feat(net): FA2 -- fellowship/allegiance outbound wrappers + inbound wiring
Adds the missing WorldSession.Send* link for every FA1 fellowship/ allegiance builder (SendFellowshipCreate/Quit/Dismiss/Recruit/ UpdateRequest/AssignNewLeader/ChangeOpenness, SendAllegianceSwear/ Break/Kick/UpdateRequest) and 15 new GameEventWiring.WireAll delegate holes covering the 11 S->C fellowship/allegiance events. Delegate holes (not state-object params) because Core.Net cannot reference AcDream.Runtime, matching the onCharacterOptions/onConfirmationRequest precedent. Fixes a real bug found during implementation: GameEventDispatcher. Dispatch invokes only the single most-recently-registered handler per GameEventType (RegisterOwned REPLACES, it does not chain-invoke) -- contradicts the seam doc's "the dispatcher supports multiple owned handlers per type" claim. A literal second registrar.Register call for AllegianceInfoResponse would have silently killed the already-live `@allegiance info` chat-text output the moment a caller supplied the new self-gated Runtime callback. Both behaviors are folded into the ONE existing registration instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
1bb707e248
commit
1c40104896
3 changed files with 437 additions and 1 deletions
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@ -96,7 +96,28 @@ public static class GameEventWiring
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// WeenieErrorMessages table, just without the SpewBox split) so
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// every existing caller compiles and behaves unchanged.
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Action<string, RetailLogTextType>? onInterfaceText = null,
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Func<bool>? accepting = null)
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Func<bool>? accepting = null,
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// Campaign FA slice FA2 (2026-08-12): fellowship + allegiance
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// delegate holes. RuntimeFellowshipState/RuntimeAllegianceState are
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// AcDream.Runtime types — Core.Net cannot reference AcDream.Runtime
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// directly, so these are delegate holes exactly like every other
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// Runtime-owned sink above (docs/research/2026-08-11-fa-acdream-seams.md
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// §2.2). All optional/nullable so every existing caller compiles
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// unchanged.
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Action<GameEvents.FellowshipFullUpdate>? onFellowshipFullUpdate = null,
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Action<GameEvents.FellowshipUpdateFellow>? onFellowshipUpdateFellow = null,
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Action<uint /*quitterGuid*/>? onFellowshipQuit = null,
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Action<uint /*dismissedGuid*/>? onFellowshipDismiss = null,
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Action? onFellowshipDisband = null,
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Action<ClientCommandResponses.AllegianceUpdate>? onAllegianceUpdate = null,
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// Self-gated: fires only when the response's TargetGuid is the
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// local player's own guid (see the registration below) — a
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// by-name @allegiance info query on ANOTHER player must not
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// overwrite the Runtime allegiance owner's own-tree snapshot.
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Action<ClientCommandResponses.AllegianceInfoResponse>? onAllegianceInfoResponseSelf = null,
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Action<uint /*weenieError*/>? onAllegianceUpdateDone = null,
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Action<uint /*weenieError*/>? onAllegianceUpdateAborted = null,
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Action<GameEvents.AllegianceLoginNotification>? onAllegianceLoginNotification = null)
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{
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ArgumentNullException.ThrowIfNull(dispatcher);
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ArgumentNullException.ThrowIfNull(items);
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@ -189,14 +210,114 @@ public static class GameEventWiring
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foreach (string line in ClientCommandResponses.FormatAvailableHousesLines(houses.Value))
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chat.OnSystemMessage(line, chatType: 0u);
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});
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// Campaign FA slice FA2 (2026-08-12) correction: GameEventDispatcher.
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// Dispatch invokes ONLY the single most-recently-registered handler
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// per GameEventType (GameEventDispatcher.cs:95-117) — a second
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// registrar.Register(GameEventType.AllegianceInfoResponse, ...)
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// call does NOT chain-invoke the first; it REPLACES it (the
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// superseded handler only comes back if the newer registration's
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// token is later disposed). The seam doc's "the dispatcher supports
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// multiple owned handlers per type — both fire" claim
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// (docs/research/2026-08-11-fa-acdream-seams.md §2.3) does not hold
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// against the actual dispatcher; a literal second Register call
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// here would have silently killed the already-live `@allegiance
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// info` chat-text output the moment a caller supplied
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// onAllegianceInfoResponseSelf. Both behaviors are folded into this
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// ONE registration instead. Self-gated on TargetGuid == playerGuid()
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// so a by-name query against ANOTHER player's allegiance never
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// overwrites the Runtime owner's own-tree snapshot; skipped
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// entirely when no playerGuid resolver was supplied (matches every
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// other playerGuid-gated site above).
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registrar.Register(GameEventType.AllegianceInfoResponse, e =>
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{
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var info = ClientCommandResponses.ParseAllegianceInfoResponse(e.Payload.Span);
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if (info is null) return;
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foreach (string line in ClientCommandResponses.FormatAllegianceInfoLines(info.Value))
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chat.OnSystemMessage(line, chatType: 0u);
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if (onAllegianceInfoResponseSelf is not null
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&& playerGuid is not null
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&& info.Value.TargetGuid == playerGuid())
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{
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onAllegianceInfoResponseSelf(info.Value);
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}
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});
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// ── Fellowship (Campaign FA slice FA2, 2026-08-12) ──────────────
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if (onFellowshipFullUpdate is not null)
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{
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registrar.Register(GameEventType.FellowshipFullUpdate, e =>
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{
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var update = GameEvents.ParseFellowshipFullUpdate(e.Payload.Span);
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if (update is not null) onFellowshipFullUpdate(update.Value);
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});
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}
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if (onFellowshipUpdateFellow is not null)
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{
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registrar.Register(GameEventType.FellowshipUpdateFellow, e =>
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{
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var update = GameEvents.ParseFellowshipUpdateFellow(e.Payload.Span);
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if (update is not null) onFellowshipUpdateFellow(update.Value);
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});
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}
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if (onFellowshipQuit is not null)
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{
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registrar.Register(GameEventType.FellowshipQuit, e =>
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{
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var quit = GameEvents.ParseFellowshipQuit(e.Payload.Span);
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if (quit is not null) onFellowshipQuit(quit.Value.QuitterGuid);
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});
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}
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if (onFellowshipDismiss is not null)
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{
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registrar.Register(GameEventType.FellowshipDismiss, e =>
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{
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var dismiss = GameEvents.ParseFellowshipDismiss(e.Payload.Span);
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if (dismiss is not null) onFellowshipDismiss(dismiss.Value.DismissedGuid);
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});
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}
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if (onFellowshipDisband is not null)
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{
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registrar.Register(GameEventType.FellowshipDisband, e =>
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{
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if (GameEvents.ParseFellowshipDisband(e.Payload.Span))
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onFellowshipDisband();
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});
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}
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// ── Allegiance (Campaign FA slice FA2, 2026-08-12) ──────────────
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if (onAllegianceUpdate is not null)
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{
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registrar.Register(GameEventType.AllegianceUpdate, e =>
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{
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var update = ClientCommandResponses.ParseAllegianceUpdate(e.Payload.Span);
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if (update is not null) onAllegianceUpdate(update.Value);
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});
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}
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if (onAllegianceUpdateDone is not null)
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{
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registrar.Register(GameEventType.AllegianceUpdateDone, e =>
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{
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var code = GameEvents.ParseAllegianceUpdateDone(e.Payload.Span);
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if (code is not null) onAllegianceUpdateDone(code.Value);
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});
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}
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if (onAllegianceUpdateAborted is not null)
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{
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registrar.Register(GameEventType.AllegianceUpdateAborted, e =>
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{
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var code = GameEvents.ParseAllegianceUpdateAborted(e.Payload.Span);
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if (code is not null) onAllegianceUpdateAborted(code.Value);
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});
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}
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if (onAllegianceLoginNotification is not null)
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{
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registrar.Register(GameEventType.AllegianceLoginNotification, e =>
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{
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var notice = GameEvents.ParseAllegianceLoginNotification(e.Payload.Span);
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if (notice is not null) onAllegianceLoginNotification(notice.Value);
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});
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}
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if (onConfirmationRequest is not null)
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{
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registrar.Register(GameEventType.CharacterConfirmationRequest, e =>
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@ -2315,6 +2315,94 @@ public sealed class WorldSession : IDisposable
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SendGameAction(ClientCommandRequests.BuildAllegianceInfoRequest(seq, playerName));
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}
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// ── Campaign FA slice FA2 (2026-08-12): fellowship + allegiance
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// outbound wrappers. SocialActions/AllegianceRequests ship the byte
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// builders (repaired/added in FA1); this is the missing
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// NextGameActionSequence() + SendGameAction() link every other
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// outbound family already has (docs/research/2026-08-11-fa-acdream-seams.md
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// §3.2).
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/// <summary>Send retail fellowship create (0x00A2).</summary>
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public void SendFellowshipCreate(string fellowshipName, bool shareXp)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipCreate(seq, fellowshipName, shareXp));
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}
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/// <summary>Send retail fellowship quit / disband (0x00A3).</summary>
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public void SendFellowshipQuit(bool disband)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipQuit(seq, disband));
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}
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/// <summary>Send retail fellowship dismiss (0x00A4).</summary>
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public void SendFellowshipDismiss(uint targetGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipDismiss(seq, targetGuid));
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}
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/// <summary>Send retail fellowship recruit (0x00A5).</summary>
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public void SendFellowshipRecruit(uint targetGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipRecruit(seq, targetGuid));
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}
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/// <summary>
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/// Send retail fellowship-panel visibility declaration (0x00A6) — D4:
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/// gates ACE's <c>0x02C0</c> member-vitals stream (docs/research/
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/// 2026-08-11-fa-fellowship-wire.md §4.5).
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/// </summary>
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public void SendFellowshipUpdateRequest(bool panelOpen)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipUpdateRequest(seq, panelOpen));
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}
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/// <summary>Send retail fellowship leadership transfer (0x0290).</summary>
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public void SendFellowshipAssignNewLeader(uint newLeaderGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipAssignNewLeader(seq, newLeaderGuid));
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}
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/// <summary>Send retail fellowship openness toggle (0x0291).</summary>
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public void SendFellowshipChangeOpenness(bool isOpen)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(SocialActions.BuildFellowshipChangeOpenness(seq, isOpen));
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}
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/// <summary>Send retail allegiance swear (0x001D).</summary>
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public void SendAllegianceSwear(uint patronGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(AllegianceRequests.BuildSwear(seq, patronGuid));
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}
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/// <summary>Send retail allegiance break (0x001E) — targets your own patron.</summary>
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public void SendAllegianceBreak(uint targetGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(AllegianceRequests.BuildBreak(seq, targetGuid));
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}
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/// <summary>Send retail allegiance kick (0x001E) — targets a vassal.</summary>
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public void SendAllegianceKick(uint vassalGuid)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(AllegianceRequests.BuildKick(seq, vassalGuid));
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}
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/// <summary>Send retail allegiance-panel subscribe/unsubscribe (0x001F).</summary>
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public void SendAllegianceUpdateRequest(bool on)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(AllegianceRequests.BuildAllegianceUpdateRequest(seq, on));
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}
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/// <summary>Send retail @hslist <type> (0x0270).</summary>
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public void SendListAvailableHouses(uint houseType)
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{
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@ -7,6 +7,7 @@ using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Net.Tests.Messages;
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using AcDream.Core.Player;
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using AcDream.Core.Spells;
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using AcDream.Core.Social;
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@ -1544,6 +1545,232 @@ public sealed class GameEventWiringTests
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Assert.Equal((0x50C4A54Au, 0x948700u, false), observed);
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}
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// ── Fellowship / Allegiance (Campaign FA slice FA2, 2026-08-12) ────────
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// Wiring-plumbing tests: proves GameEventWiring.WireAll's NEW delegate
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// holes register against the SAME already-golden-vector-tested FA1
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// parsers (FellowshipEventsTests.cs / AllegianceSmallEventsTests.cs /
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// AllegianceProfileVersionGateTests.cs) and reach their callback. Not a
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// re-test of parser correctness — a proof the registration site is
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// wired at all.
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[Fact]
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public void WireAll_FellowshipFullUpdate_ReachesTheCallback()
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{
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var dispatcher = new GameEventDispatcher();
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GameEvents.FellowshipFullUpdate? observed = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onFellowshipFullUpdate: update => observed = update);
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byte[] wire = new AceWireWriter()
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.Write((ushort)0).Write((ushort)16)
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.WriteString16L("TestFellowship")
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.Write((uint)0) // leaderGuid
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.Write((uint)1) // shareXp
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.Write((uint)0) // evenXpSplit
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.Write((uint)0) // openFellow
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.Write((uint)0) // locked
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.Write((ushort)0).Write((ushort)32)
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.ToArray();
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.FellowshipFullUpdate, wire))!.Value);
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Assert.NotNull(observed);
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Assert.Equal("TestFellowship", observed.Value.Name);
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Assert.True(observed.Value.ShareXp);
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}
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[Fact]
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public void WireAll_FellowshipUpdateFellow_ReachesTheCallback()
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{
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var dispatcher = new GameEventDispatcher();
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GameEvents.FellowshipUpdateFellow? observed = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onFellowshipUpdateFellow: update => observed = update);
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byte[] wire = new AceWireWriter()
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.Write(0x50000001u)
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.Write((uint)0).Write((uint)0).Write((uint)1)
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.Write((uint)100).Write((uint)100).Write((uint)100)
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.Write((uint)42).Write((uint)100).Write((uint)100)
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.Write((uint)0)
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.WriteString16L("Self")
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.Write((uint)3)
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.ToArray();
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.FellowshipUpdateFellow, wire))!.Value);
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Assert.NotNull(observed);
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Assert.Equal(0x50000001u, observed.Value.MemberGuid);
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Assert.Equal(42u, observed.Value.Member.CurrentHealth);
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Assert.Equal(3u, observed.Value.UpdateType);
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}
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[Fact]
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public void WireAll_FellowshipQuit_ReachesTheCallbackWithQuitterGuid()
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{
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var dispatcher = new GameEventDispatcher();
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uint? observed = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onFellowshipQuit: guid => observed = guid);
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byte[] wire = new AceWireWriter().Write(0x50000042u).ToArray();
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.FellowshipQuit, wire))!.Value);
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Assert.Equal(0x50000042u, observed);
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}
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[Fact]
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public void WireAll_FellowshipDismiss_ReachesTheCallbackWithDismissedGuid()
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{
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var dispatcher = new GameEventDispatcher();
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uint? observed = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onFellowshipDismiss: guid => observed = guid);
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byte[] wire = new AceWireWriter().Write(0x50000043u).ToArray();
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.FellowshipDismiss, wire))!.Value);
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Assert.Equal(0x50000043u, observed);
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}
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[Fact]
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public void WireAll_FellowshipDisband_ReachesTheCallback()
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{
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var dispatcher = new GameEventDispatcher();
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bool fired = false;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onFellowshipDisband: () => fired = true);
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.FellowshipDisband, []))!.Value);
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Assert.True(fired);
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}
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/// <summary>Minimal valid <c>AllegianceProfile</c> body at <c>oldVersion=0</c> — no gated fields, one monarch record only.</summary>
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private static byte[] BuildMinimalAllegianceProfile(
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uint leadingField,
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uint monarchGuid,
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string monarchName = "Monarch")
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{
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return new AceWireWriter()
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.Write(leadingField)
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.Write((uint)1) // totalMembers
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.Write((uint)0) // totalVassals
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.Write((ushort)1) // recordCount
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.Write((ushort)0) // oldVersion — no gates fire
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.Write(monarchGuid)
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.Write((uint)0).Write((uint)0) // cpCached, cpTithed
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.Write(0x4u | 0x8u) // bitfield: HasAllegianceAge | HasPackedLevel
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.Write((byte)0).Write((byte)0) // gender, heritageGroup
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.Write((ushort)1) // rank
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.Write((uint)10) // level (HasPackedLevel)
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.Write((ushort)0).Write((ushort)0) // loyalty, leadership
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.Write((uint)0).Write((uint)0) // timeOnline, allegianceAge (HasAllegianceAge)
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.WriteString16L(monarchName)
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.ToArray();
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}
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[Fact]
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public void WireAll_AllegianceUpdate_ReachesTheCallback()
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{
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var dispatcher = new GameEventDispatcher();
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ClientCommandResponses.AllegianceUpdate? observed = null;
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GameEventWiring.WireAll(
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dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
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onAllegianceUpdate: update => observed = update);
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byte[] wire = BuildMinimalAllegianceProfile(leadingField: 5u, monarchGuid: 0x50000001u);
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dispatcher.Dispatch(GameEventEnvelope.TryParse(
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WrapEnvelope(GameEventType.AllegianceUpdate, wire))!.Value);
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Assert.NotNull(observed);
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Assert.Equal(5u, observed.Value.Rank);
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Assert.Equal(0x50000001u, observed.Value.Monarch!.Value.CharacterId);
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Assert.Equal("Monarch", observed.Value.Monarch.Value.Name);
|
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}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_AllegianceInfoResponse_SelfGated_FiresOnlyForOwnGuid()
|
||||
{
|
||||
const uint self = 0x50000001u;
|
||||
const uint other = 0x50000002u;
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
ClientCommandResponses.AllegianceInfoResponse? observed = null;
|
||||
int chatLines = 0;
|
||||
var chat = new ChatLog();
|
||||
chat.EntryAppended += _ => chatLines++;
|
||||
GameEventWiring.WireAll(
|
||||
dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), chat,
|
||||
playerGuid: () => self,
|
||||
onAllegianceInfoResponseSelf: response => observed = response);
|
||||
|
||||
// A response about ANOTHER player: the self-gated Runtime callback
|
||||
// must NOT fire, but the pre-existing `@allegiance info` chat-text
|
||||
// handler (unconditional) must still fire unchanged.
|
||||
byte[] otherWire = BuildMinimalAllegianceProfile(leadingField: other, monarchGuid: other, monarchName: "Other");
|
||||
dispatcher.Dispatch(GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.AllegianceInfoResponse, otherWire))!.Value);
|
||||
Assert.Null(observed);
|
||||
Assert.True(chatLines > 0);
|
||||
|
||||
chatLines = 0;
|
||||
byte[] selfWire = BuildMinimalAllegianceProfile(leadingField: self, monarchGuid: self, monarchName: "Self");
|
||||
dispatcher.Dispatch(GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.AllegianceInfoResponse, selfWire))!.Value);
|
||||
Assert.NotNull(observed);
|
||||
Assert.Equal(self, observed.Value.TargetGuid);
|
||||
// The chat-text handler fires for EVERY response, self or not.
|
||||
Assert.True(chatLines > 0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_AllegianceUpdateDoneAndAborted_ReachTheirCallbacks()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
uint? done = null;
|
||||
uint? aborted = null;
|
||||
GameEventWiring.WireAll(
|
||||
dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
|
||||
onAllegianceUpdateDone: code => done = code,
|
||||
onAllegianceUpdateAborted: code => aborted = code);
|
||||
|
||||
dispatcher.Dispatch(GameEventEnvelope.TryParse(WrapEnvelope(
|
||||
GameEventType.AllegianceUpdateDone,
|
||||
new AceWireWriter().Write(0x0561u).ToArray()))!.Value);
|
||||
dispatcher.Dispatch(GameEventEnvelope.TryParse(WrapEnvelope(
|
||||
GameEventType.AllegianceUpdateAborted,
|
||||
new AceWireWriter().Write(0x0562u).ToArray()))!.Value);
|
||||
|
||||
Assert.Equal(0x0561u, done);
|
||||
Assert.Equal(0x0562u, aborted);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void WireAll_AllegianceLoginNotification_ReachesTheCallback()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
GameEvents.AllegianceLoginNotification? observed = null;
|
||||
GameEventWiring.WireAll(
|
||||
dispatcher, new ClientObjectTable(), new CombatState(), new Spellbook(), new ChatLog(),
|
||||
onAllegianceLoginNotification: notice => observed = notice);
|
||||
|
||||
byte[] wire = new AceWireWriter().Write(0x50000042u).Write((uint)1).ToArray();
|
||||
dispatcher.Dispatch(GameEventEnvelope.TryParse(
|
||||
WrapEnvelope(GameEventType.AllegianceLoginNotification, wire))!.Value);
|
||||
|
||||
Assert.NotNull(observed);
|
||||
Assert.Equal(0x50000042u, observed.Value.CharacterGuid);
|
||||
Assert.True(observed.Value.IsLoggedIn);
|
||||
}
|
||||
|
||||
private static byte[] BuildEnchantment(
|
||||
ushort spellId,
|
||||
ushort layer,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue