Merge op8-keyboard: Campaign OP slice OP8 — Configure Keyboard
Bringsb4edee97(slice),b1968ce9(M1/M2/M3 rework),f1d50207(round-2 residuals). Review chain: REJECT -> rework -> REOPEN-narrow -> coordinator third round; findings docs 2026-08-11-op8-review.md / -op8-rereview.md. The merge lands OP8's six ListBoxes on top of 057d8cd7's #372 viewport fix, which auto-heals the blank-pages hazard the re-review flagged — the OP8 connected gate was contracted to run post-merge for exactly this. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
commit
1c5cd969b4
23 changed files with 36178 additions and 12 deletions
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@ -263,6 +263,15 @@ public static class FixtureLoader
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public static ElementInfo LoadOptionsPanelHostInfos()
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=> LoadInfos("options_panel_2100006E_1000018D.json");
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/// <summary>Configure Keyboard screen LayoutDesc <c>0x21000009</c> (standalone
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/// import — its own separate full-screen window, NOT nested under the Options
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/// panel's <c>0x2100006E</c> host — Campaign OP slice OP8).</summary>
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public static ImportedLayout LoadKeyboardConfig()
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=> LayoutImporter.Build(LoadKeyboardConfigInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadKeyboardConfigInfos()
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=> LoadInfos("keyboard_config_21000009.json");
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// ── Shared loader ────────────────────────────────────────────────────────
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private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
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@ -0,0 +1,613 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP8 conformance + behavior tests for
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/// <see cref="KeyboardConfigController"/> — built against the committed
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/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
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/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
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/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
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/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
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/// <c>RetailActionIdentityRoundTripTests</c>.
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///
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/// <para>
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/// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now
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/// carries <see cref="Binding"/> (chord + activation + scope), the M2 fix means
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/// only ONE camera InputMap context maps live, and conflicts open a real confirm
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/// dialog instead of auto-reassigning silently.
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/// </para>
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/// </summary>
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public sealed class KeyboardConfigControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != KeyboardConfigController.LayoutId) return null;
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ElementInfo? templateInfo = Find(root, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private static RetailActionMapRow Row(
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uint inputMapId, uint actionId, RetailActionClass cls,
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uint labelHash = 0, uint tooltipHash = 0,
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params RetailKeyChord[] defaults) =>
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new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults);
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private sealed class FakeBindings
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{
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public Dictionary<InputAction, List<Binding>> Mapped { get; } = new();
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public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
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public List<(InputAction Action, IReadOnlyList<Binding> Value)> MappedSets { get; } = new();
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public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
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public List<string> Messages { get; } = new();
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public int SaveCalls { get; private set; }
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public int ToggleCalls { get; private set; }
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public Action<KeyChord?>? PendingCapture { get; private set; }
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public (string Message, Action<bool> OnResult)? PendingConfirm { get; private set; }
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public void Capture(KeyChord? chord)
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{
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Action<KeyChord?>? cb = PendingCapture;
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PendingCapture = null;
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cb?.Invoke(chord);
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}
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public void RespondToConfirm(bool accept)
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{
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var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm");
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PendingConfirm = null;
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pending.OnResult(accept);
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}
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public KeyboardConfigController.Bindings ToBindings() => new(
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CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<Binding>(),
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SetForAction: (a, v) =>
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{
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Mapped[a] = v.ToList();
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MappedSets.Add((a, v));
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},
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CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
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SetForUnmapped: (k, v) =>
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{
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Unmapped[k] = v.ToList();
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UnmappedSets.Add((k, v));
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},
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BeginCapture: cb => PendingCapture = cb,
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Save: () => SaveCalls++,
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Toggle: () => ToggleCalls++,
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DisplaySystemMessage: msg => Messages.Add(msg),
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NonBindableRefusalText: "cannot overwrite",
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ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult));
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}
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private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
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private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
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private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
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[Fact]
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public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
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Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings());
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Assert.NotNull(controller);
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Assert.Equal(3, controller!.Rows.Count);
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Assert.Equal(3, controller.Page.Rows.Count);
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}
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[Fact]
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public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(InputAction.MovementForward, forward.MappedAction);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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}
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[Fact]
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public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_CapturesAndAppliesNewBinding()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.NotEmpty(row.KeyButtons);
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.NotNull(fake.PendingCapture);
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fake.Capture(ChordW);
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Assert.Contains(ChordW, row.Model.Current);
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Assert.Equal(InputAction.MovementForward, written.Action);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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// No live binding existed at build time — falls back to the Binding
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// record's own defaults (Press/Game), same as before M1.
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Assert.Equal(ActivationType.Press, onlyBinding.Activation);
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Assert.Equal(InputScope.Game, onlyBinding.Scope);
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Assert.Equal("W", row.KeyButtons[0].Label);
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}
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[Fact]
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public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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[Fact]
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public void KeyButtonRightClick_ErasesThatSlot()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(2, row.Model.Current.Count);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Single(row.Model.Current);
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Assert.DoesNotContain(ChordW, row.Model.Current);
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}
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[Fact]
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public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Empty(row.Model.Current);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Empty(row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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/// <summary>S4 (2026-08-11 review): clicking "Mapping 3" (slot index 2) on a
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/// row with NO existing bindings must land the captured chord on display
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/// index 2, not collapse it onto index 0.</summary>
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[Fact]
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public void KeyButtonClick_OnSparseRow_ThirdSlotLandsOnThirdButton()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(3, row.KeyButtons.Count);
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Assert.Empty(row.Model.Current);
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row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3"
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fake.Capture(ChordW);
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Assert.Null(row.KeyButtons[0].Label);
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Assert.Null(row.KeyButtons[1].Label);
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Assert.Equal("W", row.KeyButtons[2].Label);
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// The write to the live seam only ever carries the REAL chord — no
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// default(KeyChord) padding leaks into the persisted Binding list.
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA); // steal MovementBackup's chord
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// M3: nothing is applied yet — a confirm dialog is pending.
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Assert.NotNull(fake.PendingConfirm);
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Assert.DoesNotContain(ChordA, forward.Model.Current);
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Assert.Contains(ChordA, backup.Model.Current);
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Assert.Empty(fake.Messages);
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fake.RespondToConfirm(true);
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Assert.Contains(ChordA, forward.Model.Current);
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Assert.DoesNotContain(ChordA, backup.Model.Current);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x4, 0x2A, RetailActionClass.Movement),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA);
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fake.RespondToConfirm(false);
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Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched
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Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched
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}
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[Fact]
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public void Capture_ConflictWithNonBindableAcdreamAction_RefusesWithoutADialog()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
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var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
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fake.Mapped[InputAction.AcdreamToggleAudioMute] =
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new List<Binding> { new(muteChord, InputAction.AcdreamToggleAudioMute) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single();
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(muteChord);
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// S1: refused outright, no confirm dialog offered.
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Assert.Null(fake.PendingConfirm);
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Assert.DoesNotContain(muteChord, forward.Model.Current);
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Assert.Contains("cannot overwrite", fake.Messages);
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Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord);
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}
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/// <summary>S1: retail checks the non-user-bindable target BEFORE any
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/// user-bindable row conflict, even when both exist for the same chord.</summary>
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[Fact]
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public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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||||
{
|
||||
Row(0x4, 0x29, RetailActionClass.Movement),
|
||||
Row(0x4, 0x2A, RetailActionClass.Movement),
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
|
||||
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(sharedChord, InputAction.MovementBackup) };
|
||||
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
|
||||
new List<Binding> { new(sharedChord, InputAction.AcdreamToggleAudioMute) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
||||
forward.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(sharedChord);
|
||||
|
||||
Assert.Null(fake.PendingConfirm);
|
||||
Assert.Contains("cannot overwrite", fake.Messages);
|
||||
Assert.DoesNotContain(sharedChord, forward.Model.Current);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OkButton_AppliesCommitsSavesAndToggles()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordW);
|
||||
Assert.True(row.Model.Changed);
|
||||
|
||||
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
|
||||
ok.OnClick!.Invoke();
|
||||
|
||||
Assert.False(row.Model.Changed); // Apply committed saved=current
|
||||
Assert.Equal(1, fake.SaveCalls);
|
||||
Assert.Equal(1, fake.ToggleCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CancelButton_RevertsUncommittedEditAndToggles()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
|
||||
|
||||
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
||||
cancel.OnClick!.Invoke();
|
||||
|
||||
Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
|
||||
Assert.Equal(1, fake.ToggleCalls);
|
||||
Assert.Equal(0, fake.SaveCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x4, 0x29, RetailActionClass.Movement, defaults:
|
||||
new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordUp, InputAction.MovementForward) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
Assert.Equal(new[] { ChordUp }, row.Model.Current);
|
||||
|
||||
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
||||
defaultsButton.OnClick!.Invoke();
|
||||
|
||||
Assert.Equal(new[] { ChordW }, row.Model.Current);
|
||||
Assert.True(row.Model.Changed); // live but uncommitted, matching retail
|
||||
}
|
||||
|
||||
/// <summary>M1 (2026-08-11 review): Defaults must restore the DAT-sourced
|
||||
/// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here,
|
||||
/// captured from the action's live binding at build time) must survive the
|
||||
/// click unchanged, across the FULL 306-row shape this test represents with
|
||||
/// one Hold+scoped action.</summary>
|
||||
[Fact]
|
||||
public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults:
|
||||
new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.CombatLowAttack] = new List<Binding>
|
||||
{
|
||||
new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat),
|
||||
};
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
||||
defaultsButton.OnClick!.Invoke();
|
||||
|
||||
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
|
||||
Assert.Equal(InputAction.CombatLowAttack, written.Action);
|
||||
Binding result = Assert.Single(written.Value);
|
||||
Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key
|
||||
Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press
|
||||
Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game
|
||||
}
|
||||
|
||||
/// <summary>M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve
|
||||
/// Activation/Scope, not just Defaults.</summary>
|
||||
[Fact]
|
||||
public void CancelButton_PreservesActivationAndScope()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementWalkMode] = new List<Binding>
|
||||
{
|
||||
new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game),
|
||||
};
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordUp); // uncommitted edit
|
||||
|
||||
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
||||
cancel.OnClick!.Invoke();
|
||||
|
||||
// MappedSets also carries the capture's own write (ChordUp) before the
|
||||
// revert — take the LAST write, which is Cancel's RestoreSavedValue.
|
||||
(InputAction Action, IReadOnlyList<Binding> Value) written = fake.MappedSets[^1];
|
||||
Binding result = Assert.Single(written.Value);
|
||||
Assert.Equal(ChordW, result.Chord); // reverted to saved
|
||||
Assert.Equal(ActivationType.Hold, result.Activation);
|
||||
}
|
||||
|
||||
/// <summary>M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no
|
||||
/// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is
|
||||
/// independent, so rebinding one never clobbers the other, and a row cannot
|
||||
/// conflict with its own former twin.</summary>
|
||||
[Fact]
|
||||
public void CameraContext5And6_AreIndependentRows_NotAliased()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }),
|
||||
Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }),
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u);
|
||||
KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u);
|
||||
|
||||
Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction);
|
||||
Assert.Null(ctx6.MappedAction); // unmapped — no live dual-binding infrastructure (M2)
|
||||
|
||||
// Round-2 SHOULD-FIX: an unmapped row with no persisted chords now
|
||||
// DISPLAYS its DAT defaults (retail shows the arrow keys; blank read
|
||||
// as "unbound"). Display-only — storage stays untouched until the
|
||||
// user edits THIS row.
|
||||
Assert.NotEmpty(ctx6.Model.Current);
|
||||
var ctx6InitialDisplay = ctx6.Model.Current.ToArray();
|
||||
|
||||
// Rebinding ctx5's row must not touch ctx6's display or storage.
|
||||
ctx5.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordW);
|
||||
Assert.Contains(ChordW, ctx5.Model.Current);
|
||||
Assert.Equal(ctx6InitialDisplay, ctx6.Model.Current); // unchanged by ctx5's edit
|
||||
Assert.Empty(fake.Unmapped); // ctx6's STORE untouched — display seeding writes nothing
|
||||
|
||||
ctx6.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordA);
|
||||
Assert.Contains(ChordA, ctx6.Model.Current);
|
||||
Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit
|
||||
Assert.True(fake.Unmapped.ContainsKey((0x6u, 0x35u)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Bind_MissingWindowRoot_ReturnsNull()
|
||||
{
|
||||
ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
|
||||
ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
|
||||
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
|
||||
var fake = new FakeBindings();
|
||||
|
||||
KeyboardConfigController? controller = KeyboardConfigController.Bind(
|
||||
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
|
||||
|
||||
Assert.Null(controller);
|
||||
}
|
||||
|
||||
// ── OP8 re-review round 2: identity-map injectivity is load-bearing for
|
||||
// BOTH M1 (per-row activation capture) and M2 (no dual rows editing one
|
||||
// action) — pin it so a future mapping addition cannot silently alias. ──
|
||||
|
||||
[Fact]
|
||||
public void IdentityMap_IsInjective_NoTwoRowsShareOneInputAction()
|
||||
{
|
||||
var seen = new Dictionary<InputAction, (uint MapId, uint ActionId)>();
|
||||
foreach (((uint mapId, uint actionId), InputAction action) in RetailActionIdentityTable.Map)
|
||||
{
|
||||
Assert.False(
|
||||
seen.TryGetValue(action, out (uint MapId, uint ActionId) prior),
|
||||
$"InputAction.{action} is mapped by BOTH (0x{prior.MapId:X}, 0x{prior.ActionId:X}) "
|
||||
+ $"and (0x{mapId:X}, 0x{actionId:X}) — aliasing reintroduces the M2 twin-row clobber.");
|
||||
seen[action] = (mapId, actionId);
|
||||
}
|
||||
Assert.True(seen.Count > 100, $"sanity: only {seen.Count} mapped actions seen");
|
||||
}
|
||||
}
|
||||
|
|
@ -35,6 +35,7 @@ public sealed class RetailLayoutFixtureGenerator
|
|||
(0x21000028u, "options_character_21000028.json"),
|
||||
(0x2100005Cu, "options_chat_2100005C.json"),
|
||||
(0x21000029u, "options_config_21000029.json"),
|
||||
(0x21000009u, "keyboard_config_21000009.json"),
|
||||
};
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
File diff suppressed because it is too large
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Reference in a new issue