Merge op8-keyboard: Campaign OP slice OP8 — Configure Keyboard
Bringsb4edee97(slice),b1968ce9(M1/M2/M3 rework),f1d50207(round-2 residuals). Review chain: REJECT -> rework -> REOPEN-narrow -> coordinator third round; findings docs 2026-08-11-op8-review.md / -op8-rereview.md. The merge lands OP8's six ListBoxes on top of 057d8cd7's #372 viewport fix, which auto-heals the blank-pages hazard the re-review flagged — the OP8 connected gate was contracted to run post-merge for exactly this. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
commit
1c5cd969b4
23 changed files with 36178 additions and 12 deletions
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@ -238,6 +238,7 @@ public sealed class InteractionRetainedUiCompositionTests
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HostQuiescence: null!,
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RetainedInputCapture: null!,
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InputDispatcher: null,
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KeyBindingsFilePath: "keybinds.json",
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Settings: null!,
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Runtime: runtime,
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CombatAttackOperations: new NoopCombatOperations(),
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@ -263,6 +263,15 @@ public static class FixtureLoader
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public static ElementInfo LoadOptionsPanelHostInfos()
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=> LoadInfos("options_panel_2100006E_1000018D.json");
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/// <summary>Configure Keyboard screen LayoutDesc <c>0x21000009</c> (standalone
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/// import — its own separate full-screen window, NOT nested under the Options
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/// panel's <c>0x2100006E</c> host — Campaign OP slice OP8).</summary>
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public static ImportedLayout LoadKeyboardConfig()
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=> LayoutImporter.Build(LoadKeyboardConfigInfos(), _ => (0u, 0, 0), null);
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public static ElementInfo LoadKeyboardConfigInfos()
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=> LoadInfos("keyboard_config_21000009.json");
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// ── Shared loader ────────────────────────────────────────────────────────
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private static AcDream.App.UI.Layout.ElementInfo LoadInfos(string fileName)
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@ -0,0 +1,613 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP8 conformance + behavior tests for
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/// <see cref="KeyboardConfigController"/> — built against the committed
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/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
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/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
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/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
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/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
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/// <c>RetailActionIdentityRoundTripTests</c>.
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///
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/// <para>
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/// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now
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/// carries <see cref="Binding"/> (chord + activation + scope), the M2 fix means
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/// only ONE camera InputMap context maps live, and conflicts open a real confirm
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/// dialog instead of auto-reassigning silently.
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/// </para>
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/// </summary>
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public sealed class KeyboardConfigControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != KeyboardConfigController.LayoutId) return null;
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ElementInfo? templateInfo = Find(root, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private static RetailActionMapRow Row(
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uint inputMapId, uint actionId, RetailActionClass cls,
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uint labelHash = 0, uint tooltipHash = 0,
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params RetailKeyChord[] defaults) =>
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new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults);
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private sealed class FakeBindings
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{
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public Dictionary<InputAction, List<Binding>> Mapped { get; } = new();
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public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
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public List<(InputAction Action, IReadOnlyList<Binding> Value)> MappedSets { get; } = new();
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public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
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public List<string> Messages { get; } = new();
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public int SaveCalls { get; private set; }
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public int ToggleCalls { get; private set; }
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public Action<KeyChord?>? PendingCapture { get; private set; }
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public (string Message, Action<bool> OnResult)? PendingConfirm { get; private set; }
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public void Capture(KeyChord? chord)
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{
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Action<KeyChord?>? cb = PendingCapture;
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PendingCapture = null;
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cb?.Invoke(chord);
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}
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public void RespondToConfirm(bool accept)
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{
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var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm");
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PendingConfirm = null;
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pending.OnResult(accept);
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}
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public KeyboardConfigController.Bindings ToBindings() => new(
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CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<Binding>(),
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SetForAction: (a, v) =>
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{
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Mapped[a] = v.ToList();
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MappedSets.Add((a, v));
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},
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CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
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SetForUnmapped: (k, v) =>
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{
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Unmapped[k] = v.ToList();
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UnmappedSets.Add((k, v));
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},
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BeginCapture: cb => PendingCapture = cb,
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Save: () => SaveCalls++,
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Toggle: () => ToggleCalls++,
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DisplaySystemMessage: msg => Messages.Add(msg),
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NonBindableRefusalText: "cannot overwrite",
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ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult));
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}
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private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
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private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
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private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
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[Fact]
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public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
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Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings());
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Assert.NotNull(controller);
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Assert.Equal(3, controller!.Rows.Count);
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Assert.Equal(3, controller.Page.Rows.Count);
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}
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[Fact]
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public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(InputAction.MovementForward, forward.MappedAction);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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}
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[Fact]
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public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_CapturesAndAppliesNewBinding()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.NotEmpty(row.KeyButtons);
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.NotNull(fake.PendingCapture);
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fake.Capture(ChordW);
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Assert.Contains(ChordW, row.Model.Current);
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Assert.Equal(InputAction.MovementForward, written.Action);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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// No live binding existed at build time — falls back to the Binding
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// record's own defaults (Press/Game), same as before M1.
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Assert.Equal(ActivationType.Press, onlyBinding.Activation);
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Assert.Equal(InputScope.Game, onlyBinding.Scope);
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Assert.Equal("W", row.KeyButtons[0].Label);
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}
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[Fact]
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public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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[Fact]
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public void KeyButtonRightClick_ErasesThatSlot()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(2, row.Model.Current.Count);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Single(row.Model.Current);
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Assert.DoesNotContain(ChordW, row.Model.Current);
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}
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[Fact]
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public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Empty(row.Model.Current);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Empty(row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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/// <summary>S4 (2026-08-11 review): clicking "Mapping 3" (slot index 2) on a
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/// row with NO existing bindings must land the captured chord on display
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/// index 2, not collapse it onto index 0.</summary>
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[Fact]
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public void KeyButtonClick_OnSparseRow_ThirdSlotLandsOnThirdButton()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(3, row.KeyButtons.Count);
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Assert.Empty(row.Model.Current);
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row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3"
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fake.Capture(ChordW);
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Assert.Null(row.KeyButtons[0].Label);
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Assert.Null(row.KeyButtons[1].Label);
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Assert.Equal("W", row.KeyButtons[2].Label);
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// The write to the live seam only ever carries the REAL chord — no
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// default(KeyChord) padding leaks into the persisted Binding list.
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA); // steal MovementBackup's chord
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// M3: nothing is applied yet — a confirm dialog is pending.
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Assert.NotNull(fake.PendingConfirm);
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Assert.DoesNotContain(ChordA, forward.Model.Current);
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Assert.Contains(ChordA, backup.Model.Current);
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Assert.Empty(fake.Messages);
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fake.RespondToConfirm(true);
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Assert.Contains(ChordA, forward.Model.Current);
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Assert.DoesNotContain(ChordA, backup.Model.Current);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x4, 0x2A, RetailActionClass.Movement),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA);
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fake.RespondToConfirm(false);
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Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched
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Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched
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}
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[Fact]
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public void Capture_ConflictWithNonBindableAcdreamAction_RefusesWithoutADialog()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
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var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
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fake.Mapped[InputAction.AcdreamToggleAudioMute] =
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new List<Binding> { new(muteChord, InputAction.AcdreamToggleAudioMute) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single();
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(muteChord);
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// S1: refused outright, no confirm dialog offered.
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Assert.Null(fake.PendingConfirm);
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Assert.DoesNotContain(muteChord, forward.Model.Current);
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Assert.Contains("cannot overwrite", fake.Messages);
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Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord);
|
||||
}
|
||||
|
||||
/// <summary>S1: retail checks the non-user-bindable target BEFORE any
|
||||
/// user-bindable row conflict, even when both exist for the same chord.</summary>
|
||||
[Fact]
|
||||
public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x4, 0x29, RetailActionClass.Movement),
|
||||
Row(0x4, 0x2A, RetailActionClass.Movement),
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
|
||||
