fix(ui): restore retail vitals and window interactions
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This commit is contained in:
Erik 2026-08-20 13:26:35 +02:00
parent 4d84456c21
commit 1bd2b30291
36 changed files with 1462 additions and 86 deletions

View file

@ -200,11 +200,11 @@ public class ChatLayoutConformanceTests
[InlineData(0x10000698u)]
[InlineData(0x10000699u)]
[InlineData(0x1000069Au)]
public void MountedChatWindow_LockedTwinBorderArt_DefaultsHidden(uint lockedTwinId)
public void BoundChatWindow_LockedTwinBorderArt_SeedsUnlockedUntilRegistration(uint lockedTwinId)
{
// Register row AP-185: CH6a shows only the live (unlocked) grip/dragbar
// border-art set by default, matching UiRoot.UiLocked's own false
// default and avoiding a double-rendered border.
// Bind seeds the unlocked skin for standalone layouts. Once registered,
// RetailWindowLockPresentationController applies the canonical UiLocked
// state; its real-fixture swap is covered by that controller's tests.
var infos = FixtureLoader.LoadChatInfos();
var layout = LayoutImporter.Build(infos, NoTex, null);
var controller = ChatWindowController.Bind(