fix(A.5 T13-T16): canonicalize ids; init-only radii; demote/promote tests

Code review on T13-T16 bundle (commits fb10c3f/aff35d2/b8d80fe/c4fd373/31d312a)
flagged 3 Important + 2 test-coverage gaps. Apply all 5:

Important #1: GpuWorldState.AddEntitiesToExistingLandblock didn't
canonicalize landblockId. Streaming callers always pass canonical
0xAAAA0xFFFF ids, but the public API silently key-missed for callers
that mirror AppendLiveEntity's cell-resolved-id pattern. Both new
methods now canonicalize the id on entry.

Important #2: RemoveEntitiesFromLandblock asymmetry with RemoveLandblock
re: persistent-entity rescue. Documented as intentional — demote-tier
entities are atlas-tier only (procedural scenery, dat-static stabs/
buildings; never ServerGuid != 0); the local player and live server
spawns live in their LB via RelocateEntity per frame and aren't
affected by atlas-layer demote.

Important #3: StreamingController.NearRadius / FarRadius were { get; set; }
but mutating them after the first Tick is a no-op (StreamingRegion
snapshots the values). Switched to { get; } only with XML doc warning.

Test gap #1: ToDemote routing through Tick — added test that walks
the player past hysteresis and asserts entities drop while terrain
stays.

Test gap #2: Promoted result routing through Tick — added test that
enqueues a Promoted and asserts AddEntitiesToExistingLandblock fires.

Deferred Minor: dead _streamingRadius write + style consistency on
fully-qualified IReadOnlyList — non-load-bearing, can roll into a later
cleanup.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-10 08:08:23 +02:00
parent 31d312add3
commit 19b4465257
3 changed files with 137 additions and 12 deletions

View file

@ -25,8 +25,25 @@ public sealed class StreamingController
private readonly GpuWorldState _state;
private StreamingRegion? _region;
public int NearRadius { get; set; }
public int FarRadius { get; set; }
/// <summary>
/// Near-tier radius (LBs from observer that load full detail: terrain +
/// scenery + entities). Set at construction; readable thereafter.
/// </summary>
/// <remarks>
/// Mutating after the first <see cref="Tick"/> has no effect — the
/// internal <see cref="StreamingRegion"/> snapshots both radii on its
/// constructor. Treat as init-only post-Tick.
/// </remarks>
public int NearRadius { get; }
/// <summary>
/// Far-tier radius (LBs from observer that load terrain only). Set at
/// construction; readable thereafter.
/// </summary>
/// <remarks>
/// Mutating after the first <see cref="Tick"/> has no effect — see <see cref="NearRadius"/>.
/// </remarks>
public int FarRadius { get; }
/// <summary>
/// Cap on completions drained per <see cref="Tick"/> call. The cap is