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(sharedChord, InputAction.MovementBackup) };
|
||||
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
|
||||
new List<Binding> { new(sharedChord, InputAction.AcdreamToggleAudioMute) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
||||
forward.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(sharedChord);
|
||||
|
||||
Assert.Null(fake.PendingConfirm);
|
||||
Assert.Contains("cannot overwrite", fake.Messages);
|
||||
Assert.DoesNotContain(sharedChord, forward.Model.Current);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OkButton_AppliesCommitsSavesAndToggles()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordW);
|
||||
Assert.True(row.Model.Changed);
|
||||
|
||||
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
|
||||
ok.OnClick!.Invoke();
|
||||
|
||||
Assert.False(row.Model.Changed); // Apply committed saved=current
|
||||
Assert.Equal(1, fake.SaveCalls);
|
||||
Assert.Equal(1, fake.ToggleCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CancelButton_RevertsUncommittedEditAndToggles()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
|
||||
|
||||
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
||||
cancel.OnClick!.Invoke();
|
||||
|
||||
Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
|
||||
Assert.Equal(1, fake.ToggleCalls);
|
||||
Assert.Equal(0, fake.SaveCalls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x4, 0x29, RetailActionClass.Movement, defaults:
|
||||
new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordUp, InputAction.MovementForward) };
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
Assert.Equal(new[] { ChordUp }, row.Model.Current);
|
||||
|
||||
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
||||
defaultsButton.OnClick!.Invoke();
|
||||
|
||||
Assert.Equal(new[] { ChordW }, row.Model.Current);
|
||||
Assert.True(row.Model.Changed); // live but uncommitted, matching retail
|
||||
}
|
||||
|
||||
/// <summary>M1 (2026-08-11 review): Defaults must restore the DAT-sourced
|
||||
/// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here,
|
||||
/// captured from the action's live binding at build time) must survive the
|
||||
/// click unchanged, across the FULL 306-row shape this test represents with
|
||||
/// one Hold+scoped action.</summary>
|
||||
[Fact]
|
||||
public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults:
|
||||
new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.CombatLowAttack] = new List<Binding>
|
||||
{
|
||||
new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat),
|
||||
};
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
||||
defaultsButton.OnClick!.Invoke();
|
||||
|
||||
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
|
||||
Assert.Equal(InputAction.CombatLowAttack, written.Action);
|
||||
Binding result = Assert.Single(written.Value);
|
||||
Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key
|
||||
Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press
|
||||
Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game
|
||||
}
|
||||
|
||||
/// <summary>M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve
|
||||
/// Activation/Scope, not just Defaults.</summary>
|
||||
[Fact]
|
||||
public void CancelButton_PreservesActivationAndScope()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) });
|
||||
var fake = new FakeBindings();
|
||||
fake.Mapped[InputAction.MovementWalkMode] = new List<Binding>
|
||||
{
|
||||
new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game),
|
||||
};
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView row = controller.Rows.Single();
|
||||
row.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordUp); // uncommitted edit
|
||||
|
||||
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
||||
cancel.OnClick!.Invoke();
|
||||
|
||||
// MappedSets also carries the capture's own write (ChordUp) before the
|
||||
// revert — take the LAST write, which is Cancel's RestoreSavedValue.
|
||||
(InputAction Action, IReadOnlyList<Binding> Value) written = fake.MappedSets[^1];
|
||||
Binding result = Assert.Single(written.Value);
|
||||
Assert.Equal(ChordW, result.Chord); // reverted to saved
|
||||
Assert.Equal(ActivationType.Hold, result.Activation);
|
||||
}
|
||||
|
||||
/// <summary>M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no
|
||||
/// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is
|
||||
/// independent, so rebinding one never clobbers the other, and a row cannot
|
||||
/// conflict with its own former twin.</summary>
|
||||
[Fact]
|
||||
public void CameraContext5And6_AreIndependentRows_NotAliased()
|
||||
{
|
||||
var snapshot = new RetailActionMapSnapshot(new[]
|
||||
{
|
||||
Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }),
|
||||
Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }),
|
||||
});
|
||||
var fake = new FakeBindings();
|
||||
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
||||
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
||||
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
||||
|
||||
KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u);
|
||||
KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u);
|
||||
|
||||
Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction);
|
||||
Assert.Null(ctx6.MappedAction); // unmapped — no live dual-binding infrastructure (M2)
|
||||
|
||||
// Round-2 SHOULD-FIX: an unmapped row with no persisted chords now
|
||||
// DISPLAYS its DAT defaults (retail shows the arrow keys; blank read
|
||||
// as "unbound"). Display-only — storage stays untouched until the
|
||||
// user edits THIS row.
|
||||
Assert.NotEmpty(ctx6.Model.Current);
|
||||
var ctx6InitialDisplay = ctx6.Model.Current.ToArray();
|
||||
|
||||
// Rebinding ctx5's row must not touch ctx6's display or storage.
