =>
RenderFrameCandidateRoute.LandscapeOutdoorStatic,
CurrentRenderPViewRoute.LandscapeBuildingShell =>
RenderFrameCandidateRoute.LandscapeBuildingShell,
CurrentRenderPViewRoute.LandscapeOutsideDynamic =>
RenderFrameCandidateRoute.LandscapeOutsideDynamic,
CurrentRenderPViewRoute.LookInObject =>
@ -1157,7 +1159,21 @@ internal sealed class RenderScenePViewFrameBuilder
LoadSceneIndices(input.Scene);
BuildOutdoorRoutes(writer, in input);
BuildLookInRoutes(writer, in input);
int lookInRouteIndex = 0;
for (int frameIndex = 0;
frameIndex < input.LookInFrames.Count;
frameIndex++)
{
BuildLookInRoutes(
writer,
in input,
frameIndex,
ref lookInRouteIndex);
BuildLookInBuildingShellRoutes(
writer,
in input,
frameIndex);
}
BuildOutsideDynamicRoutes(writer, in input);
BuildCellStaticRoute(writer, in input);
BuildDynamicLastRoute(writer, in input);
@ -1279,6 +1295,14 @@ internal sealed class RenderScenePViewFrameBuilder
for (int i = 0; i < _outdoorCount; i++)
{
RenderProjectionRecord record = _outdoor[i];
if (record.EntityPayload.IsBuildingShell
&& RetailPViewRenderer.FindLookInFrameIndex(
record.Source.BuildingShellAnchorCellId,
input.LookInFrames,
input.Cells) >= 0)
{
continue;
}
Sphere(in record, out Vector3 center, out float radius);
if (!input.Viewcone.SphereVisibleInOutsideSlice(
sliceIndex,
@ -1304,22 +1328,84 @@ internal sealed class RenderScenePViewFrameBuilder
}
}
private void BuildLookInBuildingShellRoutes(
RenderFrameWriter writer,
in RenderScenePViewBuildInput input,
int frameIndex)
{
int sliceCount = input.ClipAssembly.OutsideViewSlices.Length;
for (int sliceIndex = 0; sliceIndex < sliceCount; sliceIndex++)
{
int count = 0;
EnsureCapacity(ref _survivors, _outdoorCount);
for (int i = 0; i < _outdoorCount; i++)
{
RenderProjectionRecord record = _outdoor[i];
if (!record.EntityPayload.IsBuildingShell
|| RetailPViewRenderer.FindLookInFrameIndex(
record.Source.BuildingShellAnchorCellId,
input.LookInFrames,
input.Cells) != frameIndex)
{
continue;
}
Sphere(in record, out Vector3 center, out float radius);
if (!input.Viewcone.SphereVisibleInOutsideSlice(
sliceIndex,
in center,
radius))
{
continue;
}
_survivors[count++] = record;
writer.AddOutdoor(in record);
AddProjection(
writer,
in record,
input.AnimatedEntityIds);
}
int routeIndex =
RetailPViewRenderer.LookInBuildingShellRouteIndex(
frameIndex,
sliceCount,
sliceIndex);
writer.AddRouteRange(
RenderFrameCandidateRoute.LandscapeBuildingShell,
routeIndex,
0,
_survivors.AsSpan(0, count));
}
}
private void BuildLookInRoutes(
RenderFrameWriter writer,
in RenderScenePViewBuildInput input)
in RenderScenePViewBuildInput input,
int frameIndex,
ref int routeIndex)
{
for (int frameIndex = 0;
frameIndex < input.LookInFrames.Count;
frameIndex++)
PortalVisibilityFrame frame = input.LookInFrames[frameIndex];
for (int i = frame.OrderedVisibleCells.Count - 1; i >= 0; i--)
{
PortalVisibilityFrame frame = input.LookInFrames[frameIndex];
for (int i = frame.OrderedVisibleCells.Count - 1; i >= 0; i--)
uint cellId = frame.OrderedVisibleCells[i];
var clipKey = new LookInClipCell(frameIndex, cellId);
if (!input.ClipAssembly.LookInCellToViewSlices.TryGetValue(
clipKey,
out ClipViewSlice[]? slices)
|| slices.Length == 0)
{
uint cellId = frame.OrderedVisibleCells[i];
int count = LoadCell(
input.Scene,
cellId,
includeDynamics: true);
continue;
}
int count = LoadCell(
input.Scene,
cellId,
includeDynamics: true);
for (int sliceIndex = 0; sliceIndex < slices.Length; sliceIndex++)
{
int currentRouteIndex = routeIndex++;
if (count == 0)
continue;
@ -1330,7 +1416,7 @@ internal sealed class RenderScenePViewFrameBuilder
input.AnimatedEntityIds);
writer.AddRouteRange(
RenderFrameCandidateRoute.LookInObject,
i,
currentRouteIndex,
cellId,
_cell.AsSpan(0, count));
}