fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
Three fixes to the Vitals HUD path:
1. EnchantmentMask Vitae/Cooldown bit values (parser regression).
ACE's enum at references/ACE/Source/ACE.Entity/Enum/EnchantmentCategory.cs
has Vitae=0x4 and Cooldown=0x8. I had them swapped — when ACE wrote
the Vitae singleton with mask bit 0x4 set, my parser read it as
"Cooldown" and tried to consume a count-prefixed list (no count
present), blowing up with FormatException, returning null from
TryParse. PlayerDescription consequently failed to parse on every
live login. Fix: swap the bit values + bucket constants to match ACE.
2. Vitae applies regardless of StatModKey. Live trace showed:
vitals: PD-ench spell=666 layer=0 bucket=Vitae key=0 val=0.95
ACE's Vitae enchantment serializes with key=0 (meaning "any vital")
per retail. EnchantmentMath was filtering Vitae by key like other
buffs, so the 5% death penalty never applied to Health/Stam/Mana
max — the Vitals percent read 95% because current=276 / max=290
(server already reduced current; our max didn't match). Fix:
Vitae bucket short-circuits the per-key check and applies its
multiplier to all vitals.
3. Absolute current/max in HUD overlay. VitalsVM exposes
HealthCurrent/Max, StaminaCurrent/Max, ManaCurrent/Max from
LocalPlayerState. VitalsPanel overlay format is now
"current / max (percent%)" when absolutes are available; falls
back to percent-only pre-PlayerDescription. Matches the retail
look the user requested ("HP 400/400" style).
Test deltas (841 -> 842):
- Existing Vitae test still passes (key matches statKey case).
- New Vitae key=0 test pins the "any vital" semantics.
- Existing PlayerDescription Vitae singleton test updated to
write mask=0x4 (was 0x8 with the swapped enum).
Live verification: with +Acdream's Vitae-666 active and Endurance.current=290:
HP : current=138, max=145×0.95≈138 → bar 100% (was 95%)
Stam : current=276, max=290×0.95≈276 → bar 100%
Mana : current=190, max=200×0.95≈190 → bar 100%
Overlay reads e.g. "276 / 276 (100%)".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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6 changed files with 99 additions and 19 deletions
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@ -279,7 +279,7 @@ public sealed class PlayerDescriptionParserTests
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writer.Write(1u); // has_health
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writer.Write(0u); // empty attribute_flags
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writer.Write(0x08u); // EnchantmentMask = VITAE
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writer.Write(0x04u); // EnchantmentMask = VITAE (ACE bit 2)
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WriteEnchantment(writer,
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spellId: 7777, layer: 0, spellCategory: 0, hasSpellSetId: 0,
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powerLevel: 0, startTime: 0.0, duration: -1.0,
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@ -181,6 +181,25 @@ public sealed class EnchantmentMathTests
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Assert.Equal(10.0f, mod.Additive);
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}
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[Fact]
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public void GetMod_Vitae_AppliesEvenWhenStatModKeyIsZero()
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{
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// Retail behaviour observed in live trace (2026-04-25): ACE's
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// Vitae enchantment serializes with StatModKey = 0 (meaning
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// "any vital"). The Vitae multiplier must apply regardless of
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// the requested stat key — otherwise +Acdream's 5% death
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// penalty wouldn't show up in the Vitals HUD percent.
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var table = LoadTable((666u, "Vitae", 0u));
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var enchantments = new[]
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{
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MakeVitaeRecord(spellId: 666, layer: 0, statKey: 0u /* "any" */, val: 0.95f),
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};
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// Query for MaxStamina; Vitae key=0 should still apply.
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var mod = EnchantmentMath.GetMod(enchantments, table,
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EnchantmentMath.StatKey.MaxStamina);
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Assert.Equal(0.95f, mod.Multiplier, precision: 3);
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}
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[Fact]
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public void GetMod_FamilyStacking_PicksHigherSpellId()
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{
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@ -207,7 +226,7 @@ public sealed class EnchantmentMathTests
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new(spellId, layer, 60f, 0u, StatModType: 0, StatModKey: statKey, StatModValue: val, Bucket: 2u);
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private static ActiveEnchantmentRecord MakeVitaeRecord(uint spellId, uint layer, uint statKey, float val) =>
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new(spellId, layer, -1f, 0u, StatModType: 0, StatModKey: statKey, StatModValue: val, Bucket: 8u);
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new(spellId, layer, -1f, 0u, StatModType: 0, StatModKey: statKey, StatModValue: val, Bucket: 4u);
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private static SpellTable LoadTable(params (uint id, string name, uint family)[] rows)
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{
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