fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
Three fixes to the Vitals HUD path:
1. EnchantmentMask Vitae/Cooldown bit values (parser regression).
ACE's enum at references/ACE/Source/ACE.Entity/Enum/EnchantmentCategory.cs
has Vitae=0x4 and Cooldown=0x8. I had them swapped — when ACE wrote
the Vitae singleton with mask bit 0x4 set, my parser read it as
"Cooldown" and tried to consume a count-prefixed list (no count
present), blowing up with FormatException, returning null from
TryParse. PlayerDescription consequently failed to parse on every
live login. Fix: swap the bit values + bucket constants to match ACE.
2. Vitae applies regardless of StatModKey. Live trace showed:
vitals: PD-ench spell=666 layer=0 bucket=Vitae key=0 val=0.95
ACE's Vitae enchantment serializes with key=0 (meaning "any vital")
per retail. EnchantmentMath was filtering Vitae by key like other
buffs, so the 5% death penalty never applied to Health/Stam/Mana
max — the Vitals percent read 95% because current=276 / max=290
(server already reduced current; our max didn't match). Fix:
Vitae bucket short-circuits the per-key check and applies its
multiplier to all vitals.
3. Absolute current/max in HUD overlay. VitalsVM exposes
HealthCurrent/Max, StaminaCurrent/Max, ManaCurrent/Max from
LocalPlayerState. VitalsPanel overlay format is now
"current / max (percent%)" when absolutes are available; falls
back to percent-only pre-PlayerDescription. Matches the retail
look the user requested ("HP 400/400" style).
Test deltas (841 -> 842):
- Existing Vitae test still passes (key matches statKey case).
- New Vitae key=0 test pins the "any vital" semantics.
- Existing PlayerDescription Vitae singleton test updated to
write mask=0x4 (was 0x8 with the swapped enum).
Live verification: with +Acdream's Vitae-666 active and Endurance.current=290:
HP : current=138, max=145×0.95≈138 → bar 100% (was 95%)
Stam : current=276, max=290×0.95≈276 → bar 100%
Mana : current=190, max=200×0.95≈190 → bar 100%
Overlay reads e.g. "276 / 276 (100%)".
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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6 changed files with 99 additions and 19 deletions
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@ -153,13 +153,18 @@ public static class PlayerDescriptionParser
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/// <summary>Bucket the enchantment came from in the
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/// <c>EnchantmentMask</c> outer bitfield. Determines whether the
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/// stat-mod aggregator multiplies or adds.</summary>
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/// stat-mod aggregator multiplies or adds. **Bit values match
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/// ACE's `EnchantmentMask` enum** at
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/// `references/ACE/Source/ACE.Entity/Enum/EnchantmentCategory.cs` —
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/// Vitae = 0x4 (bit 2), Cooldown = 0x8 (bit 3). Critically NOT the
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/// reverse: getting these wrong causes the parser to read a Vitae
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/// singleton as a Cooldown list-with-count and fail.</summary>
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public enum EnchantmentBucket : uint
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{
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Multiplicative = 1,
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Additive = 2,
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Cooldown = 4,
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Vitae = 8,
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Vitae = 4,
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Cooldown = 8,
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}
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[Flags]
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@ -168,8 +173,8 @@ public static class PlayerDescriptionParser
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None = 0,
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Multiplicative = 0x01,
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Additive = 0x02,
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Cooldown = 0x04,
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Vitae = 0x08,
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Vitae = 0x04,
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Cooldown = 0x08,
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}
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public readonly record struct Parsed(
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@ -257,9 +262,12 @@ public static class PlayerDescriptionParser
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weenieType, propertyFlags, vectorFlags, hasHealth,
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bundle, positions, attributes, skills, spells, enchantments);
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}
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catch (FormatException)
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catch (FormatException ex)
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{
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// Truncation mid-walk — return null so caller knows parse failed.
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// Diagnostic when ACDREAM_DUMP_VITALS=1 surfaces the failure point.
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if (System.Environment.GetEnvironmentVariable("ACDREAM_DUMP_VITALS") == "1")
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System.Console.WriteLine($"PlayerDescriptionParser: FormatException at pos={pos}/{payload.Length}: {ex.Message}");
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return null;
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}
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}
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