fix(runtime): close Campaign LA7b review findings
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0e82cbf700
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1b9e7e41f9
11 changed files with 700 additions and 28 deletions
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@ -74,6 +74,12 @@ internal sealed class FakeAceTransport : IWorldSessionTransport
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/// </summary>
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public TimeSpan AutoAdvanceOnBlockingReceive { get; set; }
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/// <summary>
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/// Keeps the default ACE script intact while allowing focused handshake
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/// tests to enqueue messages before the valid ServerReady response.
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/// </summary>
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public bool AutoReplyServerReady { get; set; } = true;
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public FakeAceTransport(VirtualClock? clock = null, LossyLink? link = null)
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{
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Clock = clock ?? new VirtualClock();
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@ -101,7 +107,12 @@ internal sealed class FakeAceTransport : IWorldSessionTransport
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case CharacterEnterWorld.EnterWorldRequestOpcode: // 0xF7C8
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// Server replies CharacterEnterWorldServerReady (0xF7DF) —
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// WorldSession.EnterWorld blocks on this opcode.
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Model.EnqueueGameMessage(BuildOpcodeOnlyBody(0xF7DFu), GameMessageGroup.UIQueue);
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if (AutoReplyServerReady)
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{
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Model.EnqueueGameMessage(
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BuildOpcodeOnlyBody(0xF7DFu),
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GameMessageGroup.UIQueue);
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}
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break;
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case CharacterLogOff.Opcode: // 0xF653 request (opcode + character id)
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// ACE echoes the opcode-only confirmation; WorldSession.Dispose
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@ -142,6 +153,22 @@ internal sealed class FakeAceTransport : IWorldSessionTransport
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}
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}
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/// <summary>
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/// Enqueue and flush one model game message under the transport's model
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/// lock. This is the race-free test seam for a server follower emitted
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/// while the real WorldSession background receiver is active.
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/// </summary>
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public void EnqueueServerGameMessage(
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byte[] body,
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GameMessageGroup group)
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{
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lock (_gate)
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{
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Model.EnqueueGameMessage(body, group);
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PumpServerLocked();
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}
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}
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/// <summary>
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/// N2 test hook: deliver raw bytes straight into the client's receive
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/// queue, bypassing both the model and the link. Used for late
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@ -2,6 +2,7 @@ using System.Buffers.Binary;
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using System.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Net.Packets;
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using AcDream.Core.Net.Transport;
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namespace AcDream.Core.Net.Tests.Transport;
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@ -165,6 +166,105 @@ public sealed class FakeAceTransportTests
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Assert.Equal(0, transport.Model.CrcDropCount);
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}
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[Fact]
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public async Task PausedSelector_SeededDroppedServerReady_RecoversOnIdleSweep()
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{
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var fake = new FakeAceTransport();
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// Random(~13) yields 4, 92, 55, 54: at 50%, only the first
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// post-arm inbound datagram (ServerReady) is dropped; the follower,
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// recovered resend, and graceful-logoff confirmation all land.
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var lossy = new LossyTransportDecorator(
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fake,
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dropPercent: 50,
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seed: 13,
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NetDropDirection.In);
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var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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lossy)
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{
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TransportClockSource =
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(fake.Clock.GetTimestamp, fake.Clock.Frequency),
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};
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using var enterRequest = new ManualResetEventSlim();
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fake.Model.MessageDispatched += body =>
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{
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if (ReadOpcode(body)
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== CharacterEnterWorld.EnterWorldRequestOpcode)
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{
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enterRequest.Set();
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}
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};
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try
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{
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session.Connect(
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FakeAceTransport.DefaultAccountName,
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"testpassword",
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TimeSpan.FromSeconds(5));
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session.StartCharacterSelectionReceive();
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// Graphical selector frames continue before the user enters.
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for (int i = 0; i < 3; i++)
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{
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fake.Clock.Advance(TimeSpan.FromMilliseconds(50));
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session.Tick();
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}
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Task gapDriver = Task.Run(() =>
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{
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Assert.True(enterRequest.Wait(TimeSpan.FromSeconds(2)));
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// This later sequenced packet passes the seeded loss gate,
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// exposing the missing ServerReady and parking behind it.
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fake.EnqueueServerGameMessage(
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BuildServerMessage("post-ready follower"),
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GameMessageGroup.UIQueue);
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Assert.True(SpinWait.SpinUntil(
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() => session.Transport?.Inbound.NakCount > 0,
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TimeSpan.FromSeconds(2)));
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// No datagram follows this virtual-time edge. Recovery now
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// requires paused EnterWorld's independent periodic sweep.
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fake.Clock.Advance(TimeSpan.FromSeconds(1));
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});
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session.EnterWorld(0, TimeSpan.FromSeconds(5));
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await gapDriver;
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Assert.Equal(WorldSession.State.InWorld, session.CurrentState);
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Assert.Equal(1, lossy.InboundDropped);
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Assert.True(session.Transport!.Stats.NaksSent > 0);
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Assert.True(fake.Model.RetransmitsServed > 0);
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Assert.Equal(0, session.Transport.Inbound.NakCount);
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Assert.Equal(0, session.Transport.Outbound.PendingResendCount);
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Assert.Equal(
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new[]
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{
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CharacterEnterWorld.EnterWorldRequestOpcode,
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CharacterEnterWorld.EnterWorldOpcode,
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},
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fake.Model.DispatchedMessages.Select(ReadOpcode).ToArray());
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Assert.Equal(256, fake.Model.Crypto.Headroom);
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Assert.Equal(0, fake.Model.Crypto.OrphanCount);
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Assert.Equal(0, fake.Model.CrcDropCount);
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Assert.False(fake.Model.IsTerminated);
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}
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finally
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{
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session.Dispose();
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}
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Assert.Equal(WorldSession.State.Disconnected, session.CurrentState);
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Assert.True(fake.Model.IsTerminated);
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Assert.Equal(
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AceTerminationReason.PacketHeaderDisconnect,
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fake.Model.TerminationReason);
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Assert.Equal(
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CharacterLogOff.Opcode,
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ReadOpcode(fake.Model.DispatchedMessages[^1]));
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Assert.Equal(256, fake.Model.Crypto.Headroom);
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Assert.Equal(0, fake.Model.Crypto.OrphanCount);
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}
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private static uint ReadOpcode(byte[] messageBody) =>
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BinaryPrimitives.ReadUInt32LittleEndian(messageBody);
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@ -3,6 +3,7 @@ using System.Net;
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using System.Reflection;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Net.Packets;
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using AcDream.Core.Net.Tests.Transport;
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namespace AcDream.Core.Net.Tests;
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@ -91,11 +92,80 @@ public sealed class WorldSessionCharacterSelectionTests
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Assert.Equal(1u, current.SecondsGreyedOut);
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}
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[Fact]
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public void ImmediateEnterWorld_IgnoresNumErrorsSentinelBeforeServerReady()
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{
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var transport = new FakeAceTransport
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{
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AutoReplyServerReady = false,
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};
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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transport);
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int errors = 0;
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session.CharacterErrorReceived += _ => errors++;
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ConfigureSentinelThenServerReady(transport);
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session.Connect(
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FakeAceTransport.DefaultAccountName,
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"testpassword",
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TimeSpan.FromSeconds(5));
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session.EnterWorld(0, TimeSpan.FromSeconds(5));
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Assert.Equal(WorldSession.State.InWorld, session.CurrentState);
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Assert.Equal(0, errors);
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}
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[Fact]
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public void PausedEnterWorld_IgnoresNumErrorsSentinelBeforeServerReady()
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{
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var transport = new FakeAceTransport
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{
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AutoReplyServerReady = false,
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};
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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transport);
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int errors = 0;
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session.CharacterErrorReceived += _ => errors++;
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ConfigureSentinelThenServerReady(transport);
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session.Connect(
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FakeAceTransport.DefaultAccountName,
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"testpassword",
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TimeSpan.FromSeconds(5));
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session.StartCharacterSelectionReceive();
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session.EnterWorld(0, TimeSpan.FromSeconds(5));
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Assert.Equal(WorldSession.State.InWorld, session.CurrentState);
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Assert.Equal(0, errors);
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}
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private static WorldSession CreateSession() =>
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new(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new NullTransport());
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private static void ConfigureSentinelThenServerReady(
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FakeAceTransport transport)
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{
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transport.Model.MessageDispatched += body =>
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{
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if (BinaryPrimitives.ReadUInt32LittleEndian(body)
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!= CharacterEnterWorld.EnterWorldRequestOpcode)
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{
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return;
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}
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transport.Model.EnqueueGameMessage(
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BuildCharacterError(CharacterError.Code.NumErrors),
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GameMessageGroup.UIQueue);
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transport.Model.EnqueueGameMessage(
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BitConverter.GetBytes(0xF7DFu),
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GameMessageGroup.UIQueue);
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};
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}
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private static byte[] BuildRoster(uint secondsGreyedOut)
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{
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var writer = new PacketWriter(96);
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