|
||||
ctx5.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordW);
|
||||
Assert.Contains(ChordW, ctx5.Model.Current);
|
||||
Assert.Equal(ctx6InitialDisplay, ctx6.Model.Current); // unchanged by ctx5's edit
|
||||
Assert.Empty(fake.Unmapped); // ctx6's STORE untouched — display seeding writes nothing
|
||||
|
||||
ctx6.KeyButtons[0].OnClick!.Invoke();
|
||||
fake.Capture(ChordA);
|
||||
Assert.Contains(ChordA, ctx6.Model.Current);
|
||||
Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit
|
||||
Assert.True(fake.Unmapped.ContainsKey((0x6u, 0x35u)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Bind_MissingWindowRoot_ReturnsNull()
|
||||
{
|
||||
ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
|
||||
ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
|
||||
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
|
||||
var fake = new FakeBindings();
|
||||
|
||||
KeyboardConfigController? controller = KeyboardConfigController.Bind(
|
||||
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
|
||||
|
||||
Assert.Null(controller);
|
||||
}
|
||||
|
||||
// ── OP8 re-review round 2: identity-map injectivity is load-bearing for
|
||||
// BOTH M1 (per-row activation capture) and M2 (no dual rows editing one
|
||||
// action) — pin it so a future mapping addition cannot silently alias. ──
|
||||
|
||||
[Fact]
|
||||
public void IdentityMap_IsInjective_NoTwoRowsShareOneInputAction()
|
||||
{
|
||||
var seen = new Dictionary<InputAction, (uint MapId, uint ActionId)>();
|
||||
foreach (((uint mapId, uint actionId), InputAction action) in RetailActionIdentityTable.Map)
|
||||
{
|
||||
Assert.False(
|
||||
seen.TryGetValue(action, out (uint MapId, uint ActionId) prior),
|
||||
$"InputAction.{action} is mapped by BOTH (0x{prior.MapId:X}, 0x{prior.ActionId:X}) "
|
||||
+ $"and (0x{mapId:X}, 0x{actionId:X}) — aliasing reintroduces the M2 twin-row clobber.");
|
||||
seen[action] = (mapId, actionId);
|
||||
}
|
||||
Assert.True(seen.Count > 100, $"sanity: only {seen.Count} mapped actions seen");
|
||||
}
|
||||
}
|
||||
|
|
@ -35,6 +35,7 @@ public sealed class RetailLayoutFixtureGenerator
|
|||
(0x21000028u, "options_character_21000028.json"),
|
||||
(0x2100005Cu, "options_chat_2100005C.json"),
|
||||
(0x21000029u, "options_config_21000029.json"),
|
||||
(0x21000009u, "keyboard_config_21000009.json"),
|
||||
};
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
33274
tests/AcDream.App.Tests/UI/Layout/fixtures/keyboard_config_21000009.json
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,150 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Input;
|
||||
using AcDream.UI.Abstractions.Input;
|
||||
using DatReaderWriter;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Campaign OP slice OP8: pins <see cref="RetailActionIdentityTable"/>'s agreement
|
||||
/// with <see cref="KeyBindings.RetailDefaults"/> — for every <see cref="InputAction"/>
|
||||
/// this slice's table resolves, the UNION of DAT default bindings across every DAT
|
||||
/// row mapped to that action must equal <c>KeyBindings.RetailDefaults()</c>'s chord
|
||||
/// set for it. Per the slice contract: "investigate + report any disagreement rather
|
||||
/// than silently preferring one." Skips cleanly when the installed dats are
|
||||
/// unavailable (CI), matching every other live-DAT conformance test in this project.
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Two real, byte-verified disagreements survive after the mechanism fixes</b>
|
||||
/// (2026-08-11 investigation, updated at the M2 rework — none are bugs in this
|
||||
/// slice's table; both are PRE-EXISTING <see cref="KeyBindings.RetailDefaults"/>
|
||||
/// gaps/design choices this slice does not touch, listed in
|
||||
/// <see cref="KnownRetailDefaultsDisagreements"/> with citations). A THIRD
|
||||
/// disagreement — ten CameraAlternateControls (InputMap 0x6) actions — was RETIRED
|
||||
/// at the M2 rework: <see cref="RetailActionIdentityTable"/> no longer maps InputMap
|
||||
/// 0x6 to any <see cref="InputAction"/> at all (the aliasing that produced two
|
||||
/// independent rows fighting over one live target — M2, 2026-08-11 review), so this
|
||||
/// test never sees a ctx-0x6 row and the ctx-0x5-only union now matches
|
||||
/// <c>RetailDefaults()</c> exactly for all twelve Camera actions with no allowlist
|
||||
/// entry needed:
|
||||
/// </para>
|
||||
/// <list type="number">
|
||||
/// <item><description><b>MovementWalkMode.</b> The DAT's raw <c>QualifiedControl.Modifier</c>
|
||||
/// for the Shift-key binding is 0 (the key itself IS Shift — there is no separate
|
||||
/// "modifier" to report when the primary key and the modifier are the same physical
|
||||
/// key). <c>RetailDefaults()</c> deliberately encodes <c>Modifiers=Shift</c> anyway —
|
||||
/// its own comment (K-fix1, 2026-04-26) explains the OS echoes
|
||||
/// <c>CurrentModifiers=Shift</c> alongside a Shift key-DOWN event, so the chord must
|
||||
/// carry the flag to match at dispatch time. Not a disagreement to fix; a raw-DAT
|
||||
/// artifact this slice's reader faithfully reproduces.</description></item>
|
||||
/// <item><description><b>Quickslot 1-9's Ctrl+N chord (and its SelectQuickSlot_1-9
|
||||
/// counterpart).</b> The DAT's own default
|
||||
/// master map binds Ctrl+1..9 to the SAME action id as bare 1..9 ("Quickslot N" —
|
||||
/// <c>UseQuickSlot_N</c>), NOT to the separate "Select Quickslot N" action id
|
||||
/// (<c>SelectQuickSlot_N</c>, DAT action ids <c>0x1000004E-56</c>) — those carry NO
|
||||
/// default binding at all in the shipped DAT. <c>RetailDefaults()</c>'s own comment
|
||||
/// (citing <c>gmToolbarUI::ListenToGlobalMessage @0x004BE4E0</c>) asserts retail's
|
||||
/// CLIENT reinterprets Ctrl+N contextually as Select — a runtime behavior this raw
|
||||
/// keymap-default probe cannot see (it reads bound ACTIONS, not the dispatch
|
||||
/// function's own modifier branching). Both readings are independently retail-
|
||||
/// sourced; reconciling them needs the decompiled dispatch function, out of scope
|
||||
/// here. Reported, not silently resolved either way.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public sealed class RetailActionIdentityRoundTripTests
|
||||
{
|
||||
/// <summary>Actions with a citation-backed, pre-existing reason their DAT-union
|
||||
/// default set legitimately differs from <see cref="KeyBindings.RetailDefaults"/>
|
||||
/// — see class doc. Every other mapped action must match exactly.</summary>
|
||||
private static readonly HashSet<InputAction> KnownRetailDefaultsDisagreements = new()
|
||||
{
|
||||
InputAction.MovementWalkMode,
|
||||
InputAction.UseQuickSlot_1,
|
||||
InputAction.UseQuickSlot_2,
|
||||
InputAction.UseQuickSlot_3,
|
||||
InputAction.UseQuickSlot_4,
|
||||
InputAction.UseQuickSlot_5,
|
||||
InputAction.UseQuickSlot_6,
|
||||
InputAction.UseQuickSlot_7,
|
||||
InputAction.UseQuickSlot_8,
|
||||
InputAction.UseQuickSlot_9,
|
||||
// Same Use-vs-Select ambiguity as the bare-numeral block above: the DAT's
|
||||
// own "Select Quickslot N" action ids carry NO default binding at all —
|
||||
// RetailDefaults()'s Ctrl+N->Select mapping rests on the decompiled
|
||||
// dispatch function's runtime modifier check, not the raw keymap default.
|
||||
InputAction.SelectQuickSlot_1,
|
||||
InputAction.SelectQuickSlot_2,
|
||||
InputAction.SelectQuickSlot_3,
|
||||
InputAction.SelectQuickSlot_4,
|
||||
InputAction.SelectQuickSlot_5,
|
||||
InputAction.SelectQuickSlot_6,
|
||||
InputAction.SelectQuickSlot_7,
|
||||
InputAction.SelectQuickSlot_8,
|
||||
InputAction.SelectQuickSlot_9,
|
||||
};
|
||||
|
||||
[Fact]
|
||||
public void MappedActions_DatUnionDefaultBindings_MatchRetailDefaults()
|
||||
{
|
||||
string? datDir = Conformance.ConformanceDats.ResolveDatDir();
|
||||
if (datDir is null) return;
|
||||
|
||||
using var dats = new DatCollection(datDir);
|
||||
var source = new DatCollectionAdapter(dats);
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(source);
|
||||
Assert.NotNull(snapshot);
|
||||
|
||||
KeyBindings retailDefaults = KeyBindings.RetailDefaults();
|
||||
|
||||
// Aggregate DAT default chords by resolved InputAction — a single action can
|
||||
// be reached by more than one DAT row (e.g. the Camera/CameraAlternate pair).
|
||||
var datChordsByAction = new Dictionary<InputAction, HashSet<KeyChord>>();
|
||||
var unresolvedScanCodes = new List<string>();
|
||||
foreach (RetailActionMapRow row in snapshot!.Rows)
|
||||
{
|
||||
if (!RetailActionIdentityTable.TryResolve(row.InputMapId, row.ActionId, out InputAction action))
|
||||
continue;
|
||||
if (!datChordsByAction.TryGetValue(action, out HashSet<KeyChord>? set))
|
||||
datChordsByAction[action] = set = new HashSet<KeyChord>();
|
||||
|
||||
foreach (RetailKeyChord raw in row.DefaultBindings)
|
||||
{
|
||||
Silk.NET.Input.Key? key = RetailScanCodeMap.ToSilkKey(raw.Scan, raw.Device);
|
||||
if (key is null)
|
||||
{
|
||||
unresolvedScanCodes.Add(
|
||||
$"{action}: DAT default scan=0x{raw.Scan:X2} dev={raw.Device} has no "
|
||||
+ "RetailScanCodeMap entry");
|
||||
continue;
|
||||
}
|
||||
set.Add(new KeyChord(key.Value, RetailScanCodeMap.ToModifierMask(raw.Modifier), (byte)raw.Device));
|
||||
}
|
||||
}
|
||||
|
||||
Assert.True(datChordsByAction.Count > 100,
|
||||
$"expected >100 mapped actions, got {datChordsByAction.Count}");
|
||||
Assert.Empty(unresolvedScanCodes);
|
||||
|
||||
var mismatches = new List<string>();
|
||||
foreach ((InputAction action, HashSet<KeyChord> datChords) in datChordsByAction)
|
||||
{
|
||||
if (KnownRetailDefaultsDisagreements.Contains(action)) continue;
|
||||
|
||||
var acdreamChords = retailDefaults.ForAction(action).Select(b => b.Chord).ToHashSet();
|
||||
if (!datChords.SetEquals(acdreamChords))
|
||||
{
|
||||
mismatches.Add(
|
||||
$"{action}: DAT union=[{string.Join(",", datChords)}] vs "
|
||||
+ $"RetailDefaults()=[{string.Join(",", acdreamChords)}]");
|
||||
}
|
||||
}
|
||||
|
||||
Assert.True(mismatches.Count == 0,
|
||||
$"{mismatches.Count} unexpected DAT-vs-RetailDefaults() disagreements "
|
||||
+ "(not in the documented KnownRetailDefaultsDisagreements allowlist):\n"
|
||||
+ string.Join("\n", mismatches));
|
||||
}
|
||||
}
|
||||
248
tests/AcDream.Core.Tests/Input/RetailActionMapReaderTests.cs
Normal file
248
tests/AcDream.Core.Tests/Input/RetailActionMapReaderTests.cs
Normal file
|
|
@ -0,0 +1,248 @@
|
|||
using System.Collections.Generic;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Content;
|
||||
using AcDream.Core.Input;
|
||||
using DatReaderWriter;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Types;
|
||||
using DatReaderWriter.Lib.IO;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.Core.Tests.Input;
|
||||
|
||||
/// <summary>
|
||||
/// Campaign OP slice OP8: <see cref="RetailActionMapReader"/> conformance.
|
||||
/// Hermetic tests pin the merge/filter mechanism against a synthetic
|
||||
/// <see cref="FakeDatObjectSource"/> (no DAT dependency — always runs);
|
||||
/// <see cref="RetailActionMapReader_LiveDatTests"/> pins the exact row
|
||||
/// counts and spot-labels against the installed dats (skips cleanly when
|
||||
/// unavailable, matching <c>ConformanceDats.ResolveDatDir</c>'s pattern).
|
||||
/// </summary>
|
||||
public sealed class RetailActionMapReaderTests
|
||||
{
|
||||
[Fact]
|
||||
public void Read_FiltersNonUserBindableActions()
|
||||
{
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
StringTableId = 0x23000005u,
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[4u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
// Class 0 == not user-bindable — the reader must drop this row.
|
||||
[0x1u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 0u } },
|
||||
// Class 1 (Movement) — kept.
|
||||
[0x29u] = new ActionMapValue
|
||||
{
|
||||
UserBinding = new UserBindingData
|
||||
{
|
||||
ActionClass = 1u,
|
||||
ActionName = 0x111u,
|
||||
ActionDescription = 0x222u,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
RetailActionMapRow row = Assert.Single(snapshot!.Rows);
|
||||
Assert.Equal(4u, row.InputMapId);
|
||||
Assert.Equal(0x29u, row.ActionId);
|
||||
Assert.Equal(RetailActionClass.Movement, row.ActionClass);
|
||||
Assert.Equal(0x111u, row.LabelHash);
|
||||
Assert.Equal(0x222u, row.TooltipHash);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_UnionMergesBothMasterMapsWithoutOrderDependency()
|
||||
{
|
||||
// The one real collision the live probe found: context 5 exists in BOTH
|
||||
// master maps with completely disjoint action-id sets (2026-08-11 probe,
|
||||
// see RetailActionMap.cs class doc unknown #4). Reproduce that shape here
|
||||
// and assert the merge picks up defaults from BOTH sources for the SAME
|
||||
// context, order-independent.
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[5u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
[0x3Eu] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 2u } },
|
||||
[0x33u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 2u } },
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
|
||||
var gameplayMap = new MasterInputMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, CInputMap>
|
||||
{
|
||||
[5u] = new CInputMap
|
||||
{
|
||||
Mappings = new List<QualifiedControl>
|
||||
{
|
||||
new QualifiedControl
|
||||
{
|
||||
Key = new ControlSpecification { Key = (0xB5u << 16) | 0u, Modifier = 0u },
|
||||
Activation = 3u,
|
||||
Unknown = 0x3Eu,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
var systemMap = new MasterInputMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, CInputMap>
|
||||
{
|
||||
[5u] = new CInputMap
|
||||
{
|
||||
Mappings = new List<QualifiedControl>
|
||||
{
|
||||
new QualifiedControl
|
||||
{
|
||||
Key = new ControlSpecification { Key = (0x4Au << 16) | 0u, Modifier = 0u },
|
||||
Activation = 3u,
|
||||
Unknown = 0x33u,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
dats.Add(RetailActionMapIds.GameplayMasterMapId, gameplayMap);
|
||||
dats.Add(RetailActionMapIds.SystemMasterMapId, systemMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
Assert.Equal(2, snapshot!.Rows.Count);
|
||||
|
||||
RetailActionMapRow rowFromGameplayMap = Assert.Single(snapshot.Rows, r => r.ActionId == 0x3Eu);
|
||||
RetailKeyChord chord1 = Assert.Single(rowFromGameplayMap.DefaultBindings);
|
||||
Assert.Equal(0xB5u, chord1.Scan);
|
||||
|
||||
RetailActionMapRow rowFromSystemMap = Assert.Single(snapshot.Rows, r => r.ActionId == 0x33u);
|
||||
RetailKeyChord chord2 = Assert.Single(rowFromSystemMap.DefaultBindings);
|
||||
Assert.Equal(0x4Au, chord2.Scan);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_MissingActionMap_ReturnsNull()
|
||||
{
|
||||
var dats = new FakeDatObjectSource();
|
||||
Assert.Null(RetailActionMapReader.Read(dats));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Read_MissingMasterMaps_StillReturnsRowsWithEmptyDefaults()
|
||||
{
|
||||
var actionMap = new ActionMap
|
||||
{
|
||||
InputMaps = new Dictionary<uint, Dictionary<uint, ActionMapValue>>
|
||||
{
|
||||
[4u] = new Dictionary<uint, ActionMapValue>
|
||||
{
|
||||
[0x29u] = new ActionMapValue { UserBinding = new UserBindingData { ActionClass = 1u } },
|
||||
},
|
||||
},
|
||||
ConflictingMaps = new Dictionary<uint, InputsConflictsValue>(),
|
||||
};
|
||||
var dats = new FakeDatObjectSource();
|
||||
dats.Add(RetailActionMapIds.ActionMapId, actionMap);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(dats);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
RetailActionMapRow row = Assert.Single(snapshot!.Rows);
|
||||
Assert.Empty(row.DefaultBindings);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RetailInputMapHeaders_HasAllNineteenByteVerifiedEntries()
|
||||
{
|
||||
// docs/research/2026-08-10-keyboard-config-and-gameplay-tab.md §5.3.
|
||||
Assert.Equal(19, RetailInputMapHeaders.NameByInputMapId.Count);
|
||||
Assert.Equal("ID_InputMap_MovementCommands", RetailInputMapHeaders.NameByInputMapId[0x00000004u]);
|
||||
Assert.Equal("ID_InputMap_CameraControls", RetailInputMapHeaders.NameByInputMapId[0x00000005u]);
|
||||
Assert.Equal("ID_InputMap_Emotes", RetailInputMapHeaders.NameByInputMapId[0x10000006u]);
|
||||
Assert.Equal("ID_InputMap_CharacterOptionCommands", RetailInputMapHeaders.NameByInputMapId[0x10000008u]);
|
||||
Assert.Equal("ID_InputMap_ToggleChatEntry", RetailInputMapHeaders.NameByInputMapId[0x1000000Du]);
|
||||
}
|
||||
|
||||
/// <summary>Minimal in-memory <see cref="IDatObjectSource"/> for hermetic tests —
|
||||
/// no DAT file dependency.</summary>
|
||||
private sealed class FakeDatObjectSource : IDatObjectSource
|
||||
{
|
||||
private readonly Dictionary<uint, object> _objects = new();
|
||||
|
||||
public void Add<T>(uint fileId, T value) where T : IDBObj => _objects[fileId] = value!;
|
||||
|
||||
public T? Get<T>(uint fileId) where T : IDBObj =>
|
||||
_objects.TryGetValue(fileId, out object? value) && value is T typed ? typed : default;
|
||||
|
||||
public bool TryGet<T>(uint fileId, out T value) where T : IDBObj
|
||||
{
|
||||
T? found = Get<T>(fileId);
|
||||
value = found!;
|
||||
return found is not null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Live-DAT conformance: pins the exact shape of the installed
|
||||
/// <c>client_portal.dat</c>/<c>client_local_English.dat</c> ActionMap +
|
||||
/// MasterInputMap objects. Skips cleanly when the dats are unavailable.</summary>
|
||||
public sealed class RetailActionMapReader_LiveDatTests
|
||||
{
|
||||
[Fact]
|
||||
public void Read_AgainstInstalledDats_MatchesPinnedShape()
|
||||
{
|
||||
string? datDir = Conformance.ConformanceDats.ResolveDatDir();
|
||||
if (datDir is null) return; // CI / no local install — skip cleanly.
|
||||
|
||||
using var dats = new DatCollection(datDir);
|
||||
var source = new DatCollectionAdapter(dats);
|
||||
|
||||
RetailActionMapSnapshot? snapshot = RetailActionMapReader.Read(source);
|
||||
|
||||
Assert.NotNull(snapshot);
|
||||
// Pinned 2026-08-11 against the installed EoR dats — 306 user-bindable rows
|
||||
// across the six non-zero ActionClass buckets (1,2,3,4,5,7 — never 0 or 6).
|
||||
Assert.Equal(306, snapshot!.Rows.Count);
|
||||
|
||||
var byClass = new Dictionary<RetailActionClass, int>();
|
||||
foreach (RetailActionMapRow row in snapshot.Rows)
|
||||
{
|
||||
Assert.NotEqual(RetailActionClass.None, row.ActionClass);
|
||||
byClass.TryGetValue(row.ActionClass, out int count);
|
||||
byClass[row.ActionClass] = count + 1;
|
||||
}
|
||||
Assert.Equal(14, byClass[RetailActionClass.Movement]);
|
||||
Assert.Equal(22, byClass[RetailActionClass.Camera]);
|
||||
Assert.Equal(103, byClass[RetailActionClass.Ui]);
|
||||
Assert.Equal(32, byClass[RetailActionClass.Combat]);
|
||||
Assert.Equal(87, byClass[RetailActionClass.Emote]);
|
||||
Assert.Equal(48, byClass[RetailActionClass.CharacterSettings]);
|
||||
|
||||
// Spot-pin Movement's "Move Forward" (action 0x29, InputMap 0x4): two
|
||||
// default bindings (W + Up arrow), matching KeyBindings.RetailDefaults()'s
|
||||
// MovementForward chords.
|
||||
RetailActionMapRow moveForward = Assert.Single(
|
||||
snapshot.Rows, r => r.InputMapId == 0x4u && r.ActionId == 0x29u);
|
||||
Assert.Equal(2, moveForward.DefaultBindings.Count);
|
||||
Assert.Contains(moveForward.DefaultBindings, c => c.Scan == 0x11u); // DIK_W
|
||||
Assert.Contains(moveForward.DefaultBindings, c => c.Scan == 0xC8u); // DIK_UPARROW
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue