feat(render) Campaign FW3.2b-2 step 1: the production leaf adapter

Additive, nothing invokes it yet (the cutover flip is step 2):

- WalkProductionLeafRenderer + RetailPViewPassExecutor.WalkLeaf: the
  walk driver's leaf turns over the SAME executor renderers the packed
  path uses today - DrawWalkSky (the per-slice sky block looped under
  one driver turn), DrawWalkTerrainSlice (the terrain block of
  DrawLandscapeSlice), per-cell shells via EnvCellRenderer,
  DrawWalkPunchFan (PortalDepthMaskRenderer far-Z, +ShellDrawLiftZ
  matching today's DrawPortalDepthWrite until FW3.3 retires it), the
  alpha barrier via FlushLandscapeAlphaFartherThan, and caller-supplied
  clear/seal actions (the renderer owns the pass scope). The cutover
  changes ORDER, never leaf mechanics.
- Punch fans now carry the ACTIVE VIEW INDEX end to end (retail pins
  building_view = Render::portal_view_num @0x0059f3bf for the whole
  two-pass walk; the fan clips by that view's slice planes):
  PortalPassSink.ActiveViewIndex -> IWalkEventSink.OnPunchGeometry ->
  IWalkFrameLeafRenderer.DrawPunchFan.
- The FW3.2b-2 rooting design is recorded in the plan (dual-compute
  split, LookInObject route filtered to dynamics, consumer
  re-pointing, gate list).

Suites: full Release build 0 warnings; Walk lane green; hermetic green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-30 14:40:24 +02:00
parent 035d7b0148
commit 1b59eae428
6 changed files with 234 additions and 10 deletions

View file

@ -53,10 +53,10 @@ public sealed class WalkFrameDriverTests
public void DrawExitSeals() => log.Add("SEALS");
public void DrawPunchFan(WalkPolygon worldPolygon)
public void DrawPunchFan(WalkPolygon worldPolygon, int activeViewIndex)
{
Punches.Add(worldPolygon);
log.Add($"PUNCH:{worldPolygon.Vertices.Length}");
log.Add($"PUNCH:{worldPolygon.Vertices.Length}@v{activeViewIndex}");
}
public void AlphaBarrier(float viewerDistance) => log.Add($"ALPHA:{viewerDistance:F2}");
@ -406,7 +406,7 @@ public sealed class WalkFrameDriverTests
driver.EndFrame();
Assert.Equal(
new[] { "ALPHA:12.50", "PUNCH:4", "SHELL:00000104", "FLUSH:1:LookInStatic", "FLUSH:1:BuildingShell" },
new[] { "ALPHA:12.50", "PUNCH:4@v0", "SHELL:00000104", "FLUSH:1:LookInStatic", "FLUSH:1:BuildingShell" },
log);
// The punch polygon reached the leaf renderer in WORLD space: the