fix(ui): restore retail vitals and window interactions
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36 changed files with 1462 additions and 86 deletions
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@ -121,6 +121,16 @@ public abstract class UiElement
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/// </summary>
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public uint SourceLayoutDid { get; internal set; }
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/// <summary>
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/// Optional game object represented by this retained widget for retail's
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/// global found-object cursor. Most widgets leave this unset. The toolbar
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/// inventory/backpack button supplies the player object: retail treats that
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/// button as the self/backpack target (the same target used by its click and
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/// drop paths), so hovering it selects the Found cursor family even though
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/// the authored element is a Button rather than a UIItem.
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/// </summary>
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public Func<uint>? FoundObjectGuidProvider { get; set; }
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/// <summary>
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/// #409: mirrors <c>ElementInfo.TooltipTextChildElementId</c> (dat
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/// property <c>0x4A</c>). Meaningful only when read off a tooltip
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