fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite
F1 (BLOCKING, doc-only) — the idle-by-default rationale rested on an unsound "uninitialized C++ member defaults to 0" argument (heap operator-new memory is indeterminate, not zero). Verified and replaced with the real evidence: gmCGAppearancePage::InitializePage @0x0047FDD0 writes an EXPLICIT this->m_bZoomedIn = 0; at 0x004802C3, immediately after that same function points the camera at the zoomed-IN per-heritage eye (0x00480286-0x0048029E). Fixed in all three places: the register's TS-83 retirement clause, ChargenPreviewAnimator's class doc, ChargenPreviewZoomController.IsZoomedIn's doc. Recorded the retail quirk this implies: the character starts framed close-up while not-zoomed-in, so the first Zoom In click (once mounted) tweens close-eye->close-eye (visually null) while still freezing the animation — the port reproduces this faithfully. F2 — ChargenPreviewZoomController and ChargenPreviewAnimator kept independent _zoomedIn bools synced only via a nullable animator parameter, risking desync. Retail's m_bZoomedIn is a single field gating both camera and animation, so the fix makes the animator the sole state owner: ChargenPreviewZoomController now takes its ChargenPreviewAnimator as a required constructor dependency, IsZoomedIn reads straight through to it, and ZoomIn/ZoomOut no longer take a parameter at all — there is no second bool left to disagree. F3 — documented the DoRotation counter-clockwise branch's x87-stack decompiler artifact (BN renders x87_r7_1 = x87_r6_3 at 0x0047CAEB, which would store delta-degrees instead of the timestamp for CCW only); the port already stores "now" in both branches, cited against feedback_bn_decomp_field_names.md. F4 — ChargenPreviewAnimator.ApplyIdleFrame now double-buffers two List<MeshRef> instead of allocating fresh every 30fps tick. F5 — filed docs/ISSUES.md #402 tracking the RetailAnimationCyclePlayback / LiveEntityAnimationPresenter duplication as an owned post-CC follow-up, referenced from the new type's own doc. F6 — reworded the ChargenPreviewEntityBuilder.TryBuild "byte-identical" claim to result-identical (TryBuildAnimated now also resolves the idle DID and loads the idle Animation before the wrapper discards them). F7 — added the missing clockwise >360 clamp test (readable decomp polarity, unlike F3's CCW artifact). ALSO — rewrote the CC6b ledger row's m_alternateSetupID MUST-COVER note per the reviewer's F11 concession: all five write sites belong to gmBarberUI (the post-creation barber shop), not gmCGAppearancePage, which has no option-checkbox-equivalent field at all. Added the enclosing-function citations and an explicit directive that CC6b-mount must NOT build a crown/no-flame checkbox on the Appearance page. Tests: ChargenPreviewRotationControllerTests +1 (10 total), ChargenPreviewZoomControllerTests +2 and every case rewritten for the required-animator constructor (9 total). Core.Tests 4786/1 skip (unchanged), Content.Tests 147/0, App.Tests 5152/6 skips (+3) — zero failures in isolation, full solution Release build green. Two pre-existing flakes observed across repeated full-solution runs, neither caused by this round and neither reproducing standalone: Core.Net.Tests' NakEmissionTests loss soak, and Content.Tests' DecodedTextureCacheTests concurrency race. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -34,7 +34,8 @@ namespace AcDream.Core.Physics;
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/// behavior-preserving mechanical follow-up (not done here — that file is
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/// live, heavily tested production entity-rendering code with zero relation
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/// to this preview-only feature, so touching it is out of this slice's
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/// blast radius by design, not oversight).
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/// blast radius by design, not oversight). Tracked as
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/// <c>docs/ISSUES.md</c> #402 so the follow-up has an owner.
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/// </para>
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/// </summary>
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public static class RetailAnimationCyclePlayback
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