fix(ui): restore retail vitals and window interactions
This commit is contained in:
parent
4d84456c21
commit
1bd2b30291
36 changed files with 1462 additions and 86 deletions
|
|
@ -200,11 +200,11 @@ public class ChatLayoutConformanceTests
|
|||
[InlineData(0x10000698u)]
|
||||
[InlineData(0x10000699u)]
|
||||
[InlineData(0x1000069Au)]
|
||||
public void MountedChatWindow_LockedTwinBorderArt_DefaultsHidden(uint lockedTwinId)
|
||||
public void BoundChatWindow_LockedTwinBorderArt_SeedsUnlockedUntilRegistration(uint lockedTwinId)
|
||||
{
|
||||
// Register row AP-185: CH6a shows only the live (unlocked) grip/dragbar
|
||||
// border-art set by default, matching UiRoot.UiLocked's own false
|
||||
// default and avoiding a double-rendered border.
|
||||
// Bind seeds the unlocked skin for standalone layouts. Once registered,
|
||||
// RetailWindowLockPresentationController applies the canonical UiLocked
|
||||
// state; its real-fixture swap is covered by that controller's tests.
|
||||
var infos = FixtureLoader.LoadChatInfos();
|
||||
var layout = LayoutImporter.Build(infos, NoTex, null);
|
||||
var controller = ChatWindowController.Bind(